- backend update.

This commit is contained in:
Christoph Oelckers 2020-06-11 09:15:44 +02:00
parent f41e0f9f50
commit a9141af545
28 changed files with 128 additions and 68 deletions

View file

@ -914,6 +914,7 @@ set (PCH_SOURCES
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
common/engine/serializer.cpp
common/engine/m_joy.cpp
common/engine/m_random.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp
@ -983,10 +984,6 @@ set (PCH_SOURCES
core/menu/messagebox.cpp
core/menu/optionmenu.cpp
core/menu/resolutionmenu.cpp
#core/input/i_joystick.cpp
#core/input/i_input.cpp
core/input/m_joy.cpp
)
if( ${HAVE_VM_JIT} )

View file

@ -110,12 +110,7 @@ void scrLoadPalette(void)
numshades = 64;
paletteloaded |= PALETTE_MAIN;
scrLoadPLUs();
paletteloaded |= PALETTE_SHADE;
Printf("Loading translucency table\n");
DICTNODE *pTrans = gSysRes.Lookup("TRANS", "TLU");
if (!pTrans)
ThrowError("TRANS.TLU not found");
paletteloaded |= PALETTE_TRANSLUC;
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
enginePostInit();

View file

@ -378,7 +378,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
FVector3 pos, vel;
FRolloffInfo *rolloff;
if (sound_id <= 0 || volume <= 0 || nosfx || nosound )
if (sound_id <= 0 || volume <= 0 || nosfx || nosound || blockNewSounds)
return NULL;
// prevent crashes.

View file

@ -238,6 +238,7 @@ protected:
TArray<uint8_t> S_SoundCurve;
TMap<int, int> ResIdMap;
TArray<FRandomSoundList> S_rnd;
bool blockNewSounds = false;
private:
void LinkChannel(FSoundChan* chan, FSoundChan** head);
@ -268,6 +269,11 @@ public:
}
void EvictAllChannels();
void BlockNewSounds(bool on)
{
blockNewSounds = on;
}
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }
virtual void SetSource(FSoundChan* chan, int index) {}

View file

@ -1600,3 +1600,22 @@ CCMD (archivecvar)
}
}
void C_ListCVarsWithoutDescription()
{
FBaseCVar* var = CVars;
int count = 0;
while (var)
{
if (var->GetDescription().IsEmpty())
{
Printf("%s\n", var->GetName());
}
var = var->m_Next;
}
}
CCMD(listcvarswithoutdescription)
{
C_ListCVarsWithoutDescription();
}

View file

@ -143,6 +143,10 @@ public:
void SetArchiveBit () { Flags |= CVAR_ARCHIVE; }
void MarkUnsafe();
void MarkSafe() { Flags &= ~CVAR_UNSAFECONTEXT; }
void AddDescription(const FString& label)
{
if (Description.IsEmpty()) Description = label;
}
int ToInt()
{
@ -214,6 +218,7 @@ private:
friend void C_SetCVarsToDefaults (void);
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter);
friend void C_DeinitConsole();
friend void C_ListCVarsWithoutDescription();
};
// Returns a string with all cvars whose flags match filter. In compact mode,

View file

@ -50,6 +50,7 @@
#include "c_cvars.h"
#include "c_buttons.h"
#include "findfile.h"
#include "gstrings.h"
// MACROS ------------------------------------------------------------------
@ -300,7 +301,7 @@ void C_DoCommand (const char *cmd, int keynum)
}
else
{ // Get the variable's value
if (var->GetDescription().Len()) Printf("%s\n", var->GetDescription().GetChars());
if (var->GetDescription().Len()) Printf("%s\n", GStrings.localize(var->GetDescription()));
Printf ("\"%s\" is \"%s\"\n", var->GetName(), var->GetHumanString());
}
}

