diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c
index d28afa3f0..1cdec19d2 100644
--- a/polymer/eduke32/source/gameexec.c
+++ b/polymer/eduke32/source/gameexec.c
@@ -2904,12 +2904,6 @@ nullquote:
                     continue;
                 }
 
-                if (EDUKE32_PREDICT_FALSE(pos.x < -(320<<16) || pos.x >= (640<<16) || pos.y < -(200<<16) || pos.y >= (400<<16)))
-                {
-                    CON_ERRPRINTF("invalid coordinates: %d, %d\n", pos.x, pos.y);
-                    continue;
-                }
-
                 int32_t blendidx = 0;
 
                 NEG_ALPHA_TO_BLEND(alpha, blendidx, orientation);
diff --git a/polymer/eduke32/source/lunatic/control.lua b/polymer/eduke32/source/lunatic/control.lua
index 173d6f8f2..3543edb3d 100644
--- a/polymer/eduke32/source/lunatic/control.lua
+++ b/polymer/eduke32/source/lunatic/control.lua
@@ -402,15 +402,6 @@ function _rotspr(x, y, zoom, ang, tilenum, shade, pal, orientation,
         y = 65536*y
     end
 
-    -- XXX: This is the same as the check in gameexec.c, but ideally we'd want
-    -- rotatesprite to accept all coordinates and simply draw nothing if the
-    -- tile's bounding rectange is beyond the screen.
-    -- XXX: Currently, classic rotatesprite() is not correct with some large
-    -- zoom values.
-    if (not (x >= -320*65536 and x < 640*65536) or not (y >= -200*65536 and y < 400*65536)) then
-        error(format("invalid coordinates (%.03f, %.03f)", x, y), 2)
-    end
-
     local blendidx = 0
     if (alpha < 0) then
         -- See NEG_ALPHA_TO_BLEND.
diff --git a/polymer/eduke32/source/m32exec.c b/polymer/eduke32/source/m32exec.c
index d4f00b8b8..35ab15a68 100644
--- a/polymer/eduke32/source/m32exec.c
+++ b/polymer/eduke32/source/m32exec.c
@@ -2999,8 +2999,6 @@ dodefault:
                     y<<=16;
                 }
 
-                // NOTE: Unlike CON, no error on large x/y.
-
                 orientation &= (ROTATESPRITE_MAX-1);
 
                 rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2);