mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b06ce8456a
commit
a7ec51e375
1 changed files with 47 additions and 31 deletions
|
@ -62,14 +62,17 @@ static int32_t floor_over_floor;
|
|||
static int32_t g_fillCurSector = 0;
|
||||
|
||||
static char g_modDir[BMAX_PATH];
|
||||
char defsfilename[BMAX_PATH] = "duke3d.def";
|
||||
static char levelname[BMAX_PATH];
|
||||
|
||||
// static char *startwin_labeltext = "Starting Mapster32...";
|
||||
static char setupfilename[BMAX_PATH] = "mapster32.cfg";
|
||||
|
||||
char defsfilename[BMAX_PATH] = "duke3d.def";
|
||||
static char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
|
||||
static char *g_grpNamePtr = defaultduke3dgrp;
|
||||
// g_defNamePtr can ONLY point to one of: defsfilename, malloc'd block (all
|
||||
// length BMAX_PATH)
|
||||
char *g_defNamePtr = defsfilename;
|
||||
|
||||
int32_t fixmaponsave_sprites = 1;
|
||||
static int32_t fixmaponsave_walls = 0;
|
||||
static int32_t lastsave = -180*60;
|
||||
|
@ -82,6 +85,13 @@ static int32_t pathsearchmode_oninit;
|
|||
// Sound in Mapster32
|
||||
static char defaultgamecon[2][BMAX_PATH] = { "eduke.con", "game.con" };
|
||||
|
||||
static void clearDefNamePtr(void)
|
||||
{
|
||||
if (g_defNamePtr != defsfilename)
|
||||
Bfree(g_defNamePtr);
|
||||
// g_defNamePtr assumed to be assigned to right after
|
||||
}
|
||||
|
||||
char * defaultgameconfile(void)
|
||||
{
|
||||
int32_t script; // scriptfile *script;
|
||||
|
@ -94,7 +104,7 @@ char * defaultgameconfile(void)
|
|||
return defaultgamecon[1];
|
||||
}
|
||||
|
||||
static char *gamecon = "\0";
|
||||
static const char *gamecon = "\0";
|
||||
static int32_t g_skipDefaultCons = 0;
|
||||
static int32_t g_skipDefaultDefs = 0; // primarily for NAM/WWII GI appeasement
|
||||
|
||||
|
@ -8356,7 +8366,7 @@ extern char forcegl;
|
|||
static void G_CheckCommandLine(int32_t argc, const char **argv)
|
||||
{
|
||||
int32_t i = 1, j, maxlen=0, *lengths;
|
||||
char *c, *k;
|
||||
const char *c, *k;
|
||||
|
||||
mapster32_fullpath = argv[0];
|
||||
|
||||
|
@ -8468,7 +8478,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrcpy(defaultduke3dgrp,argv[i+1]);
|
||||
Bstrncpyz(defaultduke3dgrp, argv[i+1], sizeof(defaultduke3dgrp));
|
||||
COPYARG(i);
|
||||
COPYARG(i+1);
|
||||
i++;
|
||||
|
@ -8478,10 +8488,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
if (!Bstrcasecmp(c+1,"nam"))
|
||||
{
|
||||
Bstrcpy(g_grpNamePtr, "nam.grp");
|
||||
Bstrcpy(defaultduke3dgrp, "nam.grp");
|
||||
Bstrcpy(defsfilename, "nam.def");
|
||||
// Bstrcpy(g_defNamePtr, "nam.def");
|
||||
Bstrcpy(defaultgamecon[0], "nam.con");
|
||||
COPYARG(i);
|
||||
i++;
|
||||
|
@ -8539,11 +8547,9 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
if (!Bstrcasecmp(c+1,"ww2gi"))
|
||||
{
|
||||
Bstrcpy(g_grpNamePtr, "ww2gi.grp");
|
||||
Bstrcpy(defaultduke3dgrp, "ww2gi.grp");
|
||||
Bstrcpy(defaultgamecon[0], "ww2gi.con");
|
||||