View file

@ -38,6 +38,7 @@
#include "gameconfigfile.h"
#include "d_event.h"
#include "cmdlib.h"
#include "printf.h"
// MACROS ------------------------------------------------------------------
@ -124,23 +125,23 @@ bool M_LoadJoystickConfig(IJoystickConfig *joy)
numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i)
{
axislen = snprintf(key, countof(key), "Axis%u", i);
axislen = mysnprintf(key, countof(key), "Axis%u", i);
snprintf(key + axislen, countof(key) - axislen, "deadzone");
mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
joy->SetAxisDeadZone(i, (float)atof(value));
}
snprintf(key + axislen, countof(key) - axislen, "scale");
mysnprintf(key + axislen, countof(key) - axislen, "scale");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
joy->SetAxisScale(i, (float)atof(value));
}
snprintf(key + axislen, countof(key) - axislen, "map");
mysnprintf(key + axislen, countof(key) - axislen, "map");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
@ -173,30 +174,30 @@ void M_SaveJoystickConfig(IJoystickConfig *joy)
GameConfig->ClearCurrentSection();
if (!joy->IsSensitivityDefault())
{
snprintf(value, countof(value), "%g", joy->GetSensitivity());
mysnprintf(value, countof(value), "%g", joy->GetSensitivity());
GameConfig->SetValueForKey("Sensitivity", value);
}
numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i)
{
axislen = snprintf(key, countof(key), "Axis%u", i);
axislen = mysnprintf(key, countof(key), "Axis%u", i);
if (!joy->IsAxisDeadZoneDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "deadzone");
snprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
mysnprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
GameConfig->SetValueForKey(key, value);
}
if (!joy->IsAxisScaleDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "scale");
snprintf(value, countof(value), "%g", joy->GetAxisScale(i));
mysnprintf(key + axislen, countof(key) - axislen, "scale");
mysnprintf(value, countof(value), "%g", joy->GetAxisScale(i));
GameConfig->SetValueForKey(key, value);
}
if (!joy->IsAxisMapDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "map");
snprintf(value, countof(value), "%d", joy->GetAxisMap(i));
mysnprintf(key + axislen, countof(key) - axislen, "map");
mysnprintf(value, countof(value), "%d", joy->GetAxisMap(i));
GameConfig->SetValueForKey(key, value);
}
}

View file

@ -1,7 +1,7 @@
#ifndef M_JOY_H
#define M_JOY_H
#include <stdint.h>
#include "basics.h"
#include "tarray.h"
#include "c_cvars.h"
@ -18,7 +18,7 @@ enum EJoyAxis
};
// Generic configuration interface for a controller.
struct IJoystickConfig
struct NOVTABLE IJoystickConfig
{
virtual ~IJoystickConfig() = 0;

View file

@ -1386,7 +1386,7 @@ FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED))
{
int fileno = fileSystem.GetFileContainer(lump);
const char *filename = fileSystem.GetResourceFileName(fileno);
const char *filename = fileSystem.GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{

View file

@ -266,14 +266,12 @@ private:
void *operator new(size_t len, nonew&)
{
GC::AllocBytes += len;
return M_Malloc(len);
}
public:
void operator delete (void *mem, nonew&)
{
GC::AllocBytes -= _msize(mem);
M_Free(mem);
}

View file

@ -306,6 +306,9 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
uniform sampler2D texture6;
uniform sampler2D texture7;
uniform sampler2D texture8;
uniform sampler2D texture9;
uniform sampler2D texture10;
uniform sampler2D texture11;
// timer data
uniform float timer;

View file

@ -14,7 +14,7 @@
#include <errno.h>
#include <stdarg.h>
#include <signal.h>
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
#include <malloc.h>
#endif
#include <time.h>

View file

@ -183,6 +183,9 @@ static const char *shaderBindings = R"(
layout(set = 1, binding = 5) uniform sampler2D texture6;
layout(set = 1, binding = 6) uniform sampler2D texture7;
layout(set = 1, binding = 7) uniform sampler2D texture8;
layout(set = 1, binding = 8) uniform sampler2D texture9;
layout(set = 1, binding = 9) uniform sampler2D texture10;
layout(set = 1, binding = 10) uniform sampler2D texture11;
// This must match the PushConstants struct
layout(push_constant) uniform PushConstants

View file

@ -2229,7 +2229,7 @@ remove them if not needed.
#include <mutex> // for std::mutex
#include <atomic> // for std::atomic
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
#include <malloc.h> // for aligned_alloc()
#endif

View file

@ -170,6 +170,6 @@ public:
}
void AddTexturesLumps(int lump1, int lump2, int patcheslump);
void ParseTexture(FScanner &sc, ETextureType usetype);
void ParseTexture(FScanner &sc, ETextureType usetype, int deflump);
void ResolveAllPatches();
};

View file

@ -389,7 +389,7 @@ void FGameTexture::SetSpriteRect()
void FGameTexture::CleanHardwareData(bool full)
{
Base->CleanHardwareTextures();
if (full) Base->CleanHardwareTextures();
for (auto mat : Material) if (mat) mat->DeleteDescriptors();
}

View file

@ -241,10 +241,6 @@ public:
DisplayHeight = h;
ScaleX = TexelWidth / w;
ScaleY = TexelHeight / h;
if (shouldUpscaleFlag < 2)
{
shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
}
// compensate for roundoff errors
if (int(ScaleX * w) != TexelWidth) ScaleX += (1 / 65536.);
@ -271,10 +267,6 @@ public:
{
ScaleX = x;
ScaleY = y;
if (shouldUpscaleFlag < 2)
{
shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
}
DisplayWidth = TexelWidth / x;
DisplayHeight = TexelHeight / y;
}
@ -374,7 +366,7 @@ enum EUpscaleFlags
extern int upscalemask;
void UpdateUpscaleMask();
int calcShouldUpscale(FGameTexture* tex);
void calcShouldUpscale(FGameTexture* tex);
inline int shouldUpscale(FGameTexture* tex, EUpscaleFlags UseType)
{
// This only checks the global scale mask and the texture's validation for upscaling. Everything else has been done up front elsewhere.

View file

@ -502,20 +502,21 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
//
//===========================================================================
int calcShouldUpscale(FGameTexture *tex)
void calcShouldUpscale(FGameTexture *tex)
{
tex->SetUpscaleFlag(0);
// [BB] Don't resample if width * height of the input texture is bigger than gl_texture_hqresize_maxinputsize squared.
const int maxInputSize = gl_texture_hqresize_maxinputsize;
if (tex->GetTexelWidth() * tex->GetTexelHeight() > maxInputSize * maxInputSize)
return 0;
return;
// [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!)
if (tex->isHardwareCanvas())
return 0;
return;
// already scaled?
if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f)
return 0;
return;
return CTF_Upscale;
tex->SetUpscaleFlag(1);
}

View file

@ -48,6 +48,11 @@ public:
return sourcetex;
}
void ClearLayers()
{
mTextureLayers.Resize(1);
}
void AddTextureLayer(FTexture *tex, bool allowscale)
{
mTextureLayers.Push({ tex, allowscale });

