From aa909b843df55c29e0886bdc06f62bc96d1206f4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 16 Sep 2022 18:49:21 +0200 Subject: [PATCH] - some identical set_int_bvel_z calls --- source/games/blood/src/callback.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/games/blood/src/callback.cpp b/source/games/blood/src/callback.cpp index 18ce2046c..dc6ab6228 100644 --- a/source/games/blood/src/callback.cpp +++ b/source/games/blood/src/callback.cpp @@ -55,7 +55,7 @@ void fxFlameLick(DBloodActor* actor, sectortype*) // 0 { pFX->vel.X = actor->vel.X + Random2F(-dx); pFX->vel.Y = actor->vel.Y + Random2F(-dy); - pFX->set_int_bvel_z(actor->int_vel().Z - Random(0x1aaaa)); + pFX->vel.Z = actor->vel.Z - Random2F(0x1aaaa); } } if (actor->xspr.burnTime > 0) @@ -130,7 +130,7 @@ void fxFlareSpark(DBloodActor* actor, sectortype*) // 3 { pFX->vel.X = actor->vel.X + Random2F(0x1aaaa); pFX->vel.Y = actor->vel.Y + Random2F(0x1aaaa); - pFX->set_int_bvel_z(actor->int_vel().Z - Random(0x1aaaa)); + pFX->vel.Z = actor->vel.Z - Random2F(0x1aaaa); } evPostActor(actor, 4, kCallbackFXFlareSpark); } @@ -149,7 +149,7 @@ void fxFlareSparkLite(DBloodActor* actor, sectortype*) // 4 { pFX->vel.X = actor->vel.X + Random2F(0x1aaaa); pFX->vel.Y = actor->vel.Y + Random2F(0x1aaaa); - pFX->set_int_bvel_z(actor->int_vel().Z - Random(0x1aaaa)); + pFX->vel.Z = actor->vel.Z - Random2F(0x1aaaa); } evPostActor(actor, 12, kCallbackFXFlareSparkLite); } @@ -218,7 +218,7 @@ void fxArcSpark(DBloodActor* actor, sectortype*) // 7 { pFX->vel.X = actor->vel.X + Random2F(0x10000); pFX->vel.Y = actor->vel.Y + Random2F(0x10000); - pFX->set_int_bvel_z(actor->int_vel().Z - Random(0x1aaaa)); + pFX->vel.Z = actor->vel.Z - Random2F(0x1aaaa); } evPostActor(actor, 3, kCallbackFXArcSpark); } @@ -492,7 +492,7 @@ void fxTeslaAlt(DBloodActor* actor, sectortype*) // 15 { pFX->vel.X = actor->vel.X + Random2F(0x1aaaa); pFX->vel.Y = actor->vel.Y + Random2F(0x1aaaa); - pFX->set_int_bvel_z(actor->int_vel().Z - Random(0x1aaaa)); + pFX->vel.Z = actor->vel.Z - Random2F(0x1aaaa); } evPostActor(actor, 3, kCallbackFXTeslaAlt); }