From 93cdaee9f00dbde9e1084d77fb19ac34373b1af7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 21 Nov 2021 09:45:50 +0100 Subject: [PATCH] - Blood: simplify GetWallAngle --- source/games/blood/src/gameutil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/blood/src/gameutil.cpp b/source/games/blood/src/gameutil.cpp index 3c237ccb8..27274a3fc 100644 --- a/source/games/blood/src/gameutil.cpp +++ b/source/games/blood/src/gameutil.cpp @@ -286,8 +286,8 @@ bool CheckProximityWall(int nWall, int x, int y, int nDist) int GetWallAngle(walltype* pWall) { - int nWall2 = pWall->point2; - return getangle(wall[nWall2].x - pWall->x, wall[nWall2].y - pWall->y); + auto delta = pWall->delta(); + return getangle(delta.x, delta.y); } void GetWallNormal(int nWall, int *pX, int *pY)