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In the C code, rename sprite[].filler to 'blend'.
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor. In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend, but that name is *deprecated*. git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
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b1b0da2852
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7 changed files with 17 additions and 15 deletions
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@ -392,7 +392,7 @@ typedef struct
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Tracker(Sprite, uint16_t) cstat;
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Tracker(Sprite, int16_t) picnum;
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Tracker(Sprite, int8_t) shade;
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Tracker(Sprite, uint8_t) pal, clipdist, filler;
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Tracker(Sprite, uint8_t) pal, clipdist, blend;
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Tracker(Sprite, uint8_t) xrepeat, yrepeat;
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Tracker(Sprite, int8_t) xoffset, yoffset;
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Tracker(Sprite, int16_t) sectnum, statnum;
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@ -5681,7 +5681,7 @@ static void drawsprite_classic(int32_t snum)
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if (palookup[globalpal] == NULL) globalpal = 0; // JBF: fixes null-pointer crash
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globalshade = tspr->shade;
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setup_blend(tspr->filler);
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setup_blend(tspr->blend);
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if (cstat&2)
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{
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@ -243,7 +243,7 @@ static void convertv6sprv7(struct spritetypev6 *from, spritetype *to)
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to->shade = from->shade;
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to->pal = from->pal;
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to->clipdist = from->clipdist;
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to->filler = 0;
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to->blend = 0;
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to->xrepeat = from->xrepeat;
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to->yrepeat = from->yrepeat;
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to->xoffset = from->xoffset;
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@ -2505,7 +2505,7 @@ static void SoundDisplay(void)
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int32_t AmbienceToggle = 1;
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int32_t ParentalLock = 0;
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static uint8_t g_ambiencePlaying[MAXSPRITES>>3];
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uint8_t g_ambiencePlaying[MAXSPRITES>>3];
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#define testbit(bitarray, i) (bitarray[(i)>>3] & (1<<((i)&7)))
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#define setbit(bitarray, i) bitarray[(i)>>3] |= (1<<((i)&7))
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@ -2488,7 +2488,7 @@ static void __fastcall VM_SetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVa
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return;
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case ACTOR_DETAIL:
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sprite[iActor].filler=lVar1;
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sprite[iActor].blend=lVar1;
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return;
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case ACTOR_XREPEAT:
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@ -2738,7 +2738,7 @@ static void __fastcall VM_GetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVa
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return;
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case ACTOR_DETAIL:
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Gv_SetVarX(lVar2, sprite[iActor].filler);
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Gv_SetVarX(lVar2, sprite[iActor].blend);
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return;
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case ACTOR_XREPEAT:
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@ -3038,10 +3038,10 @@ static void __fastcall VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLa
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case ACTOR_DETAIL:
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if (iSet)
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{
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spriteext[iActor].tspr->filler=lValue;
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spriteext[iActor].tspr->blend=lValue;
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return;
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}
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Gv_SetVarX(lVar2, spriteext[iActor].tspr->filler);
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Gv_SetVarX(lVar2, spriteext[iActor].tspr->blend);
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return;
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case ACTOR_XREPEAT:
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@ -3502,7 +3502,7 @@ static int32_t __fastcall VM_AccessSpriteX(int32_t iActor, int32_t lLabelID, int
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case ACTOR_SHADE: return sprite[iActor].shade;
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case ACTOR_PAL: return sprite[iActor].pal;
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case ACTOR_CLIPDIST: return sprite[iActor].clipdist;
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case ACTOR_DETAIL: return sprite[iActor].filler;
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case ACTOR_DETAIL: return sprite[iActor].blend;
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case ACTOR_XREPEAT: return sprite[iActor].xrepeat;
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case ACTOR_YREPEAT: return sprite[iActor].yrepeat;
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case ACTOR_XOFFSET: return sprite[iActor].xoffset;
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@ -316,7 +316,7 @@ static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lL
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case SPRITE_SHADE: sprite[i].shade=lValue; break;
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case SPRITE_PAL: sprite[i].pal=lValue; break;
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case SPRITE_CLIPDIST: sprite[i].clipdist=lValue; break;
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case SPRITE_DETAIL: sprite[i].filler=lValue; break;
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case SPRITE_DETAIL: sprite[i].blend=lValue; break;
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case SPRITE_XREPEAT: sprite[i].xrepeat=lValue; break;
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case SPRITE_YREPEAT: sprite[i].yrepeat=lValue; break;
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case SPRITE_XOFFSET: sprite[i].xoffset=lValue; break;
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@ -351,7 +351,7 @@ static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lL
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case SPRITE_SHADE: lValue=sprite[i].shade; break;
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case SPRITE_PAL: lValue=sprite[i].pal; break;
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case SPRITE_CLIPDIST: lValue=sprite[i].clipdist; break;
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case SPRITE_DETAIL: lValue=sprite[i].filler; break;
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case SPRITE_DETAIL: lValue=sprite[i].blend; break;
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case SPRITE_XREPEAT: lValue=sprite[i].xrepeat; break;
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case SPRITE_YREPEAT: lValue=sprite[i].yrepeat; break;
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case SPRITE_XOFFSET: lValue=sprite[i].xoffset; break;
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@ -464,7 +464,7 @@ static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t l
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case SPRITE_SHADE: datspr->shade=lValue; break;
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case SPRITE_PAL: datspr->pal=lValue; break;
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case SPRITE_CLIPDIST: datspr->clipdist=lValue; break;
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case SPRITE_DETAIL: datspr->filler=lValue; break;
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case SPRITE_DETAIL: datspr->blend=lValue; break;
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case SPRITE_XREPEAT: datspr->xrepeat=lValue; break;
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case SPRITE_YREPEAT: datspr->yrepeat=lValue; break;
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case SPRITE_XOFFSET: datspr->xoffset=lValue; break;
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@ -520,7 +520,7 @@ static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t l
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case SPRITE_SHADE: lValue=datspr->shade; break;
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case SPRITE_PAL: lValue=datspr->pal; break;
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case SPRITE_CLIPDIST: lValue=datspr->clipdist; break;
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case SPRITE_DETAIL: lValue=datspr->filler; break;
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case SPRITE_DETAIL: lValue=datspr->blend; break;
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case SPRITE_XREPEAT: lValue=datspr->xrepeat; break;
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case SPRITE_YREPEAT: lValue=datspr->yrepeat; break;
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case SPRITE_XOFFSET: lValue=datspr->xoffset; break;
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@ -459,8 +459,10 @@ void S_Callback(uint32_t num)
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if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
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{
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// ActorExtra[i].temp_data[0] = 0;
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sprite[i].filler &= (~1);
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extern uint8_t g_ambiencePlaying[MAXSPRITES>>3];
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g_ambiencePlaying[i>>3] &= ~(1<<(i&7));
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if (j < k-1)
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{
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g_sounds[num].SoundOwner[j].voice = g_sounds[num].SoundOwner[k-1].voice;
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