diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 8a25931a7..fa3e83e33 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -15910,7 +15910,7 @@ int InitTurretRail(DSWActor* actor, PLAYER* pp) SetOwner(pp->actor, actorNew); actorNew->spr.scale = DVector2(0.8125, 0.8125); actorNew->spr.shade = -15; - actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF; + setFreeAimVelocity(actorNew->vel.X, actorNew->vel.Z, pp->horizon.horiz, HORIZ_MULTF); actorNew->user.RotNum = 5; NewStateGroup(actorNew, &sg_Rail[0]);