diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 5e5268cec..a046abf67 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -156,7 +156,7 @@ void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3 { if (G_WallSpriteDist(pWall, pSprite) < blastRadius) { - int16_t damageSector = -1; + int16_t damageSector = pSprite->sectnum; int const nextSector = pWall->nextsector; if (nextSector >= 0)