diff --git a/source/core/gamecvars.cpp b/source/core/gamecvars.cpp index ca2bfe223..8d23ce407 100644 --- a/source/core/gamecvars.cpp +++ b/source/core/gamecvars.cpp @@ -65,22 +65,22 @@ CVARD(Bool, cl_autosavedeletion, true, CVAR_ARCHIVE, "enable/disable automatic d CVARD(Int, cl_maxautosaves, 8, CVAR_ARCHIVE, "number of autosaves to keep before deleting the oldest") // Not implemented for Blood CVARD(Bool, cl_obituaries, true, CVAR_ARCHIVE, "enable/disable multiplayer death messages") // Not implemented CVARD(Bool, cl_idplayers, true, CVAR_ARCHIVE, "enable/disable name display when aiming at opponents") -CVARD(Bool, cl_weaponsway, true, CVAR_ARCHIVE, "enable/disable player weapon swaying") +CVARD(Bool, cl_weaponsway, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable player weapon swaying") // Todo: Consolidate these to be consistent across games? -CVARD(Bool, cl_viewbob, true, CVAR_ARCHIVE, "enable/disable player head bobbing") +CVARD(Bool, cl_viewbob, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable player head bobbing") CVARD(Bool, cl_viewhbob, true, CVAR_ARCHIVE, "enable/disable view horizontal bobbing") // Only implemented in Blood CVARD(Bool, cl_viewvbob, true, CVAR_ARCHIVE, "enable/disable view vertical bobbing") // Only implemented in Blood -CVARD(Bool, cl_interpolate, true, CVAR_ARCHIVE, "enable/disable view interpolation") // only implemented in Blood -CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting") // only implemented in Blood -CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood +CVARD(Bool, cl_interpolate, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable view interpolation") +CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable slope tilting") +CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable show weapons") CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW -CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's tickrate") // only implemented in Duke +CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable synchronized input with game's tickrate") CVARD(Bool, cl_swsmoothsway, true, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing") CVARD(Bool, cl_showmagamt, false, CVAR_ARCHIVE, "show the amount of rounds left in the magazine of your weapon on the modern HUD") CVARD(Bool, cl_nomeleeblur, false, CVAR_ARCHIVE, "enable/disable blur effect with melee weapons in SW") -CVARD(Bool, cl_hudinterpolation, true, CVAR_ARCHIVE, "enable/disable HUD (weapon drawer) interpolation") +CVARD(Bool, cl_hudinterpolation, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable HUD (weapon drawer) interpolation") CVARD(Bool, cl_bloodvanillarun, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla run mode") CVARD(Bool, cl_bloodvanillabobbing, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla bobbing while not using vanilla run mode") CVARD(Bool, cl_bloodvanillaexplosions, false, CVAR_ARCHIVE, "enable/disable Blood's vanilla explosion behavior") @@ -88,7 +88,7 @@ CVARD(Bool, cl_bloodvanillaenemies, false, CVAR_ARCHIVE, "enable/disable Blood's CVARD(Bool, cl_bloodqavinterp, true, CVAR_ARCHIVE, "enable/disable Blood's QAV interpolation") CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'") CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood") -CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE, "enable/disable loading screens for games") +CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games") CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")