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- Blood: Reset player's render angle state only for the console player.
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1 changed files with 6 additions and 5 deletions
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@ -434,17 +434,18 @@ void GameInterface::Ticker()
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{
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{
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thinktime.Reset();
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thinktime.Reset();
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thinktime.Clock();
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thinktime.Clock();
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PLAYER* pPlayer = &gPlayer[myconnectindex];
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// this must be done before the view is backed up.
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pPlayer->Angles.resetRenderAngles();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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{
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// this must be done before the view is backed up.
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gPlayer[i].Angles.resetRenderAngles();
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viewBackupView(i);
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viewBackupView(i);
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playerProcess(&gPlayer[i]);
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playerProcess(&gPlayer[i]);
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}
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}
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PLAYER* pPlayer = &gPlayer[myconnectindex];
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trProcessBusy();
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trProcessBusy();
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evProcess(PlayClock);
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evProcess(PlayClock);
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seqProcess(4);
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seqProcess(4);
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