- fixed incorrect symbolic constant for statnum.

This commit is contained in:
Christoph Oelckers 2022-02-19 09:50:05 +01:00
parent 7ddd0dc22e
commit 951b93123a

View file

@ -2713,7 +2713,7 @@ void handle_se00(DDukeActor* actor)
DukeSectIterator itp(actor->sector());
while (auto act2 = itp.Next())
{
if (act2->spr.statnum != STAT_MISC && act2->spr.statnum != STAT_PROJECTILE && !actorflag(act2, SFLAG2_NOROTATEWITHSECTOR))
if (act2->spr.statnum != STAT_EFFECTOR && act2->spr.statnum != STAT_PROJECTILE && !actorflag(act2, SFLAG2_NOROTATEWITHSECTOR))
{
if (act2->isPlayer() && act2->GetOwner())
{