From 99da4151d1656ae7b562172d4f00e76463a1907a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 6 Dec 2020 08:22:56 +0100 Subject: [PATCH] - fixed duplicate "snakecam" key in Exhumed savegame This could cause the snake cam to be activated just by reloading a save. Fixes #213 --- source/exhumed/src/exhumed.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/exhumed/src/exhumed.cpp b/source/exhumed/src/exhumed.cpp index 8db789df0..e9aca3767 100644 --- a/source/exhumed/src/exhumed.cpp +++ b/source/exhumed/src/exhumed.cpp @@ -676,7 +676,7 @@ void SerializeState(FSerializer& arc) ("totalmoves", totalmoves) ("curbodynum", nCurBodyNum) ("bodytotal", nBodyTotal) - ("snakecam", bSnakeCam) + ("bsnakecam", bSnakeCam) ("slipmode", bSlipMode) ("leveltime", leveltime) ("cinemaseen", nCinemaSeen)