diff --git a/source/core/version.h b/source/core/version.h index ff436c00a..047a3ee31 100644 --- a/source/core/version.h +++ b/source/core/version.h @@ -41,19 +41,19 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "0.6.0 alpha" +#define VERSIONSTR "0.7.0 alpha" // The version as seen in the Windows resource -#define RC_FILEVERSION 0,6,0,0 -#define RC_PRODUCTVERSION 0,6,0,0 +#define RC_FILEVERSION 0,7,0,0 +#define RC_PRODUCTVERSION 0,7,0,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 3 +#define VER_MINOR 4 #define VER_REVISION 0 #define ENG_MAJOR 0 -#define ENG_MINOR 6 +#define ENG_MINOR 7 #define ENG_REVISION 0 // More stuff that needs to be different for derivatives. @@ -66,21 +66,18 @@ const char *GetVersionString(); #define SAVESIG_DN3D GAMENAME ".Duke" #define SAVESIG_BLD GAMENAME ".Blood" -#define SAVESIG_RR GAMENAME ".Redneck" #define SAVESIG_SW GAMENAME ".ShadowWarrior" #define SAVESIG_PS GAMENAME ".Exhumed" -#define MINSAVEVER_DN3D 8 -#define MINSAVEVER_BLD 6 -#define MINSAVEVER_RR 7 -#define MINSAVEVER_SW 7 -#define MINSAVEVER_PS 6 +#define MINSAVEVER_DN3D 9 +#define MINSAVEVER_BLD 9 +#define MINSAVEVER_SW 9 +#define MINSAVEVER_PS 9 -#define SAVEVER_DN3D 8 -#define SAVEVER_BLD 6 -#define SAVEVER_RR 7 -#define SAVEVER_SW 7 -#define SAVEVER_PS 6 +#define SAVEVER_DN3D 9 +#define SAVEVER_BLD 9 +#define SAVEVER_SW 9 +#define SAVEVER_PS 9 #define NETGAMEVERSION 1 diff --git a/source/games/duke/src/d_menu.cpp b/source/games/duke/src/d_menu.cpp index fc0e751d7..9f55fe7f4 100644 --- a/source/games/duke/src/d_menu.cpp +++ b/source/games/duke/src/d_menu.cpp @@ -307,7 +307,7 @@ bool GameInterface::StartGame(FNewGameStartup& gs) FSavegameInfo GameInterface::GetSaveSig() { - return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR }; + return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D }; } void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)