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https://github.com/DrBeef/Raze.git
synced 2024-11-22 04:01:06 +00:00
Moved hightile, model and texture caching options to the advanced video menu, disabled the advanced video menu when bpp = 8.
git-svn-id: https://svn.eduke32.com/eduke32@20 1a8010ca-5511-0410-912e-c29ae57300e0
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cdb4c63e1f
commit
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1 changed files with 40 additions and 41 deletions
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@ -1924,15 +1924,15 @@ cheat_for_port_credits:
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{
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int io, ii, yy, d=c+160+40, enabled;
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char *opts[] = {
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"Ratio correction",
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"-",
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"-",
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"-",
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"-",
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"-",
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"-",
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"Aspect ratio correction",
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"-",
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"Hightile textures",
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"Precache textures",
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"GL texture compression",
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"Cache textures on disk",
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"Compress disk cache",
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"-",
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"Models",
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"-",
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"-",
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"-",
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@ -1972,6 +1972,31 @@ cheat_for_port_credits:
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case 0:
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barsm(d+8,yy+7, (short *)&glratiocorrection,8,x==io,SHX(-5),PHX(-5));
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break;
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case 1: if (x==io) usehightile = 1-usehightile;
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modval(0,1,(int *)&usehightile,1,probey==2);
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gametextpal(d,yy, usehightile ? "On" : "Off", 0, 0); break;
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case 2: enabled = usehightile;
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if (enabled && x==io) useprecache = !useprecache;
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if (enabled) modval(0,1,(int *)&useprecache,1,probey==3);
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// don't change when in a multiplayer game
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// because the state is sent during getnames()
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// however, this will be fixed later
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gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 3: enabled = usehightile;
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if (enabled && x==io) glusetexcompr = !glusetexcompr;
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if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==4);
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gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 4: enabled = (glusetexcompr && usehightile && useprecache);
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if (enabled && x==io) glusetexcache = !glusetexcache;
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if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==5);
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gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 5: enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
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if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
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if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==6);
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gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 6: if (x==io) usemodels = 1-usemodels;
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modval(0,1,(int *)&usemodels,1,probey==7);
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gametextpal(d,yy, usemodels ? "On" : "Off", 0, 0); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?5:15, 2);
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@ -2122,13 +2147,13 @@ cheat_for_port_credits:
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"HUD weapon",
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"FPS counter",
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"-",
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"Hightile textures",
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"Precache textures",
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"GL texture compression",
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"Cache textures on disk",
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"Compress disk cache",
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"-",
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"Models",
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"-",
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"-",
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"-",
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"-",
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"-",
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"-",
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"-",
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"-",
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"-",
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@ -2157,7 +2182,6 @@ cheat_for_port_credits:
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io++;
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}
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onbar = (probey == 2 || probey == 9);
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x = probesm(c,yy+5,0,io);
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if (x == -1) { cmenu(202); break; }
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@ -2176,32 +2200,6 @@ cheat_for_port_credits:
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case 1: if (x==io) ud.tickrate = 1-ud.tickrate;
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modval(0,1,(int *)&ud.tickrate,1,probey==1);
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gametextpal(d,yy, ud.tickrate ? "On" : "Off", 0, 0); break;
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case 2: if (x==io) usehightile = 1-usehightile;
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modval(0,1,(int *)&usehightile,1,probey==2);
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gametextpal(d,yy, usehightile ? "On" : "Off", 0, 0); break;
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case 3: enabled = usehightile;
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if (enabled && x==io) useprecache = !useprecache;
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if (enabled) modval(0,1,(int *)&useprecache,1,probey==3);
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// don't change when in a multiplayer game
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// because the state is sent during getnames()
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// however, this will be fixed later
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gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 4: enabled = usehightile;
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if (enabled && x==io) glusetexcompr = !glusetexcompr;
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if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==4);
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gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 5: enabled = (glusetexcompr && usehightile && useprecache);
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if (enabled && x==io) glusetexcache = !glusetexcache;
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if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==5);
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gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 6: enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
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if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
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if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==6);
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gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?0:10, 0); break;
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case 7: if (x==io) usemodels = 1-usemodels;
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modval(0,1,(int *)&usemodels,1,probey==7);
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gametextpal(d,yy, usemodels ? "On" : "Off", 0, 0); break;
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case 8: if (x==io) cmenu(200); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?5:15, 2);
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@ -2488,6 +2486,7 @@ cheat_for_port_credits:
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gltexapplyprops();
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break;
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case 7:
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if (bpp==8) break;
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cmenu(230);
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break;
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#endif
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@ -2532,7 +2531,7 @@ cheat_for_port_credits:
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if (glanisotropy == 1) strcpy(tempbuf,"NONE");
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else sprintf(tempbuf,"%ld-tap",glanisotropy);
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menutext(c+154,50+62+16+16+16,0,bpp==8,tempbuf);
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menutext(c,50+62+16+16+16+16,0,0,"ADVANCED OPTIONS");
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menutext(c,50+62+16+16+16+16,0,bpp==8,"ADVANCED OPTIONS");
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#endif
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break;
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