Update gameinput.cpp

This commit is contained in:
Simon 2023-04-16 15:29:28 +01:00
parent 7536fbfa85
commit 9a2dbe8c93

View file

@ -206,7 +206,10 @@ void getInput(const double scaleAdjust, PlayerAngles* const plrAngles, InputPack
if (!SyncInput())
{
plrAngles->CameraAngles.Yaw += DAngle::fromDeg(input.avel);
plrAngles->CameraAngles.Pitch += DAngle::fromDeg(input.horz);
//For VR just set the pitch directly
plrAngles->CameraAngles.Pitch = DAngle::fromDeg(input.horz);
//plrAngles->CameraAngles.Pitch += DAngle::fromDeg(input.horz);
}
if (packet)