Fix animsounds

git-svn-id: https://svn.eduke32.com/eduke32@5628 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-02-14 03:49:38 +00:00
parent 8b5c77e563
commit aca7533f55

View file

@ -5207,6 +5207,14 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
break;
case T_ANIMSOUNDS:
{
char *otokptr = script->ltextptr;
int32_t numpairs = 0, allocsz = 4, bad = 1, lastframenum = INT32_MIN;
dukeanim_t *anim = NULL;
char *animname = NULL;
scriptfile_getstring(script, &animname);
char *animsoundsend = NULL;
if (scriptfile_getbraces(script, &animsoundsend))
@ -5215,16 +5223,22 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
if (preload)
{
while (script->textptr < animsoundsend)
script->textptr++;
{
int32_t dummy;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (animsoundsend - script->textptr == 1)
break;
if (scriptfile_getnumber(script, &dummy))
break;
}
char *otokptr = script->ltextptr;
int32_t numpairs = 0, allocsz = 4, bad = 1, lastframenum = INT32_MIN;
dukeanim_t *anim = NULL;
char *animname = NULL;
break;
}
scriptfile_getstring(script, &animname);
if (animname)
anim = Anim_Find(animname);