This fixes a problem with using 'ifp' from within actors other than APLAYER.

git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-10-03 01:17:01 +00:00
parent 5019235983
commit 9c8c6f421e

View file

@ -5351,7 +5351,7 @@ SKIPJIBS:
l = *insptr;
j = 0;
s = g_sp->xvel;
s = sprite[ps[g_p].i].xvel;
if( (l&8) && ps[g_p].on_ground && (sync[g_p].bits&2) )
j = 1;