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Some cleanup in game.c/actors.c, part 1.
git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7c8f2c2887
commit
ab88ea66ef
2 changed files with 115 additions and 146 deletions
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@ -33,7 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# define ACTOR_STATIC static
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#endif
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#define KILLIT(KX) { A_DeleteSprite(KX); goto BOLT; }
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#define KILLIT(KX) do { A_DeleteSprite(KX); goto BOLT; } while (0)
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t g_noEnemies;
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@ -884,7 +884,7 @@ static inline int32_t ifhitsectors(int32_t sectnum)
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return -1;
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}
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#define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0)
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#define IFHITSECT(Sectnum) if (ifhitsectors(Sectnum) >= 0)
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int32_t A_IncurDamage(int32_t sn)
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{
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@ -6959,12 +6959,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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j = nextspritestat[j];
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}
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KILLIT(i);
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}
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}
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else //Not hit yet
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{
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IFHITSECT
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IFHITSECT(s->sectnum)
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{
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P_DoQuote(QUOTE_UNLOCKED,g_player[myconnectindex].ps);
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@ -6977,13 +6978,10 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case 0:
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if (sprite[l].hitag == sh)
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{
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int32_t ow = sprite[l].owner;
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q = sprite[l].sectnum;
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sector[q].floorshade =
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sector[q].ceilingshade =
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sprite[sprite[l].owner].shade;
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sector[q].floorpal =
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sector[q].ceilingpal =
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sprite[sprite[l].owner].pal;
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sector[q].floorshade = sector[q].ceilingshade = sprite[ow].shade;
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sector[q].floorpal = sector[q].ceilingpal = sprite[ow].pal;
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}
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break;
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@ -8002,14 +8000,13 @@ void G_MoveWorld(void)
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G_MoveStandables(); //ST 6
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{
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int32_t i, p, j, k = MAXSTATUS-1, pl;
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int32_t p, j, k = MAXSTATUS-1, pl;
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#ifdef POLYMER
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int32_t numsavedfires = 0;
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int32_t ii;
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#endif
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do
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{
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i = headspritestat[k];
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int32_t i = headspritestat[k];
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while (i >= 0)
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{
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@ -8028,6 +8025,7 @@ void G_MoveWorld(void)
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}
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else
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{
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int32_t ii;
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if (actor[i].lightptr != NULL && actor[i].lightcount)
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{
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@ -2965,6 +2965,8 @@ void G_DisplayRest(int32_t smoothratio)
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// JBF 20040124: display level stats in screen corner
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if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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{
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const DukePlayer_t *myps = g_player[myconnectindex].ps;
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if (ud.screen_size == 4)
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{
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i = scale(ud.althud?tilesizy[BIGALPHANUM]+10:tilesizy[INVENTORYBOX]+2,ud.statusbarscale,100);
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@ -2982,33 +2984,37 @@ void G_DisplayRest(int32_t smoothratio)
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}
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j = scale(2,ud.config.ScreenWidth,320);
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Bsprintf(tempbuf,"T:^15%d:%02d.%02d",
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(g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)),
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(g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60,
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((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10
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(myps->player_par/(REALGAMETICSPERSEC*60)),
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(myps->player_par/REALGAMETICSPERSEC)%60,
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((myps->player_par%REALGAMETICSPERSEC)*33)/10
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);
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),
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tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
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Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
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g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
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myps->frag-myps->fraggedself:myps->actors_killed);
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else
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{
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if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
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Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
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g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
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g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
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if (myps->actors_killed >= myps->max_actors_killed)
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Bsprintf(tempbuf,"K:%d/%d",myps->actors_killed,
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myps->max_actors_killed>myps->actors_killed?
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myps->max_actors_killed:myps->actors_killed);
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else
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Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
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g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
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g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
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Bsprintf(tempbuf,"K:^15%d/%d",myps->actors_killed,
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myps->max_actors_killed>myps->actors_killed?
