Fix "bright red" player color.

git-svn-id: https://svn.eduke32.com/eduke32@4822 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-12-18 18:14:27 +00:00
parent c397841cda
commit 933ffc92ce

View file

@ -912,7 +912,7 @@ static MenuEntry_t *MEL_NETWORK[] = {
static MenuString_t MEO_PLAYER_NAME = MAKE_MENUSTRING( szPlayerName, &MF_Bluefont, MAXPLAYERNAME, 0 );
static MenuEntry_t ME_PLAYER_NAME = MAKE_MENUENTRY( "Name", &MF_BluefontRed, &MEF_PlayerNarrow, &MEO_PLAYER_NAME, String );
static char *MEOSN_PLAYER_COLOR[] = { "Auto", "Blue", "Red", "Green", "Gray", "Dark gray", "Dark green", "Brown", "Dark blue", "Bright red", "Yellow", };
static int32_t MEOSV_PLAYER_COLOR[] = { 0, 9, 10, 11, 12, 13, 14, 15, 16, 22, 23, };
static int32_t MEOSV_PLAYER_COLOR[] = { 0, 9, 10, 11, 12, 13, 14, 15, 16, 21, 23, };
static MenuOptionSet_t MEOS_PLAYER_COLOR = MAKE_MENUOPTIONSET( MEOSN_PLAYER_COLOR, MEOSV_PLAYER_COLOR, 0x2 );
static MenuOption_t MEO_PLAYER_COLOR = MAKE_MENUOPTION( &MF_Bluefont, &MEOS_PLAYER_COLOR, &ud.color );
static MenuEntry_t ME_PLAYER_COLOR = MAKE_MENUENTRY( "Color", &MF_BluefontRed, &MEF_PlayerNarrow, &MEO_PLAYER_COLOR, Option );