- backend update.

This commit is contained in:
Christoph Oelckers 2020-06-11 09:15:44 +02:00
parent f41e0f9f50
commit a9141af545
28 changed files with 128 additions and 68 deletions

View file

@ -914,6 +914,7 @@ set (PCH_SOURCES
common/engine/renderstyle.cpp common/engine/renderstyle.cpp
common/engine/v_colortables.cpp common/engine/v_colortables.cpp
common/engine/serializer.cpp common/engine/serializer.cpp
common/engine/m_joy.cpp
common/engine/m_random.cpp common/engine/m_random.cpp
common/objects/dobject.cpp common/objects/dobject.cpp
common/objects/dobjgc.cpp common/objects/dobjgc.cpp
@ -983,10 +984,6 @@ set (PCH_SOURCES
core/menu/messagebox.cpp core/menu/messagebox.cpp
core/menu/optionmenu.cpp core/menu/optionmenu.cpp
core/menu/resolutionmenu.cpp core/menu/resolutionmenu.cpp
#core/input/i_joystick.cpp
#core/input/i_input.cpp
core/input/m_joy.cpp
) )
if( ${HAVE_VM_JIT} ) if( ${HAVE_VM_JIT} )

View file

@ -110,12 +110,7 @@ void scrLoadPalette(void)
numshades = 64; numshades = 64;
paletteloaded |= PALETTE_MAIN; paletteloaded |= PALETTE_MAIN;
scrLoadPLUs(); scrLoadPLUs();
paletteloaded |= PALETTE_SHADE; paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
Printf("Loading translucency table\n");
DICTNODE *pTrans = gSysRes.Lookup("TRANS", "TLU");
if (!pTrans)
ThrowError("TRANS.TLU not found");
paletteloaded |= PALETTE_TRANSLUC;
enginePostInit(); enginePostInit();

View file

@ -378,7 +378,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
FVector3 pos, vel; FVector3 pos, vel;
FRolloffInfo *rolloff; FRolloffInfo *rolloff;
if (sound_id <= 0 || volume <= 0 || nosfx || nosound ) if (sound_id <= 0 || volume <= 0 || nosfx || nosound || blockNewSounds)
return NULL; return NULL;
// prevent crashes. // prevent crashes.

View file

@ -238,6 +238,7 @@ protected:
TArray<uint8_t> S_SoundCurve; TArray<uint8_t> S_SoundCurve;
TMap<int, int> ResIdMap; TMap<int, int> ResIdMap;
TArray<FRandomSoundList> S_rnd; TArray<FRandomSoundList> S_rnd;
bool blockNewSounds = false;
private: private:
void LinkChannel(FSoundChan* chan, FSoundChan** head); void LinkChannel(FSoundChan* chan, FSoundChan** head);
@ -268,6 +269,11 @@ public:
} }
void EvictAllChannels(); void EvictAllChannels();
void BlockNewSounds(bool on)
{
blockNewSounds = on;
}
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; } virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }
virtual void SetSource(FSoundChan* chan, int index) {} virtual void SetSource(FSoundChan* chan, int index) {}

View file

@ -1600,3 +1600,22 @@ CCMD (archivecvar)
} }
} }
void C_ListCVarsWithoutDescription()
{
FBaseCVar* var = CVars;
int count = 0;
while (var)
{
if (var->GetDescription().IsEmpty())
{
Printf("%s\n", var->GetName());
}
var = var->m_Next;
}
}
CCMD(listcvarswithoutdescription)
{
C_ListCVarsWithoutDescription();
}

View file

@ -143,6 +143,10 @@ public:
void SetArchiveBit () { Flags |= CVAR_ARCHIVE; } void SetArchiveBit () { Flags |= CVAR_ARCHIVE; }
void MarkUnsafe(); void MarkUnsafe();
void MarkSafe() { Flags &= ~CVAR_UNSAFECONTEXT; } void MarkSafe() { Flags &= ~CVAR_UNSAFECONTEXT; }
void AddDescription(const FString& label)
{
if (Description.IsEmpty()) Description = label;
}
int ToInt() int ToInt()
{ {
@ -214,6 +218,7 @@ private:
friend void C_SetCVarsToDefaults (void); friend void C_SetCVarsToDefaults (void);
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter); friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter);
friend void C_DeinitConsole(); friend void C_DeinitConsole();
friend void C_ListCVarsWithoutDescription();
}; };
// Returns a string with all cvars whose flags match filter. In compact mode, // Returns a string with all cvars whose flags match filter. In compact mode,

View file

@ -50,6 +50,7 @@
#include "c_cvars.h" #include "c_cvars.h"
#include "c_buttons.h" #include "c_buttons.h"
#include "findfile.h" #include "findfile.h"
#include "gstrings.h"
// MACROS ------------------------------------------------------------------ // MACROS ------------------------------------------------------------------
@ -300,7 +301,7 @@ void C_DoCommand (const char *cmd, int keynum)
} }
else else
{ // Get the variable's value { // Get the variable's value
if (var->GetDescription().Len()) Printf("%s\n", var->GetDescription().GetChars()); if (var->GetDescription().Len()) Printf("%s\n", GStrings.localize(var->GetDescription()));
Printf ("\"%s\" is \"%s\"\n", var->GetName(), var->GetHumanString()); Printf ("\"%s\" is \"%s\"\n", var->GetName(), var->GetHumanString());
} }
} }

View file

@ -38,6 +38,7 @@
#include "gameconfigfile.h" #include "gameconfigfile.h"
#include "d_event.h" #include "d_event.h"
#include "cmdlib.h" #include "cmdlib.h"
#include "printf.h"
// MACROS ------------------------------------------------------------------ // MACROS ------------------------------------------------------------------
@ -124,23 +125,23 @@ bool M_LoadJoystickConfig(IJoystickConfig *joy)
numaxes = joy->GetNumAxes(); numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i) for (int i = 0; i < numaxes; ++i)
{ {
axislen = snprintf(key, countof(key), "Axis%u", i); axislen = mysnprintf(key, countof(key), "Axis%u", i);
snprintf(key + axislen, countof(key) - axislen, "deadzone"); mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
value = GameConfig->GetValueForKey(key); value = GameConfig->GetValueForKey(key);
if (value != NULL) if (value != NULL)
{ {
joy->SetAxisDeadZone(i, (float)atof(value)); joy->SetAxisDeadZone(i, (float)atof(value));
} }
snprintf(key + axislen, countof(key) - axislen, "scale"); mysnprintf(key + axislen, countof(key) - axislen, "scale");
value = GameConfig->GetValueForKey(key); value = GameConfig->GetValueForKey(key);
if (value != NULL) if (value != NULL)
{ {
joy->SetAxisScale(i, (float)atof(value)); joy->SetAxisScale(i, (float)atof(value));
} }
snprintf(key + axislen, countof(key) - axislen, "map"); mysnprintf(key + axislen, countof(key) - axislen, "map");
value = GameConfig->GetValueForKey(key); value = GameConfig->GetValueForKey(key);
if (value != NULL) if (value != NULL)
{ {
@ -173,30 +174,30 @@ void M_SaveJoystickConfig(IJoystickConfig *joy)
GameConfig->ClearCurrentSection(); GameConfig->ClearCurrentSection();
if (!joy->IsSensitivityDefault()) if (!joy->IsSensitivityDefault())
{ {
snprintf(value, countof(value), "%g", joy->GetSensitivity()); mysnprintf(value, countof(value), "%g", joy->GetSensitivity());
GameConfig->SetValueForKey("Sensitivity", value); GameConfig->SetValueForKey("Sensitivity", value);
} }
numaxes = joy->GetNumAxes(); numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i) for (int i = 0; i < numaxes; ++i)
{ {
axislen = snprintf(key, countof(key), "Axis%u", i); axislen = mysnprintf(key, countof(key), "Axis%u", i);
if (!joy->IsAxisDeadZoneDefault(i)) if (!joy->IsAxisDeadZoneDefault(i))
{ {
snprintf(key + axislen, countof(key) - axislen, "deadzone"); mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
snprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i)); mysnprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
GameConfig->SetValueForKey(key, value); GameConfig->SetValueForKey(key, value);
} }
if (!joy->IsAxisScaleDefault(i)) if (!joy->IsAxisScaleDefault(i))
{ {
snprintf(key + axislen, countof(key) - axislen, "scale"); mysnprintf(key + axislen, countof(key) - axislen, "scale");
snprintf(value, countof(value), "%g", joy->GetAxisScale(i)); mysnprintf(value, countof(value), "%g", joy->GetAxisScale(i));
GameConfig->SetValueForKey(key, value); GameConfig->SetValueForKey(key, value);
} }
if (!joy->IsAxisMapDefault(i)) if (!joy->IsAxisMapDefault(i))
{ {
snprintf(key + axislen, countof(key) - axislen, "map"); mysnprintf(key + axislen, countof(key) - axislen, "map");
snprintf(value, countof(value), "%d", joy->GetAxisMap(i)); mysnprintf(value, countof(value), "%d", joy->GetAxisMap(i));
GameConfig->SetValueForKey(key, value); GameConfig->SetValueForKey(key, value);
} }
} }

View file

@ -1,7 +1,7 @@
#ifndef M_JOY_H #ifndef M_JOY_H
#define M_JOY_H #define M_JOY_H
#include <stdint.h> #include "basics.h"
#include "tarray.h" #include "tarray.h"
#include "c_cvars.h" #include "c_cvars.h"
@ -18,7 +18,7 @@ enum EJoyAxis
}; };
// Generic configuration interface for a controller. // Generic configuration interface for a controller.
struct IJoystickConfig struct NOVTABLE IJoystickConfig
{ {
virtual ~IJoystickConfig() = 0; virtual ~IJoystickConfig() = 0;

View file

@ -1386,7 +1386,7 @@ FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED)) if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED))
{ {
int fileno = fileSystem.GetFileContainer(lump); int fileno = fileSystem.GetFileContainer(lump);
const char *filename = fileSystem.GetResourceFileName(fileno); const char *filename = fileSystem.GetResourceFileFullName(fileno);
FileReader fr; FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize)) if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{ {

View file

@ -266,14 +266,12 @@ private:
void *operator new(size_t len, nonew&) void *operator new(size_t len, nonew&)
{ {
GC::AllocBytes += len;
return M_Malloc(len); return M_Malloc(len);
} }
public: public:
void operator delete (void *mem, nonew&) void operator delete (void *mem, nonew&)
{ {
GC::AllocBytes -= _msize(mem);
M_Free(mem); M_Free(mem);
} }

View file

@ -306,6 +306,9 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
uniform sampler2D texture6; uniform sampler2D texture6;
uniform sampler2D texture7; uniform sampler2D texture7;
uniform sampler2D texture8; uniform sampler2D texture8;
uniform sampler2D texture9;
uniform sampler2D texture10;
uniform sampler2D texture11;
// timer data // timer data
uniform float timer; uniform float timer;

View file

@ -14,7 +14,7 @@
#include <errno.h> #include <errno.h>
#include <stdarg.h> #include <stdarg.h>
#include <signal.h> #include <signal.h>
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) #if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
#include <malloc.h> #include <malloc.h>
#endif #endif
#include <time.h> #include <time.h>

View file

@ -183,6 +183,9 @@ static const char *shaderBindings = R"(
layout(set = 1, binding = 5) uniform sampler2D texture6; layout(set = 1, binding = 5) uniform sampler2D texture6;
layout(set = 1, binding = 6) uniform sampler2D texture7; layout(set = 1, binding = 6) uniform sampler2D texture7;
layout(set = 1, binding = 7) uniform sampler2D texture8; layout(set = 1, binding = 7) uniform sampler2D texture8;
layout(set = 1, binding = 8) uniform sampler2D texture9;
layout(set = 1, binding = 9) uniform sampler2D texture10;
layout(set = 1, binding = 10) uniform sampler2D texture11;
// This must match the PushConstants struct // This must match the PushConstants struct
layout(push_constant) uniform PushConstants layout(push_constant) uniform PushConstants

View file

@ -2229,7 +2229,7 @@ remove them if not needed.
#include <mutex> // for std::mutex #include <mutex> // for std::mutex
#include <atomic> // for std::atomic #include <atomic> // for std::atomic
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) #if !defined(_WIN32) && !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__DragonFly__)
#include <malloc.h> // for aligned_alloc() #include <malloc.h> // for aligned_alloc()
#endif #endif

