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- Exhumed: Actually fix ramses/spirit head issues...
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1 changed files with 2 additions and 4 deletions
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@ -1065,15 +1065,13 @@ void FuncPlayer(int a, int nDamage, int nRun)
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StopLocalSound();
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InitSpiritHead();
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playerSetHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizTarget, 100);
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if (currentLevel->levelNumber == 11)
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{
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playerAddHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizAdjust, 46);
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playerSetHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizTarget, 146);
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}
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else
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{
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playerAddHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizAdjust, 11);
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playerSetHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizTarget, 111);
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}
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}
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}
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