diff --git a/polymer/eduke32/build/src/engine.c b/polymer/eduke32/build/src/engine.c index a532d2583..699e2c8f6 100644 --- a/polymer/eduke32/build/src/engine.c +++ b/polymer/eduke32/build/src/engine.c @@ -9166,7 +9166,7 @@ int32_t initengine(void) return E_FatalError("Failed creating engine Lua state!"); { - char *luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'"; + static char const * const luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'"; if (L_RunString(&g_engState, luastr, -1, "eng")) return E_FatalError("Failed setting up engine Lua state"); diff --git a/polymer/eduke32/source/astub.c b/polymer/eduke32/source/astub.c index b2ff0c50e..11b463a0f 100644 --- a/polymer/eduke32/source/astub.c +++ b/polymer/eduke32/source/astub.c @@ -7999,7 +7999,7 @@ extern char forcegl; #endif #ifdef LUNATIC -const char **g_argv; +char const * const * g_argv; #endif static void G_CheckCommandLine(int32_t argc, char const * const * argv) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index d7538cf30..b470e59f6 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -9852,7 +9852,7 @@ int32_t loaddefinitions_game(const char *fn, int32_t preload) } #ifdef LUNATIC -const char **g_argv; +char const * const * g_argv; const char **g_elModules; #endif