View file

@ -170,6 +170,6 @@ public:
} }
void AddTexturesLumps(int lump1, int lump2, int patcheslump); void AddTexturesLumps(int lump1, int lump2, int patcheslump);
void ParseTexture(FScanner &sc, ETextureType usetype); void ParseTexture(FScanner &sc, ETextureType usetype, int deflump);
void ResolveAllPatches(); void ResolveAllPatches();
}; };

View file

@ -389,7 +389,7 @@ void FGameTexture::SetSpriteRect()
void FGameTexture::CleanHardwareData(bool full) void FGameTexture::CleanHardwareData(bool full)
{ {
Base->CleanHardwareTextures(); if (full) Base->CleanHardwareTextures();
for (auto mat : Material) if (mat) mat->DeleteDescriptors(); for (auto mat : Material) if (mat) mat->DeleteDescriptors();
} }

View file

@ -241,10 +241,6 @@ public:
DisplayHeight = h; DisplayHeight = h;
ScaleX = TexelWidth / w; ScaleX = TexelWidth / w;
ScaleY = TexelHeight / h; ScaleY = TexelHeight / h;
if (shouldUpscaleFlag < 2)
{
shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
}
// compensate for roundoff errors // compensate for roundoff errors
if (int(ScaleX * w) != TexelWidth) ScaleX += (1 / 65536.); if (int(ScaleX * w) != TexelWidth) ScaleX += (1 / 65536.);
@ -271,10 +267,6 @@ public:
{ {
ScaleX = x; ScaleX = x;
ScaleY = y; ScaleY = y;
if (shouldUpscaleFlag < 2)
{
shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
}
DisplayWidth = TexelWidth / x; DisplayWidth = TexelWidth / x;
DisplayHeight = TexelHeight / y; DisplayHeight = TexelHeight / y;
} }
@ -374,7 +366,7 @@ enum EUpscaleFlags
extern int upscalemask; extern int upscalemask;
void UpdateUpscaleMask(); void UpdateUpscaleMask();
int calcShouldUpscale(FGameTexture* tex); void calcShouldUpscale(FGameTexture* tex);
inline int shouldUpscale(FGameTexture* tex, EUpscaleFlags UseType) inline int shouldUpscale(FGameTexture* tex, EUpscaleFlags UseType)
{ {
// This only checks the global scale mask and the texture's validation for upscaling. Everything else has been done up front elsewhere. // This only checks the global scale mask and the texture's validation for upscaling. Everything else has been done up front elsewhere.

View file

@ -502,20 +502,21 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
// //
//=========================================================================== //===========================================================================
int calcShouldUpscale(FGameTexture *tex) void calcShouldUpscale(FGameTexture *tex)
{ {
tex->SetUpscaleFlag(0);
// [BB] Don't resample if width * height of the input texture is bigger than gl_texture_hqresize_maxinputsize squared. // [BB] Don't resample if width * height of the input texture is bigger than gl_texture_hqresize_maxinputsize squared.
const int maxInputSize = gl_texture_hqresize_maxinputsize; const int maxInputSize = gl_texture_hqresize_maxinputsize;
if (tex->GetTexelWidth() * tex->GetTexelHeight() > maxInputSize * maxInputSize) if (tex->GetTexelWidth() * tex->GetTexelHeight() > maxInputSize * maxInputSize)
return 0; return;
// [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!) // [BB] Don't try to upsample textures based off FCanvasTexture. (This should never get here in the first place!)
if (tex->isHardwareCanvas()) if (tex->isHardwareCanvas())
return 0; return;
// already scaled? // already scaled?
if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f) if (tex->GetScaleX() >= 2.f || tex->GetScaleY() > 2.f)
return 0; return;
return CTF_Upscale; tex->SetUpscaleFlag(1);
} }

View file

@ -48,6 +48,11 @@ public:
return sourcetex; return sourcetex;
} }
void ClearLayers()
{
mTextureLayers.Resize(1);
}
void AddTextureLayer(FTexture *tex, bool allowscale) void AddTextureLayer(FTexture *tex, bool allowscale)
{ {
mTextureLayers.Push({ tex, allowscale }); mTextureLayers.Push({ tex, allowscale });

