mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- removed all automap code from SW and the flat drawer from the backend.
This should have been the last parts of automap code. Now on to rebuild this thing in a cleaner fashion...
This commit is contained in:
parent
2c183bf504
commit
a6c92aec64
10 changed files with 4 additions and 895 deletions
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@ -29,6 +29,7 @@
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#include "gamestate.h"
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#include "inputstate.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#ifdef USE_OPENGL
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# include "mdsprite.h"
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@ -1777,371 +1778,6 @@ killsprite:
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2)
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{
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//Convert int32_t to float (in-place)
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TArray<FVector4> points(npoints, true);
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using Point = std::pair<float, float>;
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std::vector<std::vector<Point>> polygon;
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std::vector<Point>* curPoly;
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polygon.resize(1);
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curPoly = &polygon.back();
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for (bssize_t i = 0; i < npoints; ++i)
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{
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auto X = ((float)rx1[i]) * (1.0f / 4096.f);
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auto Y = ((float)ry1[i]) * (1.0f / 4096.f);
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curPoly->push_back(std::make_pair(X, Y));
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if (xb1[i] < i && i < npoints - 1)
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{
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polygon.resize(polygon.size() + 1);
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curPoly = &polygon.back();
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}
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}
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// Now make sure that the outer boundary is the first polygon by picking a point that's as much to the outside as possible.
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int outer = 0;
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float minx = FLT_MAX;
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float miny = FLT_MAX;
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for (size_t a = 0; a < polygon.size(); a++)
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{
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for (auto& pt : polygon[a])
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{
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if (pt.first < minx || (pt.first == minx && pt.second < miny))
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{
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minx = pt.first;
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miny = pt.second;
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outer = a;
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}
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}
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}
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if (outer != 0) std::swap(polygon[0], polygon[outer]);
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auto indices = mapbox::earcut(polygon);
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int p = 0;
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for (size_t a = 0; a < polygon.size(); a++)
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{
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for (auto& pt : polygon[a])
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{
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FVector4 point = { pt.first, pt.second, float(pt.first * xtex.X + pt.second * ytex.X + otex.X), float(pt.first * xtex.Y + pt.second * ytex.Y + otex.Y) };
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points[p++] = point;
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}
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}
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int maskprops = (props >> 7) & DAMETH_MASKPROPS;
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FRenderStyle rs = LegacyRenderStyles[STYLE_Translucent];
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double alpha = 1.;
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if (maskprops > DAMETH_MASK)
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{
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rs = GetRenderStyle(0, maskprops == DAMETH_TRANS2);
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alpha = GetAlphaFromBlend(maskprops, 0);
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}
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int translation = TRANSLATION(Translation_Remap + curbasepal, palette);
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int light = clamp(scale((numshades - shade), 255, numshades), 0, 255);
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PalEntry pe = PalEntry(uint8_t(alpha*255), light, light, light);
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twod->AddPoly(tileGetTexture(picnum), points.Data(), points.Size(), indices.data(), indices.size(), translation, pe, rs, clipx1, clipy1, clipx2, clipy2);
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}
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p)
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{
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twod->AddLine(x1 / 4096.f, y1 / 4096.f, x2 / 4096.f, y2 / 4096.f, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y, p);
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}
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
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{
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drawlinergb(x1, y1, x2, y2, PalEntry(p.r, p.g, p.b));
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}
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void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
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{
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drawlinergb(x1, y1, x2, y2, GPalette.BaseColors[GPalette.Remap[col]]);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#include "build.h"
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#include "../src/engine_priv.h"
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//
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// fillpolygon (internal)
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//
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static void renderFillPolygon(int32_t npoints)
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{
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// fix for bad next-point (xb1) values...