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myps->max_actors_killed:myps->actors_killed);
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}
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),
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tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
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Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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if (myps->secret_rooms == myps->max_secret_rooms)
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Bsprintf(tempbuf,"S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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else Bsprintf(tempbuf,"S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
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G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),
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tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
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}
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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@ -3633,7 +3639,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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if (p->over_shoulder_on)
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{
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ud.camera.z -= 3072;
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G_DoThirdPerson(p,(vec3_t *)&ud,&ud.camerasect,ud.cameraang,ud.camerahoriz);
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G_DoThirdPerson(p,(vec3_t *)&ud.camera,&ud.camerasect,ud.cameraang,ud.camerahoriz);
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}
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cz = actor[p->i].ceilingz;
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@ -6971,12 +6977,18 @@ static void G_CheatGetInv(void)
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doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
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}
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static void end_cheat(void)
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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}
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static int8_t cheatbuf[MAXCHEATLEN], cheatbuflen;
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GAME_STATIC void G_DoCheats(void)
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{
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int32_t ch, i, j, k=0, weapon;
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static int32_t z=0;
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static int32_t vol1inited=0;
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char consolecheat = 0; // JBF 20030914
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if (osdcmd_cheatsinfo_stat.cheatnum != -1)
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@ -6990,11 +7002,11 @@ GAME_STATIC void G_DoCheats(void)
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if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
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return;
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if (VOLUMEONE && !z)
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if (VOLUMEONE && !vol1inited)
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{
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Bstrcpy(CheatStrings[2],"scotty##");
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Bstrcpy(CheatStrings[6],"<RESERVED>");
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z=1;
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vol1inited = 1;
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}
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if (consolecheat && numplayers < 2 && ud.recstat == 0)
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@ -7055,49 +7067,43 @@ FOUNDCHEAT:
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g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
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}
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_INVENTORY:
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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G_CheatGetInv();
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P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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end_cheat();
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return;
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case CHEAT_KEYS:
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g_player[myconnectindex].ps->got_access = 7;
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_DEBUG:
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g_Debug = 1-g_Debug;
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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G_DumpDebugInfo();
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Bsprintf(tempbuf,"Gamevars dumped to log");
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G_AddUserQuote(tempbuf);
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Bsprintf(tempbuf,"Map dumped to debug.map");
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G_AddUserQuote(tempbuf);
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end_cheat();
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break;
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case CHEAT_CLIP:
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ud.noclip = 1-ud.noclip;
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
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end_cheat();
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return;
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case CHEAT_RESERVED2:
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g_player[myconnectindex].ps->gm = MODE_EOL;
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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case CHEAT_ALLEN:
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@ -7109,24 +7115,27 @@ FOUNDCHEAT:
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case CHEAT_CORNHOLIO:
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case CHEAT_KROZ:
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case CHEAT_COMEGETSOME:
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{
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const int32_t pi = g_player[myconnectindex].ps->i;
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ud.god = 1-ud.god;
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if (ud.god)
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{
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pus = 1;
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pub = 1;
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sprite[g_player[myconnectindex].ps->i].cstat = 257;
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sprite[pi].cstat = 257;
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actor[g_player[myconnectindex].ps->i].t_data[0] = 0;
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actor[g_player[myconnectindex].ps->i].t_data[1] = 0;
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actor[g_player[myconnectindex].ps->i].t_data[2] = 0;
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actor[g_player[myconnectindex].ps->i].t_data[3] = 0;
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actor[g_player[myconnectindex].ps->i].t_data[4] = 0;
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actor[g_player[myconnectindex].ps->i].t_data[5] = 0;
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actor[pi].t_data[0] = 0;
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actor[pi].t_data[1] = 0;
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actor[pi].t_data[2] = 0;
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actor[pi].t_data[3] = 0;
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actor[pi].t_data[4] = 0;
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actor[pi].t_data[5] = 0;
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sprite[g_player[myconnectindex].ps->i].hitag = 0;
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sprite[g_player[myconnectindex].ps->i].lotag = 0;
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sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
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sprite[pi].hitag = 0;
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sprite[pi].lotag = 0;
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sprite[pi].pal = g_player[myconnectindex].ps->palookup;
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if (k != CHEAT_COMEGETSOME)
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{
