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Fixed a Mac debug build crash where CallAnimate attempted to pass one too many parameters to the VM.
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1 changed files with 1 additions and 1 deletions
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@ -517,7 +517,7 @@ bool CallAnimate(DDukeActor* actor, tspritetype* tspr)
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{
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VMReturn ret(& nval);
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VMValue val[3] = { actor, tspr };
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VMCall(func, val, 3, &ret, 1);
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VMCall(func, val, 2, &ret, 1);
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}
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return nval;
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}
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