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- delete u variables in spike.cpp
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commit
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1 changed files with 1 additions and 14 deletions
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@ -40,8 +40,6 @@ bool TestSpikeMatchActive(short match);
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void ReverseSpike(DSWActor* actor)
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{
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USERp u = actor->u();
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// if paused go ahead and start it up again
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if (actor->user.Tics)
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{
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@ -88,7 +86,6 @@ bool SpikeSwitch(short match, short setting)
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void SetSpikeActive(DSWActor* actor)
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{
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USERp u = actor->u();
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SECTORp sectp = actor->spr.sector();
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_YFLIP))
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@ -115,7 +112,6 @@ void SetSpikeActive(DSWActor* actor)
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void SetSpikeInactive(DSWActor* actor)
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{
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USERp u = actor->u();
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SECTORp sectp = actor->spr.sector();
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_YFLIP))
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@ -177,20 +173,16 @@ void DoSpikeMatch(short match)
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bool TestSpikeMatchActive(short match)
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{
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USERp fu;
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SWStatIterator it(STAT_SPIKE);
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while (auto actor = it.Next())
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{
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if (SP_TAG1(actor) == SECT_SPIKE && SP_TAG2(actor) == match)
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{
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fu = actor->u();
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// door war
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if (TEST_BOOL6(actor))
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continue;
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if (TEST(fu->Flags, SPR_ACTIVE) || fu->Tics)
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if (TEST(actor->user.Flags, SPR_ACTIVE) || actor->user.Tics)
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return true;
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}
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}
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@ -200,7 +192,6 @@ bool TestSpikeMatchActive(short match)
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int DoSpikeMove(DSWActor* actor, int *lptr)
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{
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USERp u = actor->u();
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int zval;
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zval = *lptr;
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@ -237,8 +228,6 @@ int DoSpikeMove(DSWActor* actor, int *lptr)
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void SpikeAlign(DSWActor* actor)
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{
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USERp u = actor->u();
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// either work on single sector or all tagged in SOBJ
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if ((int8_t)SP_TAG7(actor) < 0)
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{
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@ -276,7 +265,6 @@ void MoveSpritesWithSpike(sectortype* sect)
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int DoSpike(DSWActor* actor)
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{
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USER* u = actor->u();
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int *lptr;
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// zclip = floor or ceiling z
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@ -387,7 +375,6 @@ int DoSpike(DSWActor* actor)
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int DoSpikeAuto(DSWActor* actor)
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{
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USER* u = actor->u();
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int *lptr;
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lptr = &actor->user.zclip;
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