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for (int z = 0; z < npoints; z++)
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if ((unsigned)xb1[z] >= (unsigned)npoints)
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xb1[z] = 0;
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FVector2 xtex, ytex, otex;
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int x1 = mulscale16(globalx1, xyaspect);
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int y2 = mulscale16(globaly2, xyaspect);
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xtex.X = ((float)asm1) * (1.f / 4294967296.f);
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xtex.Y = ((float)asm2) * (1.f / 4294967296.f);
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ytex.X = ((float)x1) * (1.f / 4294967296.f);
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ytex.Y = ((float)y2) * (-1.f / 4294967296.f);
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otex.X = (fxdim * xtex.X + fydim * ytex.X) * -0.5f + fglobalposx * (1.f / 4294967296.f);
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otex.Y = (fxdim * xtex.Y + fydim * ytex.Y) * -0.5f - fglobalposy * (1.f / 4294967296.f);
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FillPolygon(rx1, ry1, xb1, npoints, globalpicnum, globalpal, globalshade, globalorientation, xtex, ytex, otex, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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//
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// drawmapview
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//
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void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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{
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int32_t i, j, k, l;
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int32_t x, y;
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int32_t s, ox, oy;
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int32_t const oyxaspect = yxaspect, oviewingrange = viewingrange;
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renderSetAspect(65536, divscale16((320*5)/8, 200));
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Bmemset(gotsector, 0, sizeof(gotsector));
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vec2_t const c1 = { (windowxy1.x<<12), (windowxy1.y<<12) };
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vec2_t const c2 = { ((windowxy2.x+1)<<12)-1, ((windowxy2.y+1)<<12)-1 };
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zoome <<= 8;
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vec2_t const bakgvect = { divscale28(sintable[(1536 - ang) & 2047], zoome),
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divscale28(sintable[(2048 - ang) & 2047], zoome) };
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vec2_t const vect = { mulscale8(sintable[(2048 - ang) & 2047], zoome), mulscale8(sintable[(1536 - ang) & 2047], zoome) };
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vec2_t const vect2 = { mulscale16(vect.x, yxaspect), mulscale16(vect.y, yxaspect) };
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int32_t sortnum = 0;
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usectorptr_t sec;
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for (s=0,sec=(usectorptr_t)§or[s]; s<numsectors; s++,sec++)
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if (gFullMap || show2dsector[s])
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{
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int32_t npoints = 0; i = 0;
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int32_t startwall = sec->wallptr;
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j = startwall; l = 0;
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uwallptr_t wal;
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int32_t w;
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for (w=sec->wallnum,wal=(uwallptr_t)&wall[startwall]; w>0; w--,wal++,j++)
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{
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k = lastwall(j);
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if ((k > j) && (npoints > 0)) { xb1[npoints-1] = l; l = npoints; } //overwrite point2
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//wall[k].x wal->x wall[wal->point2].x
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//wall[k].y wal->y wall[wal->point2].y
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if (!dmulscale1(wal->x-wall[k].x,wall[wal->point2].y-wal->y,-(wal->y-wall[k].y),wall[wal->point2].x-wal->x)) continue;
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ox = wal->x - dax; oy = wal->y - day;
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x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
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y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
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i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
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rx1[npoints] = x;
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ry1[npoints] = y;
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xb1[npoints] = npoints+1;
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npoints++;
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}
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if (npoints > 0) xb1[npoints-1] = l; //overwrite point2
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vec2_t bak = { rx1[0], mulscale16(ry1[0]-(ydim<<11),xyaspect)+(ydim<<11) };
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//Collect floor sprites to draw
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for (i=headspritesect[s]; i>=0; i=nextspritesect[i])
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{
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if (sprite[i].cstat & 32768)
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continue;
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if ((sprite[i].cstat & 48) == 32)
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{
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if ((sprite[i].cstat & (64 + 8)) == (64 + 8))
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continue;
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tsprite[sortnum++].owner = i;
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}
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}
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gotsector[s>>3] |= pow2char[s&7];
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globalorientation = (int32_t)sec->floorstat;
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if ((globalorientation&1) != 0) continue;
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globalpal = sec->floorpal;
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globalpicnum = sec->floorpicnum;
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if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
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tileUpdatePicnum(&globalpicnum, s);
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setgotpic(globalpicnum);
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if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
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globalshade = max(min<int>(sec->floorshade, numshades - 1), 0);
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if ((globalorientation&64) == 0)
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{
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set_globalpos(dax, day, globalposz);
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globalx1 = bakgvect.x; globaly1 = bakgvect.y;
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globalx2 = bakgvect.x; globaly2 = bakgvect.y;
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}
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else
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{
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ox = wall[wall[startwall].point2].x - wall[startwall].x;
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oy = wall[wall[startwall].point2].y - wall[startwall].y;
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i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue;
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i = 1048576/i;
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globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
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globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
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ox = (bak.x>>4)-(xdim<<7); oy = (bak.y>>4)-(ydim<<7);
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globalposx = dmulscale28(-oy, globalx1, -ox, globaly1);
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globalposy = dmulscale28(-ox, globalx1, oy, globaly1);
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globalx2 = -globalx1;
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globaly2 = -globaly1;
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int32_t const daslope = sector[s].floorheinum;
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i = nsqrtasm(daslope*daslope+16777216);
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set_globalpos(globalposx, mulscale12(globalposy,i), globalposz);
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globalx2 = mulscale12(globalx2,i);
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globaly2 = mulscale12(globaly2,i);
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}
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calc_globalshifts();
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if ((globalorientation&0x4) > 0)
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{
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i = globalposx; globalposx = -globalposy; globalposy = -i;
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i = globalx2; globalx2 = globaly1; globaly1 = i;
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i = globalx1; globalx1 = -globaly2; globaly2 = -i;
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}
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if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
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if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalposy = -globalposy;
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asm1 = (globaly1<<globalxshift);
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asm2 = (globalx2<<globalyshift);
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globalx1 <<= globalxshift;
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globaly2 <<= globalyshift;
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set_globalpos(((int64_t) globalposx<<(20+globalxshift))+(((uint32_t) sec->floorxpanning)<<24),
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((int64_t) globalposy<<(20+globalyshift))-(((uint32_t) sec->floorypanning)<<24),
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globalposz);
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renderFillPolygon(npoints);
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}
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//Sort sprite list
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int32_t gap = 1;
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while (gap < sortnum) gap = (gap << 1) + 1;
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for (gap>>=1; gap>0; gap>>=1)
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for (i=0; i<sortnum-gap; i++)
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for (j=i; j>=0; j-=gap)
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{
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if (sprite[tsprite[j].owner].z <= sprite[tsprite[j+gap].owner].z) break;
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swapshort(&tsprite[j].owner,&tsprite[j+gap].owner);
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}
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for (s=sortnum-1; s>=0; s--)
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{
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auto const spr = (uspritetype * )&sprite[tsprite[s].owner];
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if ((spr->cstat&48) == 32)
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{
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const int32_t xspan = tilesiz[spr->picnum].x;
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int32_t npoints = 0;
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vec2_t v1 = { spr->x, spr->y }, v2, v3, v4;
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get_floorspr_points(spr, 0, 0, &v1.x, &v2.x, &v3.x, &v4.x,
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&v1.y, &v2.y, &v3.y, &v4.y);
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xb1[0] = 1; xb1[1] = 2; xb1[2] = 3; xb1[3] = 0;
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npoints = 4;
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i = 0;
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ox = v1.x - dax; oy = v1.y - day;
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x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
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y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
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i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
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rx1[0] = x; ry1[0] = y;
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ox = v2.x - dax; oy = v2.y - day;
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x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
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y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
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i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
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rx1[1] = x; ry1[1] = y;
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ox = v3.x - dax; oy = v3.y - day;
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x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
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y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
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i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
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rx1[2] = x; ry1[2] = y;
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x = rx1[0]+rx1[2]-rx1[1];
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y = ry1[0]+ry1[2]-ry1[1];
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i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
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rx1[3] = x; ry1[3] = y;
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vec2_t bak = { rx1[0], mulscale16(ry1[0] - (ydim << 11), xyaspect) + (ydim << 11) };
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globalpicnum = spr->picnum;
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globalpal = spr->pal; // GL needs this, software doesn't
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if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
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tileUpdatePicnum(&globalpicnum, s);
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setgotpic(globalpicnum);
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if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
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if ((sector[spr->sectnum].ceilingstat&1) > 0)
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globalshade = ((int32_t)sector[spr->sectnum].ceilingshade);
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else
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globalshade = ((int32_t)sector[spr->sectnum].floorshade);
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globalshade = max(min(globalshade+spr->shade+6,numshades-1),0);
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//relative alignment stuff
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ox = v2.x-v1.x; oy = v2.y-v1.y;
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i = ox*ox+oy*oy; if (i == 0) continue; i = 65536*16384 / i;
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globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
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globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
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ox = v1.y-v4.y; oy = v4.x-v1.x;
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i = ox*ox+oy*oy; if (i == 0) continue; i = 65536 * 16384 / i;
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globalx2 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
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globaly2 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
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ox = widthBits(globalpicnum);
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oy = heightBits(globalpicnum);
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if ((1 << ox) != xspan)
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{
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ox++;
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globalx1 = mulscale(globalx1,xspan,ox);
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globaly1 = mulscale(globaly1,xspan,ox);
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}
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bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
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globalposx = dmulscale28(-bak.y,globalx1,-bak.x,globaly1);
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globalposy = dmulscale28(bak.x,globalx2,-bak.y,globaly2);
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if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
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asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2);
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asm2 = (globalx2<<2); globaly2 <<= 2; globalposy <<= (20+2);
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set_globalpos(globalposx, globalposy, globalposz);
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// so polymost can get the translucency. ignored in software mode:
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globalorientation = ((spr->cstat&2)<<7) | ((spr->cstat&512)>>2);
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renderFillPolygon(npoints);
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}
|
||||
}
|
||||
|
||||
|
||||
renderSetAspect(oviewingrange, oyxaspect);
|
||||
}
|
||||
|
||||
//////////////////// LOADING AND SAVING ROUTINES ////////////////////
|
||||
|
||||
static FORCE_INLINE int32_t have_maptext(void)
|
||||
{
|
||||
|
@ -2151,10 +1787,7 @@ static FORCE_INLINE int32_t have_maptext(void)
|
|||
static void enginePrepareLoadBoard(FileReader & fr, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
|
||||
{
|
||||
initspritelists();
|
||||
|
||||
show2dsector.Zero();
|
||||
Bmemset(show2dsprite, 0, sizeof(show2dsprite));
|
||||
Bmemset(show2dwall, 0, sizeof(show2dwall));
|
||||
ClearAutomap();
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
Polymost_prepare_loadboard();
|
||||
|
|
|
@ -486,11 +486,6 @@ void SaveEngineState()
|
|||
fw->Write(&pskybits_override, sizeof(pskybits_override));
|
||||
WriteMagic(fw);
|
||||
|
||||
fw->Write(show2dwall, sizeof(show2dwall));
|
||||
fw->Write(show2dsprite, sizeof(show2dsprite));
|
||||
fw->Write(&show2dsector, sizeof(show2dsector));
|
||||
WriteMagic(fw);
|
||||
|
||||
fw->Write(&Numsprites, sizeof(Numsprites));
|
||||
sv_prespriteextsave();
|
||||
fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
|
||||
|
@ -549,11 +544,6 @@ void LoadEngineState()
|
|||
fr.Read(&pskybits_override, sizeof(pskybits_override));
|
||||
CheckMagic(fr);
|
||||
|
||||
fr.Read(show2dwall, sizeof(show2dwall));
|
||||
fr.Read(show2dsprite, sizeof(show2dsprite));
|
||||
fr.Read(&show2dsector, sizeof(show2dsector));
|
||||
CheckMagic(fr);
|
||||
|
||||
fr.Read(&Numsprites, sizeof(Numsprites));
|
||||
fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
|
||||
fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);
|
||||
|
|
|
@ -205,7 +205,6 @@ void OffBoat(player_struct *pl);
|
|||
|
||||
void drawstatusbar_d(int snum);
|
||||
void drawstatusbar_r(int snum);
|
||||
void drawoverheadmap(int cposx, int cposy, int czoom, int cang);
|
||||
void cameratext(int i);
|
||||
void dobonus(int bonusonly, const CompletionFunc& completion);
|
||||
void dobonus_d(int bonusonly, const CompletionFunc& completion);
|
||||
|
|
|
@ -26,7 +26,6 @@ set( PCH_SOURCES
|
|||
src/jweapon.cpp
|
||||
src/lava.cpp
|
||||
src/light.cpp
|
||||
src/map2d.cpp
|
||||
src/mclip.cpp
|
||||
src/menus.cpp
|
||||
src/miscactr.cpp
|
||||
|
|
|
@ -1788,33 +1788,10 @@ drawscreen(PLAYERp pp, double smoothratio)
|
|||
#endif
|
||||
|
||||
|
||||
i = pp->cursectnum;
|
||||
|
||||
if (i >= 0)
|
||||
{
|
||||
show2dsector.Set(i);
|
||||
walltype *wal = &wall[sector[i].wallptr];
|
||||
for (j=sector[i].wallnum; j>0; j--,wal++)
|
||||
{
|
||||
i = wal->nextsector;
|
||||
if (i < 0) continue;
|
||||
if (wal->cstat&0x0071) continue;
|
||||
uint16_t const nextwall = wal->nextwall;
|
||||
if (nextwall < MAXWALLS && wall[nextwall].cstat&0x0071) continue;
|
||||
if (sector[i].lotag == 32767) continue;
|
||||
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
||||
show2dsector.Set(i);
|
||||
}
|
||||
}
|
||||
MarkSectorSeen(pp->cursectnum);
|
||||
|
||||
if ((automapMode != am_off) && pp == Player+myconnectindex)
|
||||
{
|
||||
if (automapFollow)
|
||||
{
|
||||
tx = Follow_posx;
|
||||
ty = Follow_posy;
|
||||
}
|
||||
|
||||
for (j = 0; j < MAXSPRITES; j++)
|
||||
{
|
||||
// Don't show sprites tagged with 257
|
||||
|
@ -1827,16 +1804,7 @@ drawscreen(PLAYERp pp, double smoothratio)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (automapMode == am_full)
|
||||
{
|
||||
// only clear the actual window.
|
||||
twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
|
||||
renderDrawMapView(tx, ty, zoom*2, FixedToInt(tq16ang));
|
||||
}
|
||||
|
||||
// Draw the line map on top of texture 2d map or just stand alone
|
||||
drawoverheadmap(tx, ty, zoom*2, FixedToInt(tq16ang));
|
||||
DrawOverheadMap(tx, ty, FixedToInt(tq16ang));
|
||||
}
|
||||
|
||||
for (j = 0; j < MAXSPRITES; j++)
|
||||
|
@ -1872,8 +1840,6 @@ drawscreen(PLAYERp pp, double smoothratio)
|
|||
SyncStatMessage();
|
||||
#endif
|
||||
|
||||
zoom = GetAutomapZoom(zoom);
|
||||
|
||||
restoreinterpolations(); // Stick at end of drawscreen
|
||||
short_restoreinterpolations(); // Stick at end of drawscreen
|
||||
if (cl_sointerpolation)
|
||||
|
|
|
@ -106,7 +106,6 @@ SWBOOL SavegameLoaded = false;
|
|||
SWBOOL FinishedLevel = false;
|
||||
short screenpeek = 0;
|
||||
|
||||
void drawoverheadmap(int cposx, int cposy, int czoom, short cang);
|
||||
SWBOOL PreCaching = TRUE;
|
||||
int GodMode = false;
|
||||
short Skill = 2;
|
||||
|
@ -266,7 +265,6 @@ void InitLevelGlobals(void)
|
|||
{
|
||||
ChopTics = 0;
|
||||
automapMode = am_off;
|
||||
zoom = 768 / 2;
|
||||
PlayerGravity = 24;
|
||||
wait_active_check_offset = 0;
|
||||
PlaxCeilGlobZadjust = PlaxFloorGlobZadjust = Z(500);
|
||||
|
|
|
@ -2052,8 +2052,6 @@ extern char keys[];
|
|||
|
||||
extern short screenpeek;
|
||||
|
||||
extern int zoom;
|
||||
|
||||
#define STAT_DAMAGE_LIST_SIZE 20
|
||||
extern int16_t StatDamageList[STAT_DAMAGE_LIST_SIZE];
|
||||
|
||||
|
@ -2086,7 +2084,6 @@ int BunnyHatch2(short Weapon); // bunny.c
|
|||
int DoSkullBeginDeath(int16_t SpriteNum); // skull.c
|
||||
|
||||
void TerminateLevel(void); // game.c
|
||||
void drawoverheadmap(int cposx,int cposy,int czoom,short cang); // game.c
|
||||
void DrawMenuLevelScreen(void); // game.c
|
||||
void DebugWriteString(char *string); // game.c
|
||||
|
||||
|
|
|
@ -107,12 +107,6 @@ static void getinput(InputPacket *loc)
|
|||
if (paused)
|
||||
return;
|
||||
|
||||
// If in 2D follow mode, scroll around using glob vars
|
||||
// Tried calling this in domovethings, but key response it too poor, skips key presses
|
||||
// Note: this get called only during follow mode
|
||||
if (automapFollow && automapMode != am_off && pp == Player + myconnectindex && !Prediction)
|
||||
MoveScrollMode2D(Player + myconnectindex);
|
||||
|
||||
// !JIM! Added M_Active() so that you don't move at all while using menus
|
||||
if (M_Active() || (automapFollow && automapMode != am_off))
|
||||
return;
|
||||
|
|
|
@ -1,378 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
#include "game.h"
|
||||
#include "menus.h"
|
||||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern SWBOOL mapcheat;
|
||||
|
||||
enum
|
||||
{
|
||||
MAP_WHITE_SECTOR = (LT_GREY + 2),
|
||||
MAP_RED_SECTOR = (RED + 6),
|
||||
MAP_FLOOR_SPRITE = (RED + 8),
|
||||
MAP_ENEMY = (RED + 10),
|
||||
MAP_SPRITE = (FIRE + 8),
|
||||
MAP_PLAYER = (GREEN + 6),
|
||||
|
||||
MAP_BLOCK_SPRITE = (DK_BLUE + 6),
|
||||
};
|
||||
|
||||
void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
|
||||
{
|
||||
int i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
||||
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
||||
int xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
||||
int xvect, yvect, xvect2, yvect2;
|
||||
char col;
|
||||
walltype *wal, *wal2;
|
||||
spritetype *spr;
|
||||
short p;
|
||||
static int pspr_ndx[8]= {0,0,0,0,0,0,0,0};
|
||||
SWBOOL sprisplayer = FALSE;
|
||||
short txt_x, txt_y;
|
||||
|
||||
int32_t tmpydim = (xdim * 5) / 8;
|
||||
renderSetAspect(65536, divscale16(tmpydim * 320, xdim * 200));
|
||||
|
||||
xvect = sintable[(2048 - cang) & 2047] * czoom;
|
||||
yvect = sintable[(1536 - cang) & 2047] * czoom;
|
||||
xvect2 = mulscale16(xvect, yxaspect);
|
||||
yvect2 = mulscale16(yvect, yxaspect);
|
||||
|
||||
