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Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ae63745eb3
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8 changed files with 18 additions and 116 deletions
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@ -26,112 +26,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "sector.h" // mapstate_t
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#include "sector.h" // mapstate_t
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#include "gamedef.h" // vmstate_t
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#include "gamedef.h" // vmstate_t
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#include "events_defs.h"
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
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enum GameEvent_t {
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EVENT_INIT, // 0
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT, // 5
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP, // 10
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE, // 15
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS, // 20
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE, // 25
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION, // 30
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF, // 35
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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EVENT_DISPLAYWEAPON,
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EVENT_FIREWEAPON, // 40
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EVENT_SELECTWEAPON,
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EVENT_MOVEFORWARD,
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EVENT_MOVEBACKWARD,
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EVENT_TURNLEFT,
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EVENT_TURNRIGHT, // 45
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EVENT_STRAFELEFT,
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EVENT_STRAFERIGHT,
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EVENT_WEAPKEY1,
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EVENT_WEAPKEY2,
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EVENT_WEAPKEY3, // 50
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EVENT_WEAPKEY4,
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EVENT_WEAPKEY5,
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EVENT_WEAPKEY6,
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EVENT_WEAPKEY7,
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EVENT_WEAPKEY8, // 55
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EVENT_WEAPKEY9,
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EVENT_WEAPKEY10,
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST, // 60
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EVENT_DISPLAYSBAR,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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EVENT_GAME, // 65
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EVENT_PREVIOUSWEAPON,
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EVENT_NEXTWEAPON,
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EVENT_SWIMUP,
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EVENT_SWIMDOWN,
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EVENT_GETMENUTILE, // 70
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EVENT_SPAWN,
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EVENT_LOGO,
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EVENT_EGS,
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EVENT_DOFIRE,
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EVENT_PRESSEDFIRE, // 75
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EVENT_USE,
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EVENT_PROCESSINPUT,
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EVENT_FAKEDOMOVETHINGS,
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EVENT_DISPLAYROOMS,
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EVENT_KILLIT, // 80
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EVENT_LOADACTOR,
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYLOADINGSCREEN, // 85
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EVENT_ANIMATESPRITES,
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EVENT_NEWGAME,
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EVENT_SOUND,
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EVENT_CHECKTOUCHDAMAGE,
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EVENT_CHECKFLOORDAMAGE, // 90
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EVENT_LOADGAME,
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EVENT_SAVEGAME,
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EVENT_PREGAME,
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EVENT_CHANGEMENU,
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EVENT_DAMAGEHPLANE, // 95
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EVENT_ACTIVATECHEAT,
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#ifdef LUNATIC
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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# include "lunatic_game.h"
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#endif
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#endif
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MAXEVENTS
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};
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extern int32_t ticrandomseed;
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extern int32_t ticrandomseed;
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@ -158,7 +57,7 @@ int32_t VM_OnEvent_(int32_t iEventID,int32_t iActor,int32_t iPlayer,int32_t lDis
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static inline int32_t VM_HaveEvent(int32_t iEventID)
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static inline int32_t VM_HaveEvent(int32_t iEventID)
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{
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{
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#ifdef LUNATIC
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#ifdef LUNATIC
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return L_IsInitialized(&g_ElState) && El_HaveEvent(iEventID)
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return L_IsInitialized(&g_ElState) && El_HaveEvent(iEventID);
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#else
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#else
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return apScriptGameEvent[iEventID]!=NULL;
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return apScriptGameEvent[iEventID]!=NULL;
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#endif
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#endif
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@ -1039,6 +1039,7 @@ void Gv_ResetSystemDefaults(void)
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#endif
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#endif
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G_InitProjectileData();
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G_InitProjectileData();
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#ifndef LUNATIC
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// hackhackhackhackhack
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// hackhackhackhackhack
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i = hash_find(&h_arrays, "tilesizx");
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i = hash_find(&h_arrays, "tilesizx");
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if (i >= 0)
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if (i >= 0)
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@ -1057,6 +1058,7 @@ void Gv_ResetSystemDefaults(void)
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for (; j<MAXTILES; j++)
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for (; j<MAXTILES; j++)
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aGameArrays[i].plValues[j] = tilesiz[j].y;
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aGameArrays[i].plValues[j] = tilesiz[j].y;
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}
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}
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#endif
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//AddLog("EOF:ResetWeaponDefaults");
