mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 13:10:39 +00:00
mulscale(a, b, ##) --> mulscale##(a, b)
git-svn-id: https://svn.eduke32.com/eduke32@6254 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
81ca397802
commit
965e40bda7
9 changed files with 89 additions and 89 deletions
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@ -268,7 +268,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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if ((d1.y * vd.x <= d1.x * vd.y) && (d2.y * vd.x >= d2.x * vd.y))
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{
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int const spriteDist = mulscale(d3.x, vd.x, 14) + mulscale(d3.y, vd.y, 14);
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int const spriteDist = mulscale14(d3.x, vd.x) + mulscale14(d3.y, vd.y);
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if (spriteDist > 512 && spriteDist < lastDist)
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{
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@ -1446,7 +1446,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
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= Gv_GetVarByLabel("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, g_player[playerNum].ps->i, playerNum);
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#endif
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// set timer. blows up when at zero....
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actor[spawnedSprite].t_data[7] = lLifetime + mulscale(krand(), lLifetimeVar, 14) - lLifetimeVar;
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actor[spawnedSprite].t_data[7] = lLifetime + mulscale14(krand(), lLifetimeVar) - lLifetimeVar;
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// TIMER_CONTROL
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actor[spawnedSprite].t_data[6] = 1;
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}
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@ -4012,7 +4012,7 @@ static void P_ProcessWeapon(int playerNum)
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int pipeLifeVariance = Gv_GetVarByLabel("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, playerNum);
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#endif
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actor[pipeSpriteNum].t_data[7]= pipeLifeTime
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+ mulscale(krand(),pipeLifeVariance, 14)
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+ mulscale14(krand(), pipeLifeVariance)
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- pipeLifeVariance;
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// TIMER_CONTROL
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actor[pipeSpriteNum].t_data[6]=1;
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@ -581,8 +581,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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oy = 0;
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daang = 0;
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}
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
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{
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@ -592,7 +592,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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i = APLAYERTOP;
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j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
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j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j), yxaspect, 16);
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j = mulscale16(czoom*(sprite[g_player[p].ps->i].yrepeat+j), yxaspect);
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if (j < 22000) j = 22000;
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else if (j >(65536<<1)) j = (65536<<1);
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@ -737,9 +737,9 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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{
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if (tsp->statnum <= STAT_SKIP4_INTERP_END)
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{
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tsp->x = tu->ox + mulscale(tsp->x - tu->ox, smr4, 18);
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tsp->y = tu->oy + mulscale(tsp->y - tu->oy, smr4, 18);
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tsp->z = tu->oz + mulscale(tsp->z - tu->oz, smr4, 18);
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tsp->x = tu->ox + mulscale18(tsp->x - tu->ox, smr4);
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tsp->y = tu->oy + mulscale18(tsp->y - tu->oy, smr4);
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tsp->z = tu->oz + mulscale18(tsp->z - tu->oz, smr4);
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}
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}
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@ -747,9 +747,9 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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{
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if (tsp->statnum <= STAT_SKIP2_INTERP_END)
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{