// Draw red lines
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
startwall = sector[i].wallptr;
|
||||
endwall = sector[i].wallptr + sector[i].wallnum - 1;
|
||||
|
||||
z1 = sector[i].ceilingz;
|
||||
z2 = sector[i].floorz;
|
||||
|
||||
for (j = startwall, wal = &wall[startwall]; j <= endwall; j++, wal++)
|
||||
{
|
||||
k = wal->nextwall;
|
||||
if ((unsigned)k >= MAXWALLS)
|
||||
continue;
|
||||
|
||||
if (!mapcheat)
|
||||
{
|
||||
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
|
||||
continue;
|
||||
if ((k > j) && ((show2dwall[k >> 3] & (1 << (k & 7))) > 0))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sector[wal->nextsector].ceilingz == z1)
|
||||
if (sector[wal->nextsector].floorz == z2)
|
||||
if (((wal->cstat | wall[wal->nextwall].cstat) & (16 + 32)) == 0)
|
||||
continue;
|
||||
|
||||
col = 152;
|
||||
|
||||
if (automapMode == am_full)
|
||||
{
|
||||
if (sector[i].floorz != sector[i].ceilingz)
|
||||
if (sector[wal->nextsector].floorz != sector[wal->nextsector].ceilingz)
|
||||
if (((wal->cstat | wall[wal->nextwall].cstat) & (16 + 32)) == 0)
|
||||
if (sector[i].floorz == sector[wal->nextsector].floorz)
|
||||
continue;
|
||||
if (sector[i].floorpicnum != sector[wal->nextsector].floorpicnum)
|
||||
continue;
|
||||
if (sector[i].floorshade != sector[wal->nextsector].floorshade)
|
||||
continue;
|
||||
col = 12; // 1=white / 31=black / 44=green / 56=pink / 128=yellow / 210=blue / 248=orange / 255=purple
|
||||
}
|
||||
|
||||
ox = wal->x - cposx;
|
||||
oy = wal->y - cposy;
|
||||
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
wal2 = &wall[wal->point2];
|
||||
ox = wal2->x - cposx;
|
||||
oy = wal2->y - cposy;
|
||||
x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw sprites
|
||||
k = Player[screenpeek].PlayerSprite;
|
||||
for (i = 0; i < numsectors; i++)
|
||||
for (j = headspritesect[i]; j >= 0; j = nextspritesect[j])
|
||||
{
|
||||
for (p=connecthead; p >= 0; p=connectpoint2[p])
|
||||
{
|
||||
if (Player[p].PlayerSprite == j)
|
||||
{
|
||||
if (sprite[Player[p].PlayerSprite].xvel > 16)
|
||||
pspr_ndx[myconnectindex] = ((PlayClock >> 4)&3);
|
||||
sprisplayer = TRUE;
|
||||
|
||||
goto SHOWSPRITE;
|
||||
}
|
||||
}
|
||||
if (mapcheat || (show2dsprite[j >> 3] & (1 << (j & 7))) > 0)
|
||||
{
|
||||
SHOWSPRITE:
|
||||
spr = &sprite[j];
|
||||
|
||||
col = 56; // 1=white / 31=black / 44=green / 56=pink / 128=yellow / 210=blue / 248=orange / 255=purple
|
||||
if ((spr->cstat & 1) > 0)
|
||||
col = 248;
|
||||
if (j == k)
|
||||
col = 31;
|
||||
|
||||
sprx = spr->x;
|
||||
spry = spr->y;
|
||||
|
||||
k = spr->statnum;
|
||||
if ((k >= 1) && (k <= 8) && (k != 2)) // Interpolate moving
|
||||
{
|
||||
sprx = sprite[j].x;
|
||||
spry = sprite[j].y;
|
||||
}
|
||||
|
||||
switch (spr->cstat & 48)
|
||||
{
|
||||
case 0: // Regular sprite
|
||||
if (Player[p].PlayerSprite == j)
|
||||
{
|
||||
ox = sprx - cposx;
|
||||
oy = spry - cposy;
|
||||
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
if (automapMode == am_overlay && (gNet.MultiGameType != MULTI_GAME_COMMBAT || j == Player[screenpeek].PlayerSprite))
|
||||
{
|
||||
ox = (sintable[(spr->ang + 512) & 2047] >> 7);
|
||||
oy = (sintable[(spr->ang) & 2047] >> 7);
|
||||
x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y2 = mulscale16(oy, xvect) + mulscale16(ox, yvect);
|
||||
|
||||
if (j == Player[screenpeek].PlayerSprite)
|
||||
{
|
||||
x2 = 0L;
|
||||
y2 = -(czoom << 5);
|
||||
}
|
||||
|
||||
x3 = mulscale16(x2, yxaspect);
|
||||
y3 = mulscale16(y2, yxaspect);
|
||||
|
||||
renderDrawLine(x1 - x2 + (xdim << 11), y1 - y3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
renderDrawLine(x1 - y2 + (xdim << 11), y1 + x3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
renderDrawLine(x1 + y2 + (xdim << 11), y1 - x3 + (ydim << 11),
|
||||