View file

@ -606,7 +606,7 @@ void FMultipatchTextureBuilder::ParsePatch(FScanner &sc, BuildInfo &info, TexPar
// //
//========================================================================== //==========================================================================
void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType) void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType, int deflump)
{ {
BuildInfo &buildinfo = BuiltTextures[BuiltTextures.Reserve(1)]; BuildInfo &buildinfo = BuiltTextures[BuiltTextures.Reserve(1)];
@ -637,6 +637,7 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType)
sc.MustGetStringName(","); sc.MustGetStringName(",");
sc.MustGetNumber(); sc.MustGetNumber();
buildinfo.Height = sc.Number; buildinfo.Height = sc.Number;
buildinfo.DefinitionLump = deflump;
bool offset2set = false; bool offset2set = false;
if (sc.CheckString("{")) if (sc.CheckString("{"))
@ -778,13 +779,10 @@ void FMultipatchTextureBuilder::ResolvePatches(BuildInfo &buildinfo)
TexMan.ListTextures(buildinfo.Inits[i].TexName, list, true); TexMan.ListTextures(buildinfo.Inits[i].TexName, list, true);
for (int i = list.Size() - 1; i >= 0; i--) for (int i = list.Size() - 1; i >= 0; i--)
{ {
if (list[i] != buildinfo.texture->GetID()) auto gtex = TexMan.GetGameTexture(list[i]);
if (gtex && gtex != buildinfo.texture && gtex->GetTexture() && gtex->GetTexture()->GetImage() && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()->GetImage()))
{ {
auto gtex = TexMan.GetGameTexture(list[i]); texno = list[i];
if (gtex && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()))
{
texno = list[i];
}
break; break;
} }
} }
@ -911,6 +909,7 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
{ {
auto img = new FMultiPatchTexture(buildinfo.Width, buildinfo.Height, buildinfo.Parts, buildinfo.bComplex, buildinfo.textual); auto img = new FMultiPatchTexture(buildinfo.Width, buildinfo.Height, buildinfo.Parts, buildinfo.bComplex, buildinfo.textual);
auto itex = new FImageTexture(img); auto itex = new FImageTexture(img);
itex->SetSourceLump(buildinfo.DefinitionLump);
AddImageToTexture(itex, buildinfo); AddImageToTexture(itex, buildinfo);
} }
BuiltTextures.Delete(i); BuiltTextures.Delete(i);

View file

@ -106,7 +106,7 @@ void FTextureManager::DeleteAll()
// This must not, under any circumstances, delete the wipe textures, because // This must not, under any circumstances, delete the wipe textures, because
// all CCMDs triggering a flush can be executed while a wipe is in progress // all CCMDs triggering a flush can be executed while a wipe is in progress
// //
// This now also deletes the software textures because having the software // This now also deletes the software textures because the software
// renderer can also use the texture scalers and that is the // renderer can also use the texture scalers and that is the
// main reason to call this outside of the destruction code. // main reason to call this outside of the destruction code.
// //
@ -120,8 +120,8 @@ void FTextureManager::FlushAll()
{ {
Textures[i].Texture->CleanHardwareData(); Textures[i].Texture->CleanHardwareData();
delete Textures[i].Texture->GetSoftwareTexture(); delete Textures[i].Texture->GetSoftwareTexture();
Textures[i].Texture->SetSoftwareTexture(nullptr);
calcShouldUpscale(Textures[i].Texture); calcShouldUpscale(Textures[i].Texture);
Textures[i].Texture->SetSoftwareTexture(nullptr);
} }
} }
} }
@ -782,23 +782,23 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
} }
else if (sc.Compare("texture")) else if (sc.Compare("texture"))
{ {
build.ParseTexture(sc, ETextureType::Override); build.ParseTexture(sc, ETextureType::Override, lump);
} }
else if (sc.Compare("sprite")) else if (sc.Compare("sprite"))
{ {
build.ParseTexture(sc, ETextureType::Sprite); build.ParseTexture(sc, ETextureType::Sprite, lump);
} }
else if (sc.Compare("walltexture")) else if (sc.Compare("walltexture"))
{ {
build.ParseTexture(sc, ETextureType::Wall); build.ParseTexture(sc, ETextureType::Wall, lump);
} }
else if (sc.Compare("flat")) else if (sc.Compare("flat"))
{ {
build.ParseTexture(sc, ETextureType::Flat); build.ParseTexture(sc, ETextureType::Flat, lump);
} }
else if (sc.Compare("graphic")) else if (sc.Compare("graphic"))
{ {
build.ParseTexture(sc, ETextureType::MiscPatch); build.ParseTexture(sc, ETextureType::MiscPatch, lump);
} }
else if (sc.Compare("#include")) else if (sc.Compare("#include"))
{ {

