- DoPlayerClimb unwrapped

This commit is contained in:
Christoph Oelckers 2022-10-13 00:51:00 +02:00
parent 8efe6f638b
commit a3dd506171

View file

@ -95,7 +95,7 @@ constexpr double INPUT_SCALE = 1. / (1 << 12); // Old code used << 6 to get a Q1
#define PLAYER_DIVE_FRICTION (49152L)
// only for z direction climbing
#define PLAYER_CLIMB_FRICTION (45056L)
constexpr double PLAYER_CLIMB_FRICTION = FixedToFloat(45056);
constexpr double TANK_FRICTION = FixedToFloat(53248);
constexpr double PLAYER_SLIDE_FRICTION = FixedToFloat(53248);
@ -3059,23 +3059,20 @@ void DoPlayerBeginClimb(PLAYER* pp)
void DoPlayerClimb(PLAYER* pp)
{
DSWActor* plActor = pp->actor;
double climbVel;
int i;
int dot;
bool LadderUpdate = false;
if (Prediction)
return;
pp->add_int_vect_x(((pp->input.fvel*synctics*2)<<6));
pp->add_int_vect_y(((pp->input.svel*synctics*2)<<6));
pp->set_int_vect_x(MulScale(pp->int_vect().X, PLAYER_CLIMB_FRICTION, 16));
pp->set_int_vect_y(MulScale(pp->int_vect().Y, PLAYER_CLIMB_FRICTION, 16));
if (abs(pp->int_vect().X) < 12800 && abs(pp->int_vect().Y) < 12800)
pp->vect.Zero();
pp->vect.X += (pp->input.fvel*synctics*2) * INPUT_SCALE;
pp->vect.Y += (pp->input.svel*synctics*2) * INPUT_SCALE;
pp->vect *= PLAYER_CLIMB_FRICTION;
if (abs(pp->vect.X) < 0.05 && abs(pp->vect.Y) < 0.05)
pp->vect.X = pp->vect.Y = 0;
climbVel = DVector2(pp->int_vect().X, pp->int_vect().Y).Length() * (1. / 512) * zinttoworld;
dot = DOT_PRODUCT_2D(pp->int_vect().X, pp->int_vect().Y, pp->angle.ang.Cos() * (1 << 14), pp->angle.ang.Sin() * (1 << 14));
double climbVel = pp->vect.Length() * 2;
double dot = pp->vect.dot(pp->angle.ang.ToVector());
if (dot < 0)
climbVel = -climbVel;