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- fixed incorrect symbolic constant for statnum.
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1 changed files with 1 additions and 1 deletions
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@ -2713,7 +2713,7 @@ void handle_se00(DDukeActor* actor)
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DukeSectIterator itp(actor->sector());
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while (auto act2 = itp.Next())
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{
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if (act2->spr.statnum != STAT_MISC && act2->spr.statnum != STAT_PROJECTILE && !actorflag(act2, SFLAG2_NOROTATEWITHSECTOR))
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if (act2->spr.statnum != STAT_EFFECTOR && act2->spr.statnum != STAT_PROJECTILE && !actorflag(act2, SFLAG2_NOROTATEWITHSECTOR))
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{
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if (act2->isPlayer() && act2->GetOwner())
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{
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