From 999840a9b531b49f46236f57abdabbe26c7fa53a Mon Sep 17 00:00:00 2001 From: sirlemonhead Date: Mon, 24 Feb 2020 19:33:35 +0000 Subject: [PATCH] PCExhumed: Corrected sector tag number handling for enemy death triggered sectors. Fixes issue #328 --- source/exhumed/src/runlist.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/exhumed/src/runlist.cpp b/source/exhumed/src/runlist.cpp index 194ece37a..5bc1ca435 100644 --- a/source/exhumed/src/runlist.cpp +++ b/source/exhumed/src/runlist.cpp @@ -1300,7 +1300,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag) // Fall through to case 62 fallthrough__; } - case 62: + case 63: // Ceiling door, kill trigger (Enemy death triggers door) { if (nLotag == 63) { nEnergyChan = nChannel; @@ -1358,7 +1358,7 @@ void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag) return; } - case 63: + case 62: { zListA[0] = sector[nSector].floorz; int var_20 = 1;