diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index a8df433b3..808183772 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -4644,8 +4644,8 @@ void P_ProcessInput(int playerNum) actor[pPlayer->i].floorz = floorZ; actor[pPlayer->i].ceilingz = ceilZ; - pPlayer->oq16horiz = pPlayer->q16horiz; - pPlayer->oq16horizoff = pPlayer->q16horizoff; + pPlayer->oq16horiz = pPlayer->q16horiz; + pPlayer->oq16horizoff = pPlayer->q16horizoff; // calculates automatic view angle for playing without a mouse if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER