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- SW: Revert last commit and apply changes directly in pp->setHeightAndZ()
so all bases are covered.
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parent
b83d321c4b
commit
a643a74083
3 changed files with 4 additions and 7 deletions
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@ -1888,7 +1888,7 @@ struct PLAYER
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void setHeightAndZ(const double newz, const double newheight)
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{
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actor->spr.pos.Z = newz;
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actor->spr.pos.Z = newz - newheight - actor->viewzoffset;
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height = newheight;
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}
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@ -3142,8 +3142,7 @@ void DoPlayerFall(PLAYER* pp)
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// i any kind of crawl key get rid of recoil
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if (DoPlayerTestCrawl(pp) || (pp->input.actions & SB_CROUCH))
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{
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pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
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pp->height = PLAYER_CRAWL_HEIGHTF;
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pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
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}
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else
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{
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@ -3606,8 +3605,7 @@ void DoPlayerCrawl(PLAYER* pp)
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if (pp->insector() && (pp->cursector->extra & SECTFX_DYNAMIC_AREA))
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{
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pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
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pp->height = PLAYER_CRAWL_HEIGHTF;
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pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
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}
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DoPlayerBob(pp);
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@ -1743,8 +1743,7 @@ PlayerPart:
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{
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// move up some for really fast moving plats
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DoPlayerZrange(pp);
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pp->actor->spr.pos.Z = pp->loz - PLAYER_CRAWL_HEIGHTF - pp->actor->viewzoffset;
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pp->height = PLAYER_CRAWL_HEIGHTF;
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pp->setHeightAndZ(pp->loz, PLAYER_CRAWL_HEIGHTF);
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}
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else
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{
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