- SE14 part 2

This commit is contained in:
Christoph Oelckers 2020-11-01 07:56:49 +01:00
parent e13b61f496
commit 92f95ea195
2 changed files with 28 additions and 24 deletions

View file

@ -1814,7 +1814,7 @@ void recon(DDukeActor *actor, int explosion, int firelaser, int attacksnd, int p
}
}
else s->hitag++;
actor->SetOwner(&hittype[NewOwner]);
actor->SetOwner(NewOwner);
}
t[3] = getincangle(s->ang, a);
@ -2801,33 +2801,39 @@ void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
int st = s->lotag;
int sh = s->hitag;
if (s->owner == -1)
s->owner = LocateTheLocator(t[3], t[0]);
if (s->owner == -1)
if (actor->GetOwner() == nullptr)
{
I_Error("Could not find any locators for SE# 6 and 14 with a hitag of %d.", t[3]);
auto NewOwner = LocateTheLocator(t[3], t[0]);
if (NewOwner == nullptr)
{
I_Error("Could not find any locators for SE# 6 and 14 with a hitag of %d.", t[3]);
}
actor->SetOwner(NewOwner);
}
int j = ldist(&sprite[s->owner], s);
auto Owner = actor->GetOwner();
int j = ldist(Owner, actor);
if (j < 1024L)
if (j < 1024)
{
if (st == 6)
if (sprite[s->owner].hitag & 1)
if (Owner->s.hitag & 1)
t[4] = sc->extra; //Slow it down
t[3]++;
s->owner = LocateTheLocator(t[3], t[0]);
if (s->owner == -1)
auto NewOwner = LocateTheLocator(t[3], t[0]);
if (NewOwner == nullptr)
{
t[3] = 0;
s->owner = LocateTheLocator(0, t[0]);
NewOwner = LocateTheLocator(0, t[0]);
}
if (NewOwner) actor->SetOwner(NewOwner);
}
Owner = actor->GetOwner();
if (s->xvel)
{
int x = getangle(sprite[s->owner].x - s->x, sprite[s->owner].y - s->y);
int x = getangle(Owner->s.x - s->x, Owner->s.y - s->y);
int q = getincangle(s->ang, x) >> 3;
t[2] += q;
@ -2996,7 +3002,7 @@ void handle_se30(int i, int JIBS6)
if (s->owner == -1)
{
t[3] = !t[3];
s->owner = LocateTheLocator(t[3], t[0]);
hittype[i].SetOwner(LocateTheLocator(t[3], t[0]));
}
else
{
@ -3398,7 +3404,7 @@ void handle_se05(int i, int FIRELASER)
l = 0x7fffffff;
while (1) //Find the shortest dist
{
s->owner = LocateTheLocator((short)t[4], -1); //t[0] hold sectnum
hittype[i].SetOwner(LocateTheLocator((short)t[4], -1)); //t[0] hold sectnum
if (s->owner == -1) break;
@ -5103,17 +5109,15 @@ void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOT
//
//---------------------------------------------------------------------------
int LocateTheLocator(int n, int sn)
DDukeActor *LocateTheLocator(int n, int sectnum)
{
int i;
StatIterator it(STAT_LOCATOR);
while ((i = it.NextIndex()) >= 0)
DukeStatIterator it(STAT_LOCATOR);
while (auto ac = it.Next())
{
if ((sn == -1 || sn == sprite[i].sectnum) && n == sprite[i].lotag)
return i;
if ((sectnum == -1 || sectnum == ac->s.sectnum) && n == ac->s.lotag)
return ac;
}
return -1;
return nullptr;
}
//---------------------------------------------------------------------------

View file

@ -159,7 +159,7 @@ int hits(int snum);
void clearsectinterpolate(int sprnum);
void setsectinterpolate(int sprnum);
int LocateTheLocator(int const tag, int const sectnum);
DDukeActor* LocateTheLocator(int n, int sectnum);
void clearcamera(player_struct* ps);
void showtwoscreens(const CompletionFunc& func);