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- removed unused 'wallvisible' function.
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2 changed files with 0 additions and 15 deletions
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@ -657,8 +657,6 @@ typedef struct s_equation
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float a, b, c;
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} _equation;
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int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum);
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#define STATUS2DSIZ 144
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#define STATUS2DSIZ2 26
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@ -1070,19 +1070,6 @@ static inline _equation equation(float const x1, float const y1, float const x2,
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}
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}
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int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum)
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{
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// 1 if wall is in front of player 0 otherwise
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auto w1 = (uwallptr_t)&wall[wallnum];
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auto w2 = (uwallptr_t)&wall[w1->point2];
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int32_t const a1 = getangle(w1->x - x, w1->y - y);
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int32_t const a2 = getangle(w2->x - x, w2->y - y);
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return (((a2 + (2048 - a1)) & 2047) <= 1024);
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}
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static inline int32_t sameside(const _equation *eq, const vec2f_t *p1, const vec2f_t *p2)
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{
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const float sign1 = (eq->a * p1->x) + (eq->b * p1->y) + eq->c;
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