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@ -7150,22 +7159,23 @@ FOUNDCHEAT:
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}
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else
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{
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sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
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actor[g_player[myconnectindex].ps->i].extra = -1;
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sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
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actor[pi].extra = -1;
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g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
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P_DoQuote(QUOTE_CHEAT_GODMODE_OFF,g_player[myconnectindex].ps);
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}
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sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
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actor[g_player[myconnectindex].ps->i].extra = 0;
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g_player[myconnectindex].ps->cheat_phase = 0;
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sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
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actor[pi].extra = 0;
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if (k != CHEAT_COMEGETSOME)
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g_player[myconnectindex].ps->dead_flag = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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}
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case CHEAT_STUFF:
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j = 0;
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if (VOLUMEONE)
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@ -7174,19 +7184,17 @@ FOUNDCHEAT:
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
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g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
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for (weapon = PISTOL_WEAPON;
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weapon < (MAX_WEAPONS-j);
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weapon++)
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for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
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P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
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G_CheatGetInv();
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g_player[myconnectindex].ps->got_access = 7;
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P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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G_CheatGetInv();
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g_player[myconnectindex].ps->got_access = 7;
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P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
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// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->inven_icon = 1;
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end_cheat();
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return;
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case CHEAT_SCOTTY:
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@ -7215,8 +7223,7 @@ FOUNDCHEAT:
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if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
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levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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}
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@ -7239,14 +7246,12 @@ FOUNDCHEAT:
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Net_NewGame(ud.m_volume_number,ud.m_level_number);
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else g_player[myconnectindex].ps->gm |= MODE_RESTART;
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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case CHEAT_COORDS:
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g_player[myconnectindex].ps->cheat_phase = 0;
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ud.coords = 1-ud.coords;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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case CHEAT_VIEW:
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@ -7259,15 +7264,12 @@ FOUNDCHEAT:
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g_cameraClock = totalclock;
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}
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// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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case CHEAT_TIME:
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// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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end_cheat();
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return;
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case CHEAT_UNLOCK:
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@ -7287,8 +7289,7 @@ FOUNDCHEAT:
|
|||
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
|
||||
|
||||
P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_CASHMAN:
|
||||
|
@ -7299,59 +7300,46 @@ FOUNDCHEAT:
|
|||
|
||||
case CHEAT_ITEMS:
|
||||
G_CheatGetInv();
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
||||
ud.showallmap = 1-ud.showallmap;
|
||||
if (ud.showallmap)
|
||||
{
|
||||
for (i=0; i<(MAXSECTORS>>3); i++)
|
||||
show2dsector[i] = 255;
|
||||
for (i=0; i<(MAXWALLS>>3); i++)
|
||||
show2dwall[i] = 255;
|
||||
P_DoQuote(QUOTE_SHOW_MAP_ON, g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i=0; i<(MAXSECTORS>>3); i++)
|
||||
show2dsector[i] = 0;
|
||||
for (i=0; i<(MAXWALLS>>3); i++)
|
||||
show2dwall[i] = 0;
|
||||
P_DoQuote(QUOTE_SHOW_MAP_OFF, g_player[myconnectindex].ps);
|
||||
}
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
ud.showallmap = !ud.showallmap;
|
||||
|
||||
for (i=0; i<(MAXSECTORS>>3); i++)
|
||||
show2dsector[i] = ud.showallmap*255;
|
||||
for (i=0; i<(MAXWALLS>>3); i++)
|
||||
show2dwall[i] = ud.showallmap*255;
|
||||
|
||||
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_ON,
|
||||
g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_TODD:
|
||||
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_RATE:
|
||||
ud.tickrate = !ud.tickrate;
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_BETA:
|
||||
P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
|
||||
KB_ClearKeyDown(sc_H);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_HYPER:
|
||||
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
||||
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_MONSTERS:
|
||||
|
@ -7361,14 +7349,13 @@ FOUNDCHEAT:
|
|||
if (++g_noEnemies == 3)
|
||||
g_noEnemies = 0;
|
||||
|
||||
g_player[screenpeek].ps->cheat_phase = 0;
|
||||
|
||||
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies & 1]);
|
||||
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
||||
|
||||
KB_FlushKeyBoardQueue();
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
case CHEAT_RESERVED:
|
||||
case CHEAT_RESERVED3:
|
||||
ud.eog = 1;
|
||||
|
@ -10897,37 +10884,21 @@ int32_t G_DoMoveThings(void)
|
|||
|
||||
static void G_DoOrderScreen(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0 /*1*/); // JBF 20040308
|
||||
KB_FlushKeyboardQueue();
|
||||
rotatesprite_fs(0,0,65536L,0,ORDERING,0,0,2+8+16+64+(ud.bgstretch?1024:0));
|
||||
fadepal(0,0,0, 63,0,-7);
|
||||
while (!KB_KeyWaiting())
|
||||
G_HandleAsync();
|
||||
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
KB_FlushKeyboardQueue();
|
||||
rotatesprite_fs(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64+(ud.bgstretch?1024:0));
|
||||
fadepal(0,0,0, 63,0,-7);
|
||||
while (!KB_KeyWaiting())
|
||||
G_HandleAsync();
|
||||
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
KB_FlushKeyboardQueue();
|
||||
rotatesprite_fs(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64+(ud.bgstretch?1024:0));
|
||||
fadepal(0,0,0, 63,0,-7);
|
||||
while (!KB_KeyWaiting())
|
||||
G_HandleAsync();
|
||||
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
KB_FlushKeyboardQueue();
|
||||
rotatesprite_fs(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64+(ud.bgstretch?1024:0));
|
||||
fadepal(0,0,0, 63,0,-7);
|
||||
while (!KB_KeyWaiting())
|
||||
G_HandleAsync();
|
||||
for (i=0; i<4; i++)
|
||||
{
|
||||
fadepal(0,0,0, 0,63,7);
|
||||
KB_FlushKeyboardQueue();
|
||||
rotatesprite_fs(0,0,65536L,0,ORDERING+i,0,0,2+8+16+64+(ud.bgstretch?1024:0));
|
||||
fadepal(0,0,0, 63,0,-7);
|
||||
while (!KB_KeyWaiting())
|
||||
G_HandleAsync();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue