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- Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit c253f4af105b0c588d585f199cfc20021f4f6d4e
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3 changed files with 3 additions and 3 deletions
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@ -35,7 +35,7 @@ void RecoilDude(DBloodActor* actor);
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AISTATE genIdle = { kAiStateGenIdle, 0, -1, 0, NULL, NULL, NULL, NULL };
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AISTATE genIdle = { kAiStateGenIdle, 0, -1, 0, NULL, NULL, NULL, NULL };
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AISTATE genRecoil = { kAiStateRecoil, 5, -1, 20, NULL, NULL, NULL, &genIdle };
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AISTATE genRecoil = { kAiStateRecoil, 5, -1, 20, NULL, NULL, NULL, &genIdle };
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const int dword_138BB0[5] = { 0x2000, 0x4000, 0x8000, 0xa000, 0xe000 };
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const int gCultTeslaFireChance[5] = { 0x2000, 0x4000, 0x8000, 0xa000, 0xe000 };
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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@ -75,7 +75,7 @@ struct TARGETTRACK {
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int at10; // Move predict
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int at10; // Move predict
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};
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};
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extern const int dword_138BB0[5];
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extern const int gCultTeslaFireChance[5];
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bool dudeIsPlayingSeq(DBloodActor* pSprite, int nSeq);
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bool dudeIsPlayingSeq(DBloodActor* pSprite, int nSeq);
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void aiPlay3DSound(DBloodActor* pSprite, int a2, AI_SFX_PRIORITY a3, int a4);
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void aiPlay3DSound(DBloodActor* pSprite, int a2, AI_SFX_PRIORITY a3, int a4);
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@ -87,7 +87,7 @@ void TommySeqCallback(int, DBloodActor* actor)
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void TeslaSeqCallback(int, DBloodActor* actor)
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void TeslaSeqCallback(int, DBloodActor* actor)
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{
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{
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if (Chance(dword_138BB0[gGameOptions.nDifficulty]))
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if (Chance(gCultTeslaFireChance[gGameOptions.nDifficulty]))
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{
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{
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int dx = bcos(actor->spr.ang);
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int dx = bcos(actor->spr.ang);
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int dy = bsin(actor->spr.ang);
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int dy = bsin(actor->spr.ang);
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