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- Remove inputScale
global and make static in mainloop.cpp
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3 changed files with 1 additions and 2 deletions
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@ -50,7 +50,6 @@ ESyncBits ActionsToSend = 0;
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static int dpad_lock = 0;
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bool sendPause;
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bool crouch_toggle;
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double inputScale;
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// Mouse speeds
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CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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@ -105,7 +105,6 @@ void SetupGameButtons();
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void ApplyGlobalInput(InputPacket& input, ControlInfo* const hidInput, bool const crouchable = true, bool const disableToggle = false);
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extern ESyncBits ActionsToSend;
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extern bool gamesetinput;
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extern double inputScale;
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inline bool SyncInput()
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{
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@ -101,6 +101,7 @@ ticcmd_t playercmds[MAXPLAYERS];
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static uint64_t stabilityticduration = 0;
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static uint64_t stabilitystarttime = 0;
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static double inputScale;
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bool r_NoInterpolate;
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int entertic;
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