Fix issue with viewing the player sprite through a security camera

git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-06-21 04:12:04 +00:00
parent e1a532a15d
commit 983781b56d

View file

@ -1226,7 +1226,7 @@ ACTOR_STATIC void G_MovePlayers(void)
pSprite->y = pPlayer->opos.y;
pSprite->z = pPlayer->opos.z + PHEIGHT;
actor[spriteNum].bpos.z = pSprite->z;
pSprite->ang = fix16_from_int(pPlayer->oq16ang);
pSprite->ang = fix16_to_int(pPlayer->oq16ang);
setsprite(spriteNum, (vec3_t *)pSprite);
}