From 9a2dbe8c9374de061ec1328eaa3b82cceacfe76e Mon Sep 17 00:00:00 2001 From: Simon Date: Sun, 16 Apr 2023 15:29:28 +0100 Subject: [PATCH] Update gameinput.cpp --- source/core/gameinput.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/source/core/gameinput.cpp b/source/core/gameinput.cpp index 4fffae52e..69a9043cc 100644 --- a/source/core/gameinput.cpp +++ b/source/core/gameinput.cpp @@ -206,7 +206,10 @@ void getInput(const double scaleAdjust, PlayerAngles* const plrAngles, InputPack if (!SyncInput()) { plrAngles->CameraAngles.Yaw += DAngle::fromDeg(input.avel); - plrAngles->CameraAngles.Pitch += DAngle::fromDeg(input.horz); + + //For VR just set the pitch directly + plrAngles->CameraAngles.Pitch = DAngle::fromDeg(input.horz); + //plrAngles->CameraAngles.Pitch += DAngle::fromDeg(input.horz); } if (packet)