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tsp->x = tu->ox + mulscale(tsp->x - tu->ox, smr2, 17);
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tsp->y = tu->oy + mulscale(tsp->y - tu->oy, smr2, 17);
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tsp->z = tu->oz + mulscale(tsp->z - tu->oz, smr2, 17);
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tsp->x = tu->ox + mulscale17(tsp->x - tu->ox, smr2);
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tsp->y = tu->oy + mulscale17(tsp->y - tu->oy, smr2);
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tsp->z = tu->oz + mulscale17(tsp->z - tu->oz, smr2);
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}
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}
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}
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@ -2328,11 +2328,11 @@ drawscreen(PLAYERp pp)
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else
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camerapp = pp;
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tx = camerapp->oposx + mulscale(camerapp->posx - camerapp->oposx, smoothratio, 16);
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ty = camerapp->oposy + mulscale(camerapp->posy - camerapp->oposy, smoothratio, 16);
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tz = camerapp->oposz + mulscale(camerapp->posz - camerapp->oposz, smoothratio, 16);
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tang = camerapp->oang + mulscale(((camerapp->pang + 1024 - camerapp->oang) & 2047) - 1024, smoothratio, 16);
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thoriz = camerapp->ohoriz + mulscale(camerapp->horiz - camerapp->ohoriz, smoothratio, 16);
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tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio);
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ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio);
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tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio);
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tang = camerapp->oang + mulscale16(((camerapp->pang + 1024 - camerapp->oang) & 2047) - 1024, smoothratio);
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thoriz = camerapp->ohoriz + mulscale16(camerapp->horiz - camerapp->ohoriz, smoothratio);
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tsectnum = camerapp->cursectnum;
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//ASSERT(tsectnum >= 0 && tsectnum <= MAXSECTORS);
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@ -5247,11 +5247,11 @@ getinput(SW_PACKET *loc)
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if (angvel > MAXANGVEL)
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angvel = MAXANGVEL;
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momx = mulscale(vel, sintable[NORM_ANGLE(newpp->pang + 512)], 9);
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momy = mulscale(vel, sintable[NORM_ANGLE(newpp->pang)], 9);
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momx = mulscale9(vel, sintable[NORM_ANGLE(newpp->pang + 512)]);
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momy = mulscale9(vel, sintable[NORM_ANGLE(newpp->pang)]);
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momx += mulscale(svel, sintable[NORM_ANGLE(newpp->pang)], 9);
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momy += mulscale(svel, sintable[NORM_ANGLE(newpp->pang + 1536)], 9);
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momx += mulscale9(svel, sintable[NORM_ANGLE(newpp->pang)]);
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momy += mulscale9(svel, sintable[NORM_ANGLE(newpp->pang + 1536)]);
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loc->vel = momx;
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loc->svel = momy;
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@ -5515,8 +5515,8 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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xvect = sintable[(2048 - cang) & 2047] * czoom;
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yvect = sintable[(1536 - cang) & 2047] * czoom;
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xvect2 = mulscale(xvect, yxaspect, 16);
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yvect2 = mulscale(yvect, yxaspect, 16);
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xvect2 = mulscale16(xvect, yxaspect);
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yvect2 = mulscale16(yvect, yxaspect);
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// Draw red lines
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for (i = 0; i < numsectors; i++)
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@ -5562,14 +5562,14 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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ox = wal->x - cposx;
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oy = wal->y - cposy;
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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wal2 = &wall[wal->point2];
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ox = wal2->x - cposx;
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oy = wal2->y - cposy;
