From a1bfbb0b21cccb38deae487a01fcf626c4598c37 Mon Sep 17 00:00:00 2001 From: NY00123 Date: Sun, 17 May 2020 20:55:51 +0300 Subject: [PATCH] source/duke3d/src/premap.cpp:P_ResetTintFade: Remove LUNATIC-specific assignment, but keep the function instead of separately setting pals.f. --- source/duke3d/src/premap.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/source/duke3d/src/premap.cpp b/source/duke3d/src/premap.cpp index 47c6ee0d6..d55f60eb7 100644 --- a/source/duke3d/src/premap.cpp +++ b/source/duke3d/src/premap.cpp @@ -599,9 +599,6 @@ void P_MoveToRandomSpawnPoint(int playerNum) static inline void P_ResetTintFade(DukePlayer_t *const pPlayer) { pPlayer->pals.f = 0; -#ifdef LUNATIC - pPlayer->palsfadeprio = 0; -#endif } void P_ResetMultiPlayer(int playerNum)