Bstrcpy(defsfilename, "ww2gi.def");
|
||||
// Bstrcpy(g_defNamePtr, "ww2gi.def");
|
||||
COPYARG(i);
|
||||
i++;
|
||||
continue;
|
||||
|
@ -8604,7 +8610,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
c++;
|
||||
if (*c)
|
||||
{
|
||||
g_defNamePtr = c;
|
||||
clearDefNamePtr();
|
||||
g_defNamePtr = dup_filename(c);
|
||||
g_skipDefaultDefs = 1;
|
||||
COPYARG(i);
|
||||
initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
|
||||
|
@ -8649,7 +8656,8 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
else if (!Bstrcasecmp(k,".def"))
|
||||
{
|
||||
COPYARG(i);
|
||||
g_defNamePtr = (char *)argv[i++];
|
||||
clearDefNamePtr();
|
||||
g_defNamePtr = dup_filename(argv[i++]);
|
||||
g_skipDefaultDefs = 1;
|
||||
initprintf("Using DEF file \"%s\".\n",g_defNamePtr);
|
||||
continue;
|
||||
|
@ -8657,7 +8665,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
else if (!Bstrcasecmp(k,".con"))
|
||||
{
|
||||
COPYARG(i);
|
||||
gamecon = (char *)argv[i++];
|
||||
gamecon = argv[i++];
|
||||
g_skipDefaultCons = 1;
|
||||
initprintf("Using CON file \"%s\".\n",gamecon);
|
||||
continue;
|
||||
|
@ -10223,28 +10231,36 @@ int32_t ExtInit(void)
|
|||
}
|
||||
}
|
||||
|
||||
// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
|
||||
if (getenv("DUKE3DGRP"))
|
||||
{
|
||||
g_grpNamePtr = getenv("DUKE3DGRP");
|
||||
initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
|
||||
const char *grpNamePtr = defaultduke3dgrp;
|
||||
|
||||
// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
|
||||
if (getenv("DUKE3DGRP"))
|
||||
{
|
||||
grpNamePtr = getenv("DUKE3DGRP");
|
||||
initprintf("Using \"%s\" as main GRP file\n", grpNamePtr);
|
||||
}
|
||||
|
||||
i = initgroupfile(grpNamePtr);
|
||||
|
||||
if (!NoAutoLoad)
|
||||
{
|
||||
G_LoadGroupsInDir("autoload");
|
||||
|
||||
if (i != -1)
|
||||
G_DoAutoload(grpNamePtr);
|
||||
}
|
||||
}
|
||||
|
||||
i = initgroupfile(g_grpNamePtr);
|
||||
|
||||
if (!NoAutoLoad)
|
||||
// (CODEDUP game.c)
|
||||
{
|
||||
G_LoadGroupsInDir("autoload");
|
||||
|
||||
if (i != -1)
|
||||
G_DoAutoload(g_grpNamePtr);
|
||||
}
|
||||
|
||||
if (getenv("DUKE3DDEF"))
|
||||
{
|
||||
g_defNamePtr = getenv("DUKE3DDEF");
|
||||
g_skipDefaultDefs = 1;
|
||||
initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
|
||||
const char *tmpptr = getenv("DUKE3DDEF");
|
||||
if (tmpptr)
|
||||
{
|
||||
g_defNamePtr = dup_filename(tmpptr);
|
||||
g_skipDefaultDefs = 1;
|
||||
initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
|
||||
}
|
||||
}
|
||||
if (g_skipDefaultDefs == 0)
|
||||
if (g_defNamePtr != defsfilename)
|
||||
|
@ -11008,7 +11024,7 @@ void ExtCheckKeys(void)
|
|||
g_numsounds = 0;
|
||||
|
||||
if (g_skipDefaultCons == 0)
|
||||
loadconsounds(defaultgameconfile()); // Bstrcpy(gamecon, defaultgameconfile());
|
||||
loadconsounds(defaultgameconfile());
|
||||
else
|
||||
loadconsounds(gamecon);
|
||||
|
||||
|
|
Loading…
Reference in a new issue