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x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), col);
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}
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@ -5619,15 +5619,15 @@ SHOWSPRITE:
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{
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ox = sprx - cposx;
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oy = spry - cposy;
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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if (dimensionmode == 5 && (gNet.MultiGameType != MULTI_GAME_COMMBAT || j == Player[screenpeek].PlayerSprite))
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{
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ox = (sintable[(spr->ang + 512) & 2047] >> 7);
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oy = (sintable[(spr->ang) & 2047] >> 7);
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x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y2 = mulscale(oy, xvect, 16) + mulscale(ox, yvect, 16);
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x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y2 = mulscale16(oy, xvect) + mulscale16(ox, yvect);
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if (j == Player[screenpeek].PlayerSprite)
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{
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@ -5635,8 +5635,8 @@ SHOWSPRITE:
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y2 = -(czoom << 5);
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}
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x3 = mulscale(x2, yxaspect, 16);
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y3 = mulscale(y2, yxaspect, 16);
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x3 = mulscale16(x2, yxaspect);
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y3 = mulscale16(y2, yxaspect);
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drawline256(x1 - x2 + (xdim << 11), y1 - y3 + (ydim << 11),
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x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
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@ -5664,10 +5664,10 @@ SHOWSPRITE:
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if (sprisplayer)
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{
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if (gNet.MultiGameType != MULTI_GAME_COMMBAT || j == Player[screenpeek].PlayerSprite)
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rotatesprite((x1 << 4) + (xdim << 15), (y1 << 4) + (ydim << 15), mulscale(czoom * (spr->yrepeat), yxaspect, 16), daang, 1196+pspr_ndx[myconnectindex], spr->shade, spr->pal, (spr->cstat & 2) >> 1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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rotatesprite((x1 << 4) + (xdim << 15), (y1 << 4) + (ydim << 15), mulscale16(czoom * (spr->yrepeat), yxaspect), daang, 1196+pspr_ndx[myconnectindex], spr->shade, spr->pal, (spr->cstat & 2) >> 1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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else
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rotatesprite((x1 << 4) + (xdim << 15), (y1 << 4) + (ydim << 15), mulscale(czoom * (spr->yrepeat), yxaspect, 16), daang, spr->picnum, spr->shade, spr->pal, (spr->cstat & 2) >> 1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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rotatesprite((x1 << 4) + (xdim << 15), (y1 << 4) + (ydim << 15), mulscale16(czoom * (spr->yrepeat), yxaspect), daang, spr->picnum, spr->shade, spr->pal, (spr->cstat & 2) >> 1, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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}
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}
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@ -5685,20 +5685,20 @@ SHOWSPRITE:
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day = sintable[(k + 1536) & 2047] * l;
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l = tilesiz[tilenum].x;
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k = (l >> 1) + xoff;
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x1 -= mulscale(dax, k, 16);
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x2 = x1 + mulscale(dax, l, 16);
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y1 -= mulscale(day, k, 16);
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y2 = y1 + mulscale(day, l, 16);
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x1 -= mulscale16(dax, k);
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x2 = x1 + mulscale16(dax, l);
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y1 -= mulscale16(day, k);
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y2 = y1 + mulscale16(day, l);
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ox = x1 - cposx;
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oy = y1 - cposy;
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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ox = x2 - cposx;
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oy = y2 - cposy;
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x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11),
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x2 + (xdim << 11), y2 + (ydim << 11), col);
