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This fixes a problem with using 'ifp' from within actors other than APLAYER.
git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5351,7 +5351,7 @@ SKIPJIBS:
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l = *insptr;
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j = 0;
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s = g_sp->xvel;
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s = sprite[ps[g_p].i].xvel;
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if( (l&8) && ps[g_p].on_ground && (sync[g_p].bits&2) )
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j = 1;
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