From 9d5bae0c8e525aeba944c9c1f09d91ea42302598 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Thu, 29 Dec 2022 20:32:58 +1100 Subject: [PATCH] - SW: Fix clipmove call within `DoPlayerMoveVehicle()`. * Originating from 05ad1e38e9dba70a352b9591d1f7dcd9d44890a6. * Fixes #829. --- source/games/sw/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index 33332dc71..305c4d758 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -2706,7 +2706,7 @@ void DoPlayerMoveVehicle(PLAYER* pp) if (pp->sop->clipdist) { Collision coll; - clipmove(pp->actor->spr.pos.XY(), pp->actor->getOffsetZ(), &pp->cursector, pp->vect, pp->sop->clipdist, 4., floordist, CLIPMASK_PLAYER, actor->user.coll); + clipmove(pp->actor->spr.pos.XY(), zz, &pp->cursector, pp->vect, pp->sop->clipdist, 4., floordist, CLIPMASK_PLAYER, actor->user.coll); } else {