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@ -5725,38 +5725,38 @@ SHOWSPRITE:
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dax = ((xspan >> 1) + xoff) * xrepeat;
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day = ((yspan >> 1) + yoff) * yrepeat;
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x1 = sprx + mulscale(sinang, dax, 16) + mulscale(cosang, day, 16);
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y1 = spry + mulscale(sinang, day, 16) - mulscale(cosang, dax, 16);
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x1 = sprx + mulscale16(sinang, dax) + mulscale16(cosang, day);
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y1 = spry + mulscale16(sinang, day) - mulscale16(cosang, dax);
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l = xspan * xrepeat;
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x2 = x1 - mulscale(sinang, l, 16);
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y2 = y1 + mulscale(cosang, l, 16);
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x2 = x1 - mulscale16(sinang, l);
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y2 = y1 + mulscale16(cosang, l);
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l = yspan * yrepeat;
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k = -mulscale(cosang, l, 16);
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k = -mulscale16(cosang, l);
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x3 = x2 + k;
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x4 = x1 + k;
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k = -mulscale(sinang, l, 16);
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k = -mulscale16(sinang, l);
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y3 = y2 + k;
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y4 = y1 + k;
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ox = x1 - cposx;
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oy = y1 - cposy;
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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ox = x2 - cposx;
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oy = y2 - cposy;
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x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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ox = x3 - cposx;
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oy = y3 - cposy;
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x3 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y3 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x3 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y3 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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ox = x4 - cposx;
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oy = y4 - cposy;
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x4 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y4 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x4 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y4 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11),
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x2 + (xdim << 11), y2 + (ydim << 11), col);
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@ -5796,14 +5796,14 @@ SHOWSPRITE:
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ox = wal->x - cposx;
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oy = wal->y - cposy;
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x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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wal2 = &wall[wal->point2];
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ox = wal2->x - cposx;
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oy = wal2->y - cposy;
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x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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x2 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y2 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
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}
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@ -494,8 +494,8 @@ int StdRandomRange(int range);
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// two vectors
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// can determin direction
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#define DOT_PRODUCT_2D(x1,y1,x2,y2) (mulscale((x1),(x2),16) + mulscale((y1),(y2),16))
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#define DOT_PRODUCT_3D(x1,y1,z1,x2,y2,z2) (mulscale((x1),(x2),16) + mulscale((y1),(y2),16) + mulscale((z1),(z2),16))
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#define DOT_PRODUCT_2D(x1,y1,x2,y2) (mulscale16((x1), (x2)) + mulscale16((y1), (y2)))
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#define DOT_PRODUCT_3D(x1,y1,z1,x2,y2,z2) (mulscale16((x1), (x2)) + mulscale16((y1), (y2)) + mulscale16((z1), (z2)))
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// just determine if the player is moving
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#define PLAYER_MOVING(pp) ((pp)->xvect|(pp)->yvect)
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@ -689,10 +689,10 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
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mirrorinview = TRUE;
|
||||
|
||||
// tx = pp->oposx + mulscale(pp->posx - pp->oposx, smoothratio, 16);
|
||||
// ty = pp->oposy + mulscale(pp->posy - pp->oposy, smoothratio, 16);
|
||||
// tz = pp->oposz + mulscale(pp->posz - pp->oposz, smoothratio, 16);
|
||||
// tpang = pp->oang + mulscale(((pp->pang + 1024 - pp->oang) & 2047) - 1024, smoothratio, 16);
|
||||
// tx = pp->oposx + mulscale16(pp->posx - pp->oposx, smoothratio);
|
||||
// ty = pp->oposy + mulscale16(pp->posy - pp->oposy, smoothratio);
|
||||
// tz = pp->oposz + mulscale16(pp->posz - pp->oposz, smoothratio);
|
||||
// tpang = pp->oang + mulscale16(((pp->pang + 1024 - pp->oang) & 2047) - 1024, smoothratio);
|
||||
|
||||
|
||||
dist = 0x7fffffff;
|
||||
|
|
|
@ -2310,8 +2310,8 @@ DoPlayerSlide(PLAYERp pp)
|
|||
if (pp->sop)
|
||||
return;
|
||||
|
||||
pp->slide_xvect = mulscale(pp->slide_xvect, PLAYER_SLIDE_FRICTION,16);
|
||||
pp->slide_yvect = mulscale(pp->slide_yvect, PLAYER_SLIDE_FRICTION,16);
|
||||
pp->slide_xvect = mulscale16(pp->slide_xvect, PLAYER_SLIDE_FRICTION);
|
||||
pp->slide_yvect = mulscale16(pp->slide_yvect, PLAYER_SLIDE_FRICTION);
|
||||
|
||||
if (labs(pp->slide_xvect) < 12800 && labs(pp->slide_yvect) < 12800)
|
||||
pp->slide_xvect = pp->slide_yvect = 0;
|
||||
|
@ -2507,11 +2507,11 @@ MoveScrollMode2D(PLAYERp pp)
|
|||
if (mfsvel > MAXSVEL)
|
||||
mfsvel = MAXSVEL;
|
||||
|
||||
momx = mulscale(mfvel, sintable[NORM_ANGLE(pp->pang + 512)], 9);
|
||||
momy = mulscale(mfvel, sintable[NORM_ANGLE(pp->pang)], 9);
|
||||
momx = mulscale9(mfvel, sintable[NORM_ANGLE(pp->pang + 512)]);
|
||||
momy = mulscale9(mfvel, sintable[NORM_ANGLE(pp->pang)]);
|
||||
|
||||
momx += mulscale(mfsvel, sintable[NORM_ANGLE(pp->pang)], 9);
|
||||
momy += mulscale(mfsvel, sintable[NORM_ANGLE(pp->pang + 1536)], 9);
|
||||
momx += mulscale9(mfsvel, sintable[NORM_ANGLE(pp->pang)]);
|
||||
momy += mulscale9(mfsvel, sintable[NORM_ANGLE(pp->pang + 1536)]);
|
||||
|
||||
//mfvel = momx;
|
||||
//mfsvel = momy;
|
||||
|
@ -2611,8 +2611,8 @@ DoPlayerMove(PLAYERp pp)
|
|||
friction -= pp->WadeDepth * 100L;
|
||||
}
|
||||
|
||||
pp->xvect = mulscale(pp->xvect,friction,16);
|
||||
pp->yvect = mulscale(pp->yvect,friction,16);
|
||||
pp->xvect = mulscale16(pp->xvect, friction);
|
||||
pp->yvect = mulscale16(pp->yvect, friction);
|
||||
|
||||
if (TEST(pp->Flags, PF_FLYING))
|
||||
{
|
||||
|
@ -2875,8 +2875,8 @@ DoPlayerMoveBoat(PLAYERp pp)
|
|||
pp->xvect += ((pp->input.vel*synctics*2)<<6);
|
||||
pp->yvect += ((pp->input.svel*synctics*2)<<6);
|
||||
|
||||
pp->xvect = mulscale(pp->xvect,BOAT_FRICTION,16);
|
||||
pp->yvect = mulscale(pp->yvect,BOAT_FRICTION,16);
|
||||
pp->xvect = mulscale16(pp->xvect, BOAT_FRICTION);
|
||||
pp->yvect = mulscale16(pp->yvect, BOAT_FRICTION);
|
||||
|
||||
// does sliding/momentum
|
||||
pp->xvect = (pp->xvect + (pp->oxvect*5))/6;
|
||||
|
@ -3280,8 +3280,8 @@ DoPlayerMoveTank(PLAYERp pp)
|
|||
pp->xvect += ((pp->input.vel*synctics*2)<<6);
|
||||
pp->yvect += ((pp->input.svel*synctics*2)<<6);
|
||||
|
||||
pp->xvect = mulscale(pp->xvect,TANK_FRICTION,16);
|
||||
pp->yvect = mulscale(pp->yvect,TANK_FRICTION,16);
|
||||
pp->xvect = mulscale16(pp->xvect, TANK_FRICTION);
|
||||
pp->yvect = mulscale16(pp->yvect, TANK_FRICTION);
|
||||
|
||||
pp->xvect = (pp->xvect + (pp->oxvect*1))/2;
|
||||
pp->yvect = (pp->yvect + (pp->oyvect*1))/2;
|
||||
|
@ -3880,8 +3880,8 @@ DoPlayerClimb(PLAYERp pp)
|
|||
|
||||
pp->xvect += ((pp->input.vel*synctics*2)<<6);
|
||||
pp->yvect += ((pp->input.svel*synctics*2)<<6);
|
||||
pp->xvect = mulscale(pp->xvect,PLAYER_CLIMB_FRICTION,16);
|
||||
pp->yvect = mulscale(pp->yvect,PLAYER_CLIMB_FRICTION,16);
|
||||
pp->xvect = mulscale16(pp->xvect, PLAYER_CLIMB_FRICTION);
|
||||
pp->yvect = mulscale16(pp->yvect, PLAYER_CLIMB_FRICTION);
|
||||
if (labs(pp->xvect) < 12800 && labs(pp->yvect) < 12800)
|
||||
pp->xvect = pp->yvect = 0;
|
||||
|
||||
|
|
|
@ -4783,13 +4783,13 @@ getzrangepoint(int x, int y, int z, short sectnum,
|
|||
x1 = spr->x + dmulscale16(sinang, dax, cosang, day) - x;
|
||||
y1 = spr->y + dmulscale16(sinang, day, -cosang, dax) - y;
|
||||
l = xspan * spr->xrepeat;
|
||||
x2 = x1 - mulscale(sinang, l, 16);
|
||||
y2 = y1 + mulscale(cosang, l, 16);
|
||||
x2 = x1 - mulscale16(sinang, l);
|
||||
y2 = y1 + mulscale16(cosang, l);
|
||||
l = yspan * spr->yrepeat;
|
||||
k = -mulscale(cosang, l, 16);
|
||||
k = -mulscale16(cosang, l);
|
||||
x3 = x2 + k;
|
||||
x4 = x1 + k;
|
||||
k = -mulscale(sinang, l, 16);
|
||||
k = -mulscale16(sinang, l);
|
||||
y3 = y2 + k;
|
||||
y4 = y1 + k;
|
||||
|
||||
|
|
|
@ -16208,12 +16208,12 @@ WallSpriteInsideSprite(SPRITEp wsp, SPRITEp sp)
|
|||
mid_dist = DIV2(xsiz) + xoff;
|
||||
|
||||
// starting from the center find the first point
|
||||
x1 -= mulscale(dax, mid_dist, 16);
|
||||
x1 -= mulscale16(dax, mid_dist);
|
||||
// starting from the first point find the end point
|
||||
x2 = x1 + mulscale(dax, xsiz, 16);
|
||||
x2 = x1 + mulscale16(dax, xsiz);
|
||||
|
||||
y1 -= mulscale(day, mid_dist, 16);
|
||||
y2 = y1 + mulscale(day, xsiz, 16);
|
||||
y1 -= mulscale16(day, mid_dist);
|
||||
y2 = y1 + mulscale16(day, xsiz);
|
||||
|
||||
return clipinsideboxline(sp->x, sp->y, x1, y1, x2, y2, ((int) sp->clipdist) << 2);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue