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- floatified initshell
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1 changed files with 8 additions and 7 deletions
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@ -428,36 +428,37 @@ void initshell(DDukeActor* actj, DDukeActor* act, bool isshell)
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{
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if (actj)
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{
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int snum, a;
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int snum;
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DAngle ang;
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if (actj->isPlayer())
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{
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snum = actj->spr.yvel;
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a = ps[snum].angle.ang.Buildang() - (krand() & 63) + 8; //Fine tune
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ang = ps[snum].angle.ang - DAngle::fromBuild((krand() & 63) + 8); //Fine tune
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act->temp_data[0] = krand() & 1;
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act->set_int_z((3 << 8) + ps[snum].pyoff + ps[snum].player_int_pos().Z - (ps[snum].horizon.sum().asq16() >> 12) + (!isshell ? (3 << 8) : 0));
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act->spr.pos.Z = 3 + ps[snum].pos.Z + ps[snum].pyoff * zinttoworld - (ps[snum].horizon.sum().asbuildf() * (1/16.)) + (!isshell ? 3 : 0);
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act->spr.zvel = -(krand() & 255);
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}
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else
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{
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a = act->int_ang();
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ang = act->spr.angle;
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act->spr.pos.Z = actj->spr.pos.Z - gs.playerheight + 3;
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}
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act->set_int_xy(actj->int_pos().X + bcos(a, -7), actj->int_pos().Y + bsin(a, -7));
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act->spr.pos.XY() = actj->spr.pos.XY() + ang.ToVector(8);
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act->spr.shade = -8;
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if (isNamWW2GI())
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{
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// to the right, with feeling
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act->set_int_ang(a + 512);
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act->spr.angle = ang + DAngle90;
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act->spr.xvel = 30;
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}
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else
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{
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act->set_int_ang(a - 512);
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act->spr.angle = ang - DAngle90;
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act->spr.xvel = 20;
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}
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