diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index 84836a1fd..6a571dae7 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -1083,12 +1083,12 @@ void M_DisplayMenus(void) if (ud.weaponswitch & 4) i = 2; } - mgametext(d+40,yy,s[i],MENUHIGHLIGHT(io),2+8+16); + mgametext(d+45,yy,s[i],MENUHIGHLIGHT(io),2+8+16); } break; case 6: - mgametext(d+40,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16); + mgametext(d+45,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16); break; default: diff --git a/polymer/eduke32/source/osdcmds.c b/polymer/eduke32/source/osdcmds.c index 3c692083a..4e8ba2a80 100644 --- a/polymer/eduke32/source/osdcmds.c +++ b/polymer/eduke32/source/osdcmds.c @@ -1392,7 +1392,7 @@ int32_t registerosdcommands(void) { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 }, - { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 3 }, + { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 }, { "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void *)&ud.angleinterpolation, CVAR_INT, 0, 256 }, { "color", "color: changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, g_numRealPalettes },