mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 05:00:41 +00:00
- consolidated the 4 functions for handling the automap zoom.
This commit is contained in:
parent
6e6d74f058
commit
adbedd30c4
9 changed files with 45 additions and 134 deletions
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@ -491,41 +491,11 @@ void GameInterface::Startup()
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}
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}
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static void nonsharedkeys(void)
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{
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static int nonsharedtimer;
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return;
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if (automapMode != am_off)
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{
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double j = interval * (120. / 1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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gZoom += (int)fmulscale6(j, max(gZoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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gZoom -= (int)fmulscale6(j, max(gZoom, 256));
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gZoom = clamp(gZoom, 48, 2048);
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gViewMap.nZoom = gZoom;
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}
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}
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void GameInterface::Render()
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void GameInterface::Render()
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{
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{
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nonsharedkeys();
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gZoom = GetAutomapZoom(gZoom);
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gViewMap.nZoom = gZoom;
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drawtime.Reset();
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drawtime.Reset();
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drawtime.Clock();
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drawtime.Clock();
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viewDrawScreen();
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viewDrawScreen();
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@ -1195,3 +1195,42 @@ void GameInterface::FreeLevelData()
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numsectors = numwalls = 0;
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numsectors = numwalls = 0;
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currentLevel = nullptr;
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currentLevel = nullptr;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int GetAutomapZoom(int gZoom)
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{
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static int nonsharedtimer;
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return gZoom;
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if (automapMode != am_off)
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{
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double j = interval * (120. / 1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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gZoom += (int)fmulscale6(j, max(gZoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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gZoom -= (int)fmulscale6(j, max(gZoom, 256));
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gZoom = clamp(gZoom, 48, 2048);
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}
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return gZoom;
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}
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@ -55,6 +55,7 @@ void CONFIG_ReadCombatMacros();
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int GameMain();
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int GameMain();
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void startmainmenu();
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void startmainmenu();
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int GetAutomapZoom(int gZoom);
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void updatePauseStatus();
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void updatePauseStatus();
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void DeferedStartGame(MapRecord* map, int skill);
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void DeferedStartGame(MapRecord* map, int skill);
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void ChangeLevel(MapRecord* map, int skill);
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void ChangeLevel(MapRecord* map, int skill);
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@ -51,7 +51,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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BEGIN_PS_NS
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short nBestLevel;
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short nBestLevel;
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static int32_t nonsharedtimer;
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extern uint8_t nCinemaSeen;
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extern uint8_t nCinemaSeen;
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@ -88,37 +88,11 @@ void SendInput()
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}
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}
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static int32_t nonsharedtimer;
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void CheckKeys2()
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void CheckKeys2()
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{
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{
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static int nonsharedtimer;
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lMapZoom = GetAutomapZoom(lMapZoom);
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return;
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if (automapMode != am_off)
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{
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double j = interval * (120. / 1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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lMapZoom += (int)fmulscale6(j, max(lMapZoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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lMapZoom -= (int)fmulscale6(j, max(lMapZoom, 256));
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lMapZoom = clamp(lMapZoom, 48, 2048);
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}
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if (PlayerList[nLocalPlayer].nHealth <= 0)
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if (PlayerList[nLocalPlayer].nHealth <= 0)
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{
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{
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SetAirFrame();
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SetAirFrame();
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@ -228,7 +228,6 @@ void startnewgame(MapRecord* map, int skill);
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void setlocalplayerinput(player_struct *pp);
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void setlocalplayerinput(player_struct *pp);
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int playercolor2lookup(int color);
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int playercolor2lookup(int color);
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void PlayerColorChanged(void);
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void PlayerColorChanged(void);
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void nonsharedkeys(void);
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void apply_seasick(player_struct* p, double scalefactor);
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void apply_seasick(player_struct* p, double scalefactor);
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void calcviewpitch(player_struct* p, double factor);
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void calcviewpitch(player_struct* p, double factor);
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void sethorizon(int snum, ESyncBits actions, double factor, fixed_t adjustment);
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void sethorizon(int snum, ESyncBits actions, double factor, fixed_t adjustment);
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@ -146,7 +146,7 @@ void GameInterface::Startup()
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void GameInterface::Render()
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void GameInterface::Render()
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{
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{
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nonsharedkeys(); // automap zoom
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ps[myconnectindex].zoom = GetAutomapZoom(ps[myconnectindex].zoom);
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drawtime.Reset();
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drawtime.Reset();
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drawtime.Clock();
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drawtime.Clock();
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videoSetBrightness(thunder_brightness);
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videoSetBrightness(thunder_brightness);
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@ -41,7 +41,6 @@ source as it is released.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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// State timer counters.
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// State timer counters.
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static int nonsharedtimer;
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static int turnheldtime;
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static int turnheldtime;
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static int lastcontroltime;
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static int lastcontroltime;
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static double lastCheck;
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static double lastCheck;
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@ -58,42 +57,6 @@ void GameInterface::ResetFollowPos(bool message)
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if (message) FTA(automapFollow? QUOTE_MAP_FOLLOW_ON : QUOTE_MAP_FOLLOW_OFF, &ps[myconnectindex]);
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if (message) FTA(automapFollow? QUOTE_MAP_FOLLOW_ON : QUOTE_MAP_FOLLOW_OFF, &ps[myconnectindex]);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void nonsharedkeys(void)
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{
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return;
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if (automapMode != am_off)
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{
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double j = interval * (120./1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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ps[myconnectindex].zoom += (int)fmulscale6(j, max(ps[myconnectindex].zoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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ps[myconnectindex].zoom -= (int)fmulscale6(j, max(ps[myconnectindex].zoom, 256));
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ps[myconnectindex].zoom = clamp(ps[myconnectindex].zoom, 48, 2048);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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// handles all HUD related input, i.e. inventory item selection and activation plus weapon selection.
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// handles all HUD related input, i.e. inventory item selection and activation plus weapon selection.
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@ -939,39 +939,6 @@ post_analyzesprites(void)
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}
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}
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#endif
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#endif
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static int nonsharedtimer;
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void
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ResizeView(PLAYERp pp)
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{
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int ms = screen->FrameTime;
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int interval;
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if (nonsharedtimer > 0 || ms < nonsharedtimer)
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{
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interval = ms - nonsharedtimer;
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}
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else
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{
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interval = 0;
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}
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nonsharedtimer = screen->FrameTime;
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if (System_WantGuiCapture())
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return;
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if (automapMode != am_off)
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{
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double j = interval * (120. / 1000);
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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zoom += (int)fmulscale6(j, max(zoom, 256));
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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zoom -= (int)fmulscale6(j, max(zoom, 256));
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zoom = clamp(zoom, 48, 2048);
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}
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}
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void
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void
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BackView(int *nx, int *ny, int *nz, short *vsect, fixed_t *nq16ang, short horiz)
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BackView(int *nx, int *ny, int *nz, short *vsect, fixed_t *nq16ang, short horiz)
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@ -1911,8 +1878,7 @@ drawscreen(PLAYERp pp, double smoothratio)
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SyncStatMessage();
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SyncStatMessage();
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#endif
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#endif
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// certain input is done here - probably shouldn't be
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zoom = GetAutomapZoom(zoom);
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ResizeView(pp);
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restoreinterpolations(); // Stick at end of drawscreen
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restoreinterpolations(); // Stick at end of drawscreen
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short_restoreinterpolations(); // Stick at end of drawscreen
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short_restoreinterpolations(); // Stick at end of drawscreen
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