View file

@ -253,6 +253,7 @@ public:
bool isCanvas() const { return bHasCanvas; } bool isCanvas() const { return bHasCanvas; }
int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method. int GetSourceLump() { return SourceLump; } // needed by the scripted GetName method.
void SetSourceLump(int sl) { SourceLump = sl; }
bool FindHoles(const unsigned char * buffer, int w, int h); bool FindHoles(const unsigned char * buffer, int w, int h);
void CopySize(FTexture* BaseTexture) void CopySize(FTexture* BaseTexture)

View file

@ -38,14 +38,14 @@
#elif defined(__APPLE__) #elif defined(__APPLE__)
#include <stdlib.h> #include <stdlib.h>
#include <malloc/malloc.h> #include <malloc/malloc.h>
#elif defined(__OpenBSD__) #elif defined(__OpenBSD__) || defined(__DragonFly__)
#include <stdlib.h> #include <stdlib.h>
#else #else
#include <malloc.h> #include <malloc.h>
#endif #endif
#include "engineerrors.h" #include "engineerrors.h"
#include "m_alloc.h" #include "dobject.h"
#ifndef _MSC_VER #ifndef _MSC_VER
#define _NORMAL_BLOCK 0 #define _NORMAL_BLOCK 0
@ -62,16 +62,22 @@ void *M_Malloc(size_t size)
if (block == NULL) if (block == NULL)
I_FatalError("Could not malloc %zu bytes", size); I_FatalError("Could not malloc %zu bytes", size);
GC::AllocBytes += _msize(block);
return block; return block;
} }
void *M_Realloc(void *memblock, size_t size) void *M_Realloc(void *memblock, size_t size)
{ {
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = realloc(memblock, size); void *block = realloc(memblock, size);
if (block == NULL) if (block == NULL)
{ {
I_FatalError("Could not realloc %zu bytes", size); I_FatalError("Could not realloc %zu bytes", size);
} }
GC::AllocBytes += _msize(block);
return block; return block;
} }
#else #else
@ -86,6 +92,7 @@ void *M_Malloc(size_t size)
*sizeStore = size; *sizeStore = size;
block = sizeStore+1; block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block; return block;
} }
@ -94,6 +101,10 @@ void *M_Realloc(void *memblock, size_t size)
if(memblock == NULL) if(memblock == NULL)
return M_Malloc(size); return M_Malloc(size);
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = realloc(((size_t*) memblock)-1, size+sizeof(size_t)); void *block = realloc(((size_t*) memblock)-1, size+sizeof(size_t));
if (block == NULL) if (block == NULL)
{ {
@ -104,6 +115,7 @@ void *M_Realloc(void *memblock, size_t size)
*sizeStore = size; *sizeStore = size;
block = sizeStore+1; block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block; return block;
} }
#endif #endif
@ -120,16 +132,22 @@ void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
if (block == NULL) if (block == NULL)
I_FatalError("Could not malloc %zu bytes in %s, line %d", size, file, lineno); I_FatalError("Could not malloc %zu bytes in %s, line %d", size, file, lineno);
GC::AllocBytes += _msize(block);
return block; return block;
} }
void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno) void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
{ {
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = _realloc_dbg(memblock, size, _NORMAL_BLOCK, file, lineno); void *block = _realloc_dbg(memblock, size, _NORMAL_BLOCK, file, lineno);
if (block == NULL) if (block == NULL)
{ {
I_FatalError("Could not realloc %zu bytes in %s, line %d", size, file, lineno); I_FatalError("Could not realloc %zu bytes in %s, line %d", size, file, lineno);
} }
GC::AllocBytes += _msize(block);
return block; return block;
} }
#else #else
@ -144,6 +162,7 @@ void *M_Malloc_Dbg(size_t size, const char *file, int lineno)
*sizeStore = size; *sizeStore = size;
block = sizeStore+1; block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block; return block;
} }
@ -152,6 +171,10 @@ void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
if(memblock == NULL) if(memblock == NULL)
return M_Malloc_Dbg(size, file, lineno); return M_Malloc_Dbg(size, file, lineno);
if (memblock != NULL)
{
GC::AllocBytes -= _msize(memblock);
}
void *block = _realloc_dbg(((size_t*) memblock)-1, size+sizeof(size_t), _NORMAL_BLOCK, file, lineno); void *block = _realloc_dbg(((size_t*) memblock)-1, size+sizeof(size_t), _NORMAL_BLOCK, file, lineno);
if (block == NULL) if (block == NULL)
@ -163,6 +186,7 @@ void *M_Realloc_Dbg(void *memblock, size_t size, const char *file, int lineno)
*sizeStore = size; *sizeStore = size;
block = sizeStore+1; block = sizeStore+1;
GC::AllocBytes += _msize(block);
return block; return block;
} }
#endif #endif
@ -173,6 +197,7 @@ void M_Free (void *block)
{ {
if (block != NULL) if (block != NULL)
{ {
GC::AllocBytes -= _msize(block);
free(block); free(block);
} }
} }
@ -181,6 +206,7 @@ void M_Free (void *block)
{ {
if(block != NULL) if(block != NULL)
{ {
GC::AllocBytes -= _msize(block);
free(((size_t*) block)-1); free(((size_t*) block)-1);
} }
} }

