diff --git a/source/games/blood/src/nnexts.cpp b/source/games/blood/src/nnexts.cpp index 58c3d3dd1..963be7656 100644 --- a/source/games/blood/src/nnexts.cpp +++ b/source/games/blood/src/nnexts.cpp @@ -4645,15 +4645,15 @@ bool condCheckSprite(DBloodActor* aCond, int cmpOp, bool PUSH) if ((pPlayer = getPlayerById(objActor->spr.type)) != NULL) var = HitScan(objActor, pPlayer->zWeapon, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, arg1, arg3 << 1); else if (objActor->IsDudeActor()) - var = HitScan(objActor, objActor->spr.pos.Z, bcos(objActor->int_ang()), bsin(objActor->int_ang()), (!objActor->hasX()) ? 0 : objActor->dudeSlope, arg1, arg3 << 1); + var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, (!objActor->hasX()) ? 0 : objActor->dudeSlope * inttoworld), arg1, arg3 << 1); else if ((objActor->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == CSTAT_SPRITE_ALIGNMENT_FLOOR) { - var3 = (objActor->spr.cstat & CSTAT_SPRITE_YFLIP) ? 0x10000 << 1 : -(0x10000 << 1); - var = HitScan(objActor, objActor->spr.pos.Z, Cos(objActor->int_ang()) >> 16, Sin(objActor->int_ang()) >> 16, var3, arg1, arg3 << 1); + var3 = (objActor->spr.cstat & CSTAT_SPRITE_YFLIP) ? 8192 : -8192; // was 0x20000 - HitScan uses Q28.4 for dz! + var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, var3), arg1, arg3 << 1); } else { - var = HitScan(objActor, objActor->spr.pos.Z, bcos(objActor->int_ang()), bsin(objActor->int_ang()), 0, arg1, arg3 << 1); + var = HitScan(objActor, objActor->spr.pos.Z, DVector3(objActor->spr.angle.ToVector() * 1024, 0), arg1, arg3 << 1); } if (var < 0)