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (((gotsector[i >> 3] & (1 << (i & 7))) > 0) && (czoom > 192))
|
||||
{
|
||||
daang = (spr->ang - cang) & 2047;
|
||||
if (j == Player[screenpeek].PlayerSprite)
|
||||
{
|
||||
x1 = 0;
|
||||
//y1 = (yxaspect << 2);
|
||||
y1 = 0;
|
||||
daang = 0;
|
||||
}
|
||||
|
||||
// Special case tiles
|
||||
if (spr->picnum == 3123) break;
|
||||
|
||||
int spnum = -1;
|
||||
if (sprisplayer)
|
||||
{
|
||||
if (gNet.MultiGameType != MULTI_GAME_COMMBAT || j == Player[screenpeek].PlayerSprite)
|
||||
spnum = 1196 + pspr_ndx[myconnectindex];
|
||||
}
|
||||
else spnum = spr->picnum;
|
||||
|
||||
double xd = ((x1 << 4) + (xdim << 15)) / 65536.;
|
||||
double yd = ((y1 << 4) + (ydim << 15)) / 65536.;
|
||||
double sc = mulscale16(czoom * (spr->yrepeat), yxaspect) / 65536.;
|
||||
if (spnum >= 0)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(5407, true), xd, yd, DTA_FullscreenScale, FSMode_Fit320x200,
|
||||
DTA_CenterOffsetRel, true, DTA_TranslationIndex, TRANSLATION(Translation_Remap, spr->pal), DTA_Color, shadeToLight(spr->shade),
|
||||
DTA_Alpha, (spr->cstat & 2) ? 0.33 : 1., TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 16: // Rotated sprite
|
||||
x1 = sprx;
|
||||
y1 = spry;
|
||||
tilenum = spr->picnum;
|
||||
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
|
||||
if ((spr->cstat & 4) > 0)
|
||||
xoff = -xoff;
|
||||
k = spr->ang;
|
||||
l = spr->xrepeat;
|
||||
dax = sintable[k & 2047] * l;
|
||||
day = sintable[(k + 1536) & 2047] * l;
|
||||
l = tilesiz[tilenum].x;
|
||||
k = (l >> 1) + xoff;
|
||||
x1 -= mulscale16(dax, k);
|
||||
x2 = x1 + mulscale16(dax, l);
|
||||
y1 -= mulscale16(day, k);
|
||||
y2 = y1 + mulscale16(day, l);
|
||||
|
||||
ox = x1 - cposx;
|
||||
oy = y1 - cposy;
|
||||
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
ox = x2 - cposx;
|
||||
oy = y2 - cposy;
|
||||
x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
|
||||
break;
|
||||
case 32: // Floor sprite
|
||||
if (automapMode == am_overlay)
|
||||
{
|
||||
tilenum = spr->picnum;
|
||||
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
|
||||
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
|
||||
if ((spr->cstat & 4) > 0)
|
||||
xoff = -xoff;
|
||||
if ((spr->cstat & 8) > 0)
|
||||
yoff = -yoff;
|
||||
|
||||
k = spr->ang;
|
||||
cosang = sintable[(k + 512) & 2047];
|
||||
sinang = sintable[k];
|
||||
xspan = tilesiz[tilenum].x;
|
||||
xrepeat = spr->xrepeat;
|
||||
yspan = tilesiz[tilenum].y;
|
||||
yrepeat = spr->yrepeat;
|
||||
|
||||
dax = ((xspan >> 1) + xoff) * xrepeat;
|
||||
day = ((yspan >> 1) + yoff) * yrepeat;
|
||||
x1 = sprx + mulscale16(sinang, dax) + mulscale16(cosang, day);
|
||||
y1 = spry + mulscale16(sinang, day) - mulscale16(cosang, dax);
|
||||
l = xspan * xrepeat;
|
||||
x2 = x1 - mulscale16(sinang, l);
|
||||
y2 = y1 + mulscale16(cosang, l);
|
||||
l = yspan * yrepeat;
|
||||
k = -mulscale16(cosang, l);
|
||||
x3 = x2 + k;
|
||||
x4 = x1 + k;
|
||||
k = -mulscale16(sinang, l);
|
||||
y3 = y2 + k;
|
||||
y4 = y1 + k;
|
||||
|
||||
ox = x1 - cposx;
|
||||
oy = y1 - cposy;
|
||||
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
ox = x2 - cposx;
|
||||
oy = y2 - cposy;
|
||||
x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
ox = x3 - cposx;
|
||||
oy = y3 - cposy;
|
||||
x3 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y3 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
ox = x4 - cposx;
|
||||
oy = y4 - cposy;
|
||||
x4 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y4 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11),
|
||||
x2 + (xdim << 11), y2 + (ydim << 11), col);
|
||||
|
||||
renderDrawLine(x2 + (xdim << 11), y2 + (ydim << 11),
|
||||
x3 + (xdim << 11), y3 + (ydim << 11), col);
|
||||
|
||||
renderDrawLine(x3 + (xdim << 11), y3 + (ydim << 11),
|
||||
x4 + (xdim << 11), y4 + (ydim << 11), col);