View file

@ -40,7 +40,7 @@
#if defined(__APPLE__) #if defined(__APPLE__)
#include <malloc/malloc.h> #include <malloc/malloc.h>
#define _msize(p) malloc_size(p) #define _msize(p) malloc_size(p)
#elif defined(__solaris__) || defined(__OpenBSD__) #elif defined(__solaris__) || defined(__OpenBSD__) || defined(__DragonFly__)
#define _msize(p) (*((size_t*)(p)-1)) #define _msize(p) (*((size_t*)(p)-1))
#elif !defined(_WIN32) #elif !defined(_WIN32)
#include <malloc.h> #include <malloc.h>

View file

@ -444,7 +444,7 @@ void MakeGoodRemap(uint32_t* BaseColors, uint8_t* Remap)
for (i = 0; i < 256; ++i) for (i = 0; i < 256; ++i)
{ {
sortcopy[i] = BaseColors[i] | (i << 24); sortcopy[i] = (BaseColors[i] & 0xffffff) | (i << 24);
} }
qsort(sortcopy, 256, 4, sortforremap); qsort(sortcopy, 256, 4, sortforremap);
for (i = 255; i > 0; --i) for (i = 255; i > 0; --i)

View file

@ -107,7 +107,6 @@ void paletteLoadFromDisk(void)
// LameDuke and Witchaven use an older variant. // LameDuke and Witchaven use an older variant.
if (fil.GetLength() == 41600) if (fil.GetLength() == 41600)
{ {
fil.Seek(-2, FileReader::SeekCur);
numshades = 32; numshades = 32;
} }
else else
@ -129,8 +128,7 @@ void paletteLoadFromDisk(void)
if (buffer.Size() != length) return; if (buffer.Size() != length) return;
lookups.setTable(0, buffer.Data()); lookups.setTable(0, buffer.Data());
paletteloaded |= PALETTE_SHADE; paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
paletteloaded |= PALETTE_TRANSLUC;
} }
//========================================================================== //==========================================================================

View file

@ -308,6 +308,16 @@ float R_DoomLightingEquation(float light)
{ {
z = pixelpos.w; z = pixelpos.w;
} }
if ((uPalLightLevels >> 16) == 5) // gl_lightmode 5: Build software lighting emulation.
{
// This is a lot more primitive than Doom's lighting...
float numShades = float(uPalLightLevels & 255);
float curshade = (1.0 - light) * (numShades - 1.0);
float visibility = max(uGlobVis * uLightFactor * z, 0.0);
float shade = clamp((curshade + visibility), 0.0, numShades - 1.0);
return clamp(shade * uLightDist, 0.0, 1.0);
}
float colormap = R_DoomColormap(light, z); float colormap = R_DoomColormap(light, z);