View file

@ -606,7 +606,7 @@ void FMultipatchTextureBuilder::ParsePatch(FScanner &sc, BuildInfo &info, TexPar
//
//==========================================================================
void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType)
void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType, int deflump)
{
BuildInfo &buildinfo = BuiltTextures[BuiltTextures.Reserve(1)];
@ -637,6 +637,7 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType)
sc.MustGetStringName(",");
sc.MustGetNumber();
buildinfo.Height = sc.Number;
buildinfo.DefinitionLump = deflump;
bool offset2set = false;
if (sc.CheckString("{"))
@ -778,13 +779,10 @@ void FMultipatchTextureBuilder::ResolvePatches(BuildInfo &buildinfo)
TexMan.ListTextures(buildinfo.Inits[i].TexName, list, true);
for (int i = list.Size() - 1; i >= 0; i--)
{
if (list[i] != buildinfo.texture->GetID())
auto gtex = TexMan.GetGameTexture(list[i]);
if (gtex && gtex != buildinfo.texture && gtex->GetTexture() && gtex->GetTexture()->GetImage() && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()->GetImage()))
{
auto gtex = TexMan.GetGameTexture(list[i]);
if (gtex && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()))
{
texno = list[i];
}
texno = list[i];
break;
}
}
@ -911,6 +909,7 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
{
auto img = new FMultiPatchTexture(buildinfo.Width, buildinfo.Height, buildinfo.Parts, buildinfo.bComplex, buildinfo.textual);
auto itex = new FImageTexture(img);
itex->SetSourceLump(buildinfo.DefinitionLump);
AddImageToTexture(itex, buildinfo);
}
BuiltTextures.Delete(i);

View file

@ -106,7 +106,7 @@ void FTextureManager::DeleteAll()
// This must not, under any circumstances, delete the wipe textures, because
// all CCMDs triggering a flush can be executed while a wipe is in progress
//
// This now also deletes the software textures because having the software
// This now also deletes the software textures because the software
// renderer can also use the texture scalers and that is the
// main reason to call this outside of the destruction code.
//
@ -120,8 +120,8 @@ void FTextureManager::FlushAll()
{
Textures[i].Texture->CleanHardwareData();
delete Textures[i].Texture->GetSoftwareTexture();
Textures[i].Texture->SetSoftwareTexture(nullptr);
calcShouldUpscale(Textures[i].Texture);
Textures[i].Texture->SetSoftwareTexture(nullptr);
}
}
}
@ -782,23 +782,23 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
}
else if (sc.Compare("texture"))
{
build.ParseTexture(sc, ETextureType::Override);
build.ParseTexture(sc, ETextureType::Override, lump);
}
else if (sc.Compare("sprite"))
{
build.ParseTexture(sc, ETextureType::Sprite);
build.ParseTexture(sc, ETextureType::Sprite, lump);
}
else if (sc.Compare("walltexture"))
{
build.ParseTexture(sc, ETextureType::Wall);
build.ParseTexture(sc, ETextureType::Wall, lump);
}
else if (sc.Compare("flat"))
{
build.ParseTexture(sc, ETextureType::Flat);
build.ParseTexture(sc, ETextureType::Flat, lump);
}
else if (sc.Compare("graphic"))
{
build.ParseTexture(sc, ETextureType::MiscPatch);
build.ParseTexture(sc, ETextureType::MiscPatch, lump);
}
else if (sc.Compare("#include"))
{

View file

@ -253,6 +253,7 @@ public:
bool isCanvas() const { return bHasCanvas; }
int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
void SetSourceLump(int sl) { SourceLump = sl; }
bool FindHoles(const unsigned char * buffer, int w, int h);
void CopySize(FTexture* BaseTexture)