|
||||
|
||||
renderDrawLine(x4 + (xdim << 11), y4 + (ydim << 11),
|
||||
x1 + (xdim << 11), y1 + (ydim << 11), col);
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Draw white lines
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
startwall = sector[i].wallptr;
|
||||
endwall = sector[i].wallptr + sector[i].wallnum - 1;
|
||||
|
||||
for (j = startwall, wal = &wall[startwall]; j <= endwall; j++, wal++)
|
||||
{
|
||||
if ((uint16_t)wal->nextwall < MAXWALLS)
|
||||
continue;
|
||||
|
||||
if (!mapcheat && (show2dwall[j >> 3] & (1 << (j & 7))) == 0)
|
||||
continue;
|
||||
|
||||
if (!tileGetTexture(wal->picnum)->isValid()) continue;
|
||||
|
||||
ox = wal->x - cposx;
|
||||
oy = wal->y - cposy;
|
||||
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
wal2 = &wall[wal->point2];
|
||||
ox = wal2->x - cposx;
|
||||
oy = wal2->y - cposy;
|
||||
x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
||||
y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
||||
|
||||
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
|
||||
}
|
||||
}
|
||||
|
||||
videoSetCorrectedAspect();
|
||||
|
||||
}
|
||||
|
||||
END_SW_NS
|
||||
|
|
@ -126,7 +126,6 @@ extern SWBOOL DebugOperate;
|
|||
|
||||
//unsigned char synctics, lastsynctics;
|
||||
|
||||
int zoom;
|
||||
int ChopTics;
|
||||
|
||||
PLAYER Player[MAX_SW_PLAYERS_REG + 1];
|
||||
|
@ -2434,94 +2433,6 @@ void PlayerCheckValidMove(PLAYERp pp)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
MoveScrollMode2D(PLAYERp pp)
|
||||
{
|
||||
#define TURBOTURNTIME (120/8)
|
||||
#define NORMALTURN (12+6)
|
||||
#define RUNTURN (28)
|
||||
#define PREAMBLETURN 3
|
||||
#define NORMALKEYMOVE 35
|
||||
#define MAXVEL ((NORMALKEYMOVE*2)+10)
|
||||
#define MAXSVEL ((NORMALKEYMOVE*2)+10)
|
||||
#define MAXANGVEL 100
|
||||
|
||||
ControlInfo scrl_input;
|
||||
int32_t keymove;
|
||||
int32_t momx, momy;
|
||||
static int mfvel=0, mfsvel=0;
|
||||
|
||||
CONTROL_GetInput(&scrl_input);
|
||||
|
||||
mfsvel = mfvel = 0;
|
||||
|
||||
if (M_Active())
|
||||
return;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe))
|
||||
mfsvel -= scrl_input.dyaw / 4;
|
||||
mfsvel -= scrl_input.dx / 4;
|
||||
mfvel = -scrl_input.dz /4;
|
||||
|
||||
keymove = NORMALKEYMOVE;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Turn_Left))
|
||||
{
|
||||
mfsvel -= -keymove;
|
||||
}
|
||||
if (buttonMap.ButtonDown(gamefunc_Turn_Right))
|
||||
{
|
||||
mfsvel -= keymove;
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
|
||||
{
|
||||
mfsvel += keymove;
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
|
||||
{
|
||||
mfsvel += -keymove;
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
{
|
||||
mfvel += keymove;
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||
{
|
||||
mfvel += -keymove;
|
||||
}
|
||||
|
||||
if (mfvel < -MAXVEL)
|
||||
mfvel = -MAXVEL;
|
||||
if (mfvel > MAXVEL)
|
||||
mfvel = MAXVEL;
|
||||
if (mfsvel < -MAXSVEL)
|
||||
mfsvel = -MAXSVEL;
|
||||
if (mfsvel > MAXSVEL)
|
||||
mfsvel = MAXSVEL;
|
||||
|
||||
momx = mulscale9(mfvel, sintable[NORM_ANGLE(FixedToInt(pp->q16ang) + 512)]);
|
||||
momy = mulscale9(mfvel, sintable[NORM_ANGLE(FixedToInt(pp->q16ang))]);
|
||||
|
||||
momx += mulscale9(mfsvel, sintable[NORM_ANGLE(FixedToInt(pp->q16ang))]);
|
||||
momy += mulscale9(mfsvel, sintable[NORM_ANGLE(FixedToInt(pp->q16ang) + 1536)]);
|
||||
|
||||
//mfvel = momx;
|
||||
//mfsvel = momy;
|
||||
|
||||
Follow_posx += momx;
|
||||
Follow_posy += momy;
|
||||
|
||||
Follow_posx = max(Follow_posx, x_min_bound);
|
||||
Follow_posy = max(Follow_posy, y_min_bound);
|
||||
Follow_posx = min(Follow_posx, x_max_bound);
|
||||
Follow_posy = min(Follow_posy, y_max_bound);
|
||||
|
||||
}
|
||||
|
||||
void PlayerSectorBound(PLAYERp pp, int amt)
|
||||
{
|
||||
if (pp->cursectnum < 9)
|
||||
|
|
Loading…
Reference in a new issue