From 9257fe00783d668af7491477fd3ffd7cd4b04341 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 1 Oct 2022 22:19:14 +0200 Subject: [PATCH] - fixed clipmove factors. --- source/games/sw/src/mclip.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/sw/src/mclip.cpp b/source/games/sw/src/mclip.cpp index b8b8be6d5..7079632e1 100644 --- a/source/games/sw/src/mclip.cpp +++ b/source/games/sw/src/mclip.cpp @@ -62,7 +62,7 @@ Collision MultiClipMove(PLAYER* pp, double zz, double floordist) DAngle ang = (pp->angle.ang + sop->clipbox_ang[i]); DVector3 spos(pp->pos, zz); - DVector2 vect = ang.ToVector() * 1024 * sop->clipbox_vdist[i]; + DVector2 vect = ang.ToVector() * sop->clipbox_vdist[i]; Collision coll; clipmove(spos, &pp->cursector, vect, sop->clipbox_dist[i] * inttoworld, 4., floordist, CLIPMASK_PLAYER, coll, 1); @@ -135,7 +135,7 @@ int MultiClipTurn(PLAYER* pp, DAngle new_ang, double zz, double floordist) DVector3 spos(pp->pos, zz); - DVector2 vect = ang.ToVector() * 1024 * sop->clipbox_vdist[i]; + DVector2 vect = ang.ToVector() * sop->clipbox_vdist[i]; Collision coll; clipmove(spos, &cursect, vect, sop->clipbox_dist[i] * inttoworld, 4., floordist, CLIPMASK_PLAYER, coll);