mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- removed the last references to sprite[] in bullet.cpp.
This commit is contained in:
parent
99e189fa2b
commit
ae786bff98
2 changed files with 11 additions and 14 deletions
|
@ -83,7 +83,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, Bullet& w, Bullet*
|
|||
("at12", w.field_12, def->field_12)
|
||||
("at13", w.nDoubleDamage, def->nDoubleDamage)
|
||||
("enemy", w.pEnemy, def->pEnemy)
|
||||
//("owner", w.pOwner, def->pOwner)
|
||||
.EndObject();
|
||||
}
|
||||
return arc;
|
||||
|
@ -173,13 +172,13 @@ void IgniteSprite(DExhumedActor* pActor)
|
|||
}
|
||||
}
|
||||
|
||||
void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, int x, int y, int z, int nSector)
|
||||
void BulletHitsSprite(Bullet *pBullet, DExhumedActor* pBulletActor, DExhumedActor* pHitActor, int x, int y, int z, int nSector)
|
||||
{
|
||||
assert(nSector >= 0 && nSector < kMaxSectors);
|
||||
|
||||
bulletInfo *pBulletInfo = &BulletInfo[pBullet->nType];
|
||||
|
||||
auto pHitSprite = &sprite[nHitSprite];
|
||||
auto pHitSprite = &pHitActor->s();
|
||||
short nStat = pHitSprite->statnum;
|
||||
|
||||
switch (pBullet->nType)
|
||||
|
@ -193,7 +192,7 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
|
|||
pHitSprite->hitag++;
|
||||
|
||||
if (pHitSprite->hitag == 15) {
|
||||
IgniteSprite(&exhumedActors[nHitSprite]);
|
||||
IgniteSprite(pHitActor);
|
||||
}
|
||||
|
||||
if (!RandomSize(2)) {
|
||||
|
@ -208,7 +207,7 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
|
|||
return;
|
||||
}
|
||||
// else - fall through to below cases
|
||||
fallthrough__;
|
||||
[[fallthrough]];
|
||||
}
|
||||
case 1:
|
||||
case 2:
|
||||
|
@ -226,7 +225,6 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
|
|||
|
||||
auto pActor = pBullet->pActor;
|
||||
spritetype *pSprite = &pActor->s();
|
||||
spritetype *pHitSprite = &sprite[nHitSprite];
|
||||
|
||||
if (nStat == kStatAnubisDrum)
|
||||
{
|
||||
|
@ -244,7 +242,7 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
|
|||
pHitSprite->xvel = bcos(pSprite->ang, -2);
|
||||
pHitSprite->yvel = bsin(pSprite->ang, -2);
|
||||
|
||||
MoveCreature(nHitSprite);
|
||||
MoveCreature(pHitActor);
|
||||
|
||||
pHitSprite->xvel = xVel;
|
||||
pHitSprite->yvel = yVel;
|
||||
|
@ -264,7 +262,7 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
|
|||
nDamage *= 2;
|
||||
}
|
||||
|
||||
runlist_DamageEnemy(nHitSprite, nBulletSprite, nDamage);
|
||||
runlist_DamageEnemy(pHitActor, pBulletActor, nDamage);
|
||||
|
||||
if (nStat <= 90 || nStat >= 199)
|
||||
{
|
||||
|
@ -481,7 +479,7 @@ HITSPRITE:
|
|||
}
|
||||
else
|
||||
{
|
||||
BulletHitsSprite(pBullet, pSprite->owner, hitactor->GetSpriteIndex(), x2, y2, z2, hitsect);
|
||||
BulletHitsSprite(pBullet, pActor->pTarget, hitactor, x2, y2, z2, hitsect);
|
||||
}
|
||||
}
|
||||
else if (hitwall > -1)
|
||||
|
@ -600,7 +598,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, int n
|
|||
|
||||
assert(pTargetSprite->sectnum >= 0 && pTargetSprite->sectnum < kMaxSectors);
|
||||
|
||||
BulletHitsSprite(&sBullet, pActor->GetSpriteIndex(), pTarget->GetSpriteIndex(), pTargetSprite->x, pTargetSprite->y, pTargetSprite->z - (nHeight >> 1), pTargetSprite->sectnum);
|
||||
BulletHitsSprite(&sBullet, pActor, pTarget, pTargetSprite->x, pTargetSprite->y, pTargetSprite->z - (nHeight >> 1), pTargetSprite->sectnum);
|
||||
DeleteActor(sBullet.pActor);
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -669,10 +667,10 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int nZOffset, int n
|
|||
pBulletSprite->xvel = 0;
|
||||
pBulletSprite->yvel = 0;
|
||||
pBulletSprite->zvel = 0;
|
||||
pBulletSprite->owner = pActor->GetSpriteIndex();
|
||||
pBulletSprite->lotag = runlist_HeadRun() + 1;
|
||||
pBulletSprite->extra = -1;
|
||||
pBulletSprite->hitag = 0;
|
||||
pBulletActor->pTarget = pActor;
|
||||
pBulletActor->nPhase = nBullet;
|
||||
|
||||
// GrabTimeSlot(3);
|
||||
|
@ -869,8 +867,7 @@ void AIBullet::Draw(RunListEvent* ev)
|
|||
|
||||
short nSeq = SeqOffsets[BulletList[nBullet].nSeq];
|
||||
|
||||
short nSprite2 = ev->nParam;
|
||||
mytsprite[nSprite2].statnum = 1000;
|
||||
ev->pTSprite->statnum = 1000;
|
||||
|
||||
if (BulletList[nBullet].nType == 15)
|
||||
{
|
||||
|
|
|
@ -420,7 +420,7 @@ void AISnake::Draw(RunListEvent* ev)
|
|||
seq_PlotSequence(nSprite, SeqOffsets[kSeqSnakBody], 0, 0);
|
||||
}
|
||||
|
||||
mytsprite[nSprite].owner = -1;
|
||||
ev->pTSprite->owner = -1;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue