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- floatified GetZRangeAtXYZ
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2 changed files with 14 additions and 22 deletions
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@ -525,43 +525,42 @@ void GetZRange(DBloodActor* actor, double* ceilZ, Collision* ceilColl, double* f
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//
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//---------------------------------------------------------------------------
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void GetZRangeAtXYZ(int x, int y, int z, sectortype* pSector, int* ceilZ, Collision* ceilColl, int* floorZ, Collision* floorColl, int nDist, unsigned int nMask, unsigned int nClipParallax)
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void GetZRangeAtXYZ(const DVector3& pos, sectortype* pSector, double* ceilZ, Collision* ceilColl, double* floorZ, Collision* floorColl, int nDist, unsigned int nMask, unsigned int nClipParallax)
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{
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Collision scratch;
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int32_t nTemp1;
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vec3_t lpos = { x, y, z };
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getzrange(lpos, pSector, (int32_t*)ceilZ, *ceilColl, (int32_t*)floorZ, *floorColl, nDist, nMask);
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double nTemp1;
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getzrange(pos, pSector, ceilZ, *ceilColl, floorZ, *floorColl, nDist, nMask);
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if (floorColl->type == kHitSector)
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{
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auto pHitSect = floorColl->hitSector;
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if ((nClipParallax & PARALLAXCLIP_FLOOR) == 0 && (pHitSect->floorstat & CSTAT_SECTOR_SKY))
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*floorZ = 0x7fffffff;
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*floorZ = 0x800000;
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if (pHitSect->hasX())
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{
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XSECTOR* pXSector = &pHitSect->xs();
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*floorZ += pXSector->Depth << 10;
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*floorZ += pXSector->Depth << 2;
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}
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auto actor = barrier_cast<DBloodActor*>(pHitSect->upperLink);
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if (actor)
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{
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auto link = actor->GetOwner();
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vec3_t newpos = lpos + link->int_pos() - actor->int_pos();
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getzrange(newpos, link->sector(), &nTemp1, scratch, (int32_t*)floorZ, *floorColl, nDist, nMask);
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*floorZ -= link->int_pos().Z - actor->int_pos().Z;
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auto newpos = pos + link->spr.pos - actor->spr.pos;
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getzrange(newpos, link->sector(), &nTemp1, scratch, floorZ, *floorColl, nDist, nMask);
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*floorZ -= link->spr.pos.Z - actor->spr.pos.Z;
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}
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}
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if (ceilColl->type == kHitSector)
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{
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auto pHitSect = ceilColl->hitSector;
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if ((nClipParallax & PARALLAXCLIP_CEILING) == 0 && (pHitSect->ceilingstat & CSTAT_SECTOR_SKY))
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*ceilZ = 0x80000000;
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*ceilZ = -0x800000;
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auto actor = barrier_cast<DBloodActor*>(pHitSect->lowerLink);
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if (actor)
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{
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auto link = actor->GetOwner();
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vec3_t newpos = lpos + link->int_pos() - actor->int_pos();
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getzrange(newpos, link->sector(), (int32_t*)ceilZ, *ceilColl, &nTemp1, scratch, nDist, nMask);
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*ceilZ -= link->int_pos().Z - actor->int_pos().Z;
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auto newpos = pos + link->spr.pos - actor->spr.pos;
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getzrange(newpos, link->sector(), ceilZ, *ceilColl, &nTemp1, scratch, nDist, nMask);
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*ceilZ -= link->spr.pos.Z - actor->spr.pos.Z;
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}
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}
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}
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@ -54,15 +54,8 @@ int VectorScan(DBloodActor* pSprite, double nOffset, double nZOffset, const DVec
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void GetZRange(DBloodActor* pSprite, double* ceilZ, Collision* ceilHit, double* floorZ, Collision* floorHit, int nDist, unsigned int nMask, unsigned int nClipParallax = 0);
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void GetZRangeAtXYZ(int x, int y, int z, sectortype* pSector, int* ceilZ, Collision* ceilHit, int* floorZ, Collision* floorHit, int nDist, unsigned int nMask, unsigned int nClipParallax = 0);
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void GetZRangeAtXYZ(const DVector3& pos, sectortype* pSector, double* ceilZ, Collision* ceilHit, double* floorZ, Collision* floorHit, int nDist, unsigned int nMask, unsigned int nClipParallax = 0)
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{
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vec3_t ipos = { int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint)};
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int cz, fz;
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GetZRangeAtXYZ(ipos.X, ipos.Y, ipos.Z, pSector, &cz, ceilHit, &fz, floorHit, nDist, nMask);
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*ceilZ = cz * zinttoworld;
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*floorZ = fz * zinttoworld;
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}
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void GetZRangeAtXYZ(const DVector3& pos, sectortype* pSector, double* ceilZ, Collision* ceilHit, double* floorZ, Collision* floorHit, int nDist, unsigned int nMask, unsigned int nClipParallax = 0);
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int GetDistToLine(int x1, int y1, int x2, int y2, int x3, int y3);
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void ClipMove(vec3_t& pos, sectortype** pSector, int xv, int yv, int wd, int cd, int fd, unsigned int nMask, CollisionBase& hit, int tracecount = 3);
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inline void ClipMove(DVector3& pos, sectortype** pSector, int xv, int yv, int wd, int cd, int fd, unsigned int nMask, CollisionBase& hit, int tracecount = 3)
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