View file

@ -38,14 +38,14 @@
#elif defined(__APPLE__)
#include <stdlib.h>
#include <malloc/malloc.h>
#elif defined(__OpenBSD__)
#elif defined(__OpenBSD__) || defined(__DragonFly__)
#include <stdlib.h>
#else
#include <malloc.h>
#endif
#include "engineerrors.h"
#include "m_alloc.h"
#include "dobject.h"
#ifndef _MSC_VER
#define _NORMAL_BLOCK 0
@ -62,16 +62,22 @@ void *M_Malloc(size_t size)
if (block == NULL)
I_FatalError("Could not malloc %zu bytes", size);
GC::AllocBytes += _msize(block);
return block;
}
void *M_Realloc(void *memblock, size_t size)
{
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = realloc(memblock, size);
if (block == NULL)
{
I_FatalError("Could not realloc %zu bytes", size);
}
GC::AllocBytes += _msize(block);
return block;
}
#else
@ -86,6 +92,7 @@ void *M_Malloc(size_t size)
*sizeStore = size;
block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block;
}
@ -94,6 +101,10 @@ void *M_Realloc(void *memblock, size_t size)
if(memblock == NULL)
return M_Malloc(size);
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = realloc(((size_t*) memblock)-1, size+sizeof(size_t));
if (block == NULL)
{
@ -104,6 +115,7 @@ void *M_Realloc(void *memblock, size_t size)
*sizeStore = size;
block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block;
}
#endif
@ -120,16 +132,22 @@ void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
if (block == NULL)
I_FatalError("Could not malloc %zu bytes in %s, line %d", size, file, lineno);
GC::AllocBytes += _msize(block);
return block;
}
void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
{
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = _realloc_dbg(memblock, size, _NORMAL_BLOCK, file, lineno);
if (block == NULL)
{
I_FatalError("Could not realloc %zu bytes in %s, line %d", size, file, lineno);
}
GC::AllocBytes += _msize(block);
return block;
}
#else
@ -144,6 +162,7 @@ void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
*sizeStore = size;
block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block;
}
@ -152,6 +171,10 @@ void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
if(memblock == NULL)
return M_Malloc_Dbg(size, file, lineno);
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = _realloc_dbg(((size_t*) memblock)-1, size+sizeof(size_t), _NORMAL_BLOCK, file, lineno);
if (block == NULL)
@ -163,6 +186,7 @@ void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
*sizeStore = size;
block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block;
}
#endif
@ -173,6 +197,7 @@ void M_Free (void *block)
{
if (block != NULL)
{
GC::AllocBytes -= _msize(block);
free(block);
}
}
@ -181,6 +206,7 @@ void M_Free (void *block)
{
if(block != NULL)
{
GC::AllocBytes -= _msize(block);
free(((size_t*) block)-1);
}
}

View file

@ -40,7 +40,7 @@
#if defined(__APPLE__)
#include <malloc/malloc.h>
#define _msize(p) malloc_size(p)
#elif defined(__solaris__) || defined(__OpenBSD__)
#elif defined(__solaris__) || defined(__OpenBSD__) || defined(__DragonFly__)
#define _msize(p) (*((size_t*)(p)-1))
#elif !defined(_WIN32)
#include <malloc.h>

View file

@ -444,7 +444,7 @@ void MakeGoodRemap(uint32_t* BaseColors, uint8_t* Remap)
for (i = 0; i < 256; ++i)
{
sortcopy[i] = BaseColors[i] | (i << 24);
sortcopy[i] = (BaseColors[i] & 0xffffff) | (i << 24);
}
qsort(sortcopy, 256, 4, sortforremap);
for (i = 255; i > 0; --i)

View file

@ -107,7 +107,6 @@ void paletteLoadFromDisk(void)
// LameDuke and Witchaven use an older variant.
if (fil.GetLength() == 41600)
{
fil.Seek(-2, FileReader::SeekCur);
numshades = 32;
}
else
@ -129,8 +128,7 @@ void paletteLoadFromDisk(void)
if (buffer.Size() != length) return;
lookups.setTable(0, buffer.Data());
paletteloaded |= PALETTE_SHADE;
paletteloaded |= PALETTE_TRANSLUC;
paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
}
//==========================================================================

View file

@ -308,6 +308,16 @@ float R_DoomLightingEquation(float light)
{
z = pixelpos.w;
}
if ((uPalLightLevels >> 16) == 5) // gl_lightmode 5: Build software lighting emulation.
{
// This is a lot more primitive than Doom's lighting...
float numShades = float(uPalLightLevels & 255);
float curshade = (1.0 - light) * (numShades - 1.0);
float visibility = max(uGlobVis * uLightFactor * z, 0.0);
float shade = clamp((curshade + visibility), 0.0, numShades - 1.0);
return clamp(shade * uLightDist, 0.0, 1.0);
}
float colormap = R_DoomColormap(light, z);