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//AddLog("EOF:ResetWeaponDefaults");
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}
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}
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@ -215,7 +215,7 @@ bcarray.new("int16_t", ffiC.GET_MAX, "inventory", "int16_x_GET_MAX", INV_NAMES)
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local DUKEPLAYER_STRUCT = [[
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local DUKEPLAYER_STRUCT = [[
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__attribute__((packed)) struct {
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__attribute__((packed)) struct {
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vec3_t pos, opos, vel, npos;
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vec3_t pos, opos, vel, npos;
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int32_t bobposx, bobposy;
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vec2_t bobpos, fric;
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int32_t truefz, truecz, player_par;
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int32_t truefz, truecz, player_par;
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int32_t randomflamex, exitx, exity;
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int32_t randomflamex, exitx, exity;
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int32_t runspeed, max_player_health, max_shield_amount;
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int32_t runspeed, max_player_health, max_shield_amount;
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@ -420,9 +420,8 @@ typedef struct { int32_t _p; } weaponaccess_t;
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typedef struct {
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typedef struct {
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]]..defs_c.bitint_member("UBit32", "bits")..[[
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]]..defs_c.bitint_member("UBit32", "bits")..[[
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int16_t fvel, svel; // 4b
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int16_t fvel, svel, avel;
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int8_t avel, horz; // 2b
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int8_t horz, extbits;
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int8_t extbits, filler; // 2b
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} input_t;
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} input_t;
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typedef
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typedef
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@ -701,9 +700,6 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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typedef struct {
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int32_t x, y;
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} vec2_t;
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vec2_t G_ScreenText(const int32_t font,
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vec2_t G_ScreenText(const int32_t font,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
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const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
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const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
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@ -258,6 +258,10 @@ typedef $ walltype;
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typedef $ spritetype;
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typedef $ spritetype;
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typedef struct { spritetype; } tspritetype;
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typedef struct { spritetype; } tspritetype;
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typedef struct {
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int32_t x, y;
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} vec2_t;
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typedef struct {
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typedef struct {
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int32_t x, y, z;
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int32_t x, y, z;
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} vec3_t;
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} vec3_t;
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@ -96,7 +96,7 @@ getticks;
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gethiticks;
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gethiticks;
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OSD_Printf;
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OSD_Printf;
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crc32once;
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Bcrc32;
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luaJIT_BC_defs_common;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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luaJIT_BC_engine_maptext;
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@ -92,7 +92,7 @@ getticks;
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gethiticks;
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gethiticks;
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OSD_Printf;
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OSD_Printf;
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crc32once;
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Bcrc32;
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luaJIT_BC_defs_m32;
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luaJIT_BC_defs_m32;
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luaJIT_BC_defs_common;
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luaJIT_BC_defs_common;
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@ -4,7 +4,8 @@
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#define EDUKE32_LUNATIC_H_
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#define EDUKE32_LUNATIC_H_
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#include "lunatic.h"
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#include "lunatic.h"
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#include "gameexec.h" // MAXEVENTS
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#include "events_defs.h" // MAXEVENTS
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#include "actors.h" // con_move_t, con_action_t
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extern L_State g_ElState;
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extern L_State g_ElState;
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@ -28,13 +28,13 @@ decl[[
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uint32_t rand_jkiss_u32(rng_jkiss_t *s);
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uint32_t rand_jkiss_u32(rng_jkiss_t *s);
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double rand_jkiss_dbl(rng_jkiss_t *s);
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double rand_jkiss_dbl(rng_jkiss_t *s);
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uint32_t crc32once(uint8_t *blk, uint32_t len);
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uint32_t Bcrc32(const void* data, size_t length, uint32_t crc);
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]]
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]]
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local function get_rand_u32(tin)
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local function get_rand_u32(tin)
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tin.d[0] = ffiC.gethiticks() % 1
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tin.d[0] = ffiC.gethiticks() % 1
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tin.d[1] = ffiC.gethiticks() % 1
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tin.d[1] = ffiC.gethiticks() % 1
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return ffiC.crc32once(tin.u, 16)
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return ffiC.Bcrc32(tin.u, 16, 0)
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end
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end
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local mt = {
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local mt = {
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