mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- same for movefta_d and ifhitbyweapon_d
This commit is contained in:
parent
5bcaaf45e7
commit
922122c0bc
1 changed files with 74 additions and 78 deletions
|
@ -243,7 +243,7 @@ void addweapon_d(struct player_struct *p, int weapon)
|
|||
#ifdef EDUKE
|
||||
if(p->curr_weapon != weapon)
|
||||
{
|
||||
short snum;
|
||||
int snum;
|
||||
snum = sprite[p->i].yvel;
|
||||
|
||||
SetGameVarID(g_iWeaponVarID,weapon, snum, p->i);
|
||||
|
@ -713,16 +713,14 @@ void guts_d(spritetype* s, short gtype, short n, short p)
|
|||
|
||||
void gutsdir_d(spritetype* s, short gtype, short n, short p)
|
||||
{
|
||||
int gutz, floorz;
|
||||
short i, j;
|
||||
char sx, sy;
|
||||
int sx, sy;
|
||||
|
||||
if (badguy(s) && s->xrepeat < 16)
|
||||
sx = sy = 8;
|
||||
else sx = sy = 32;
|
||||
|
||||
gutz = s->z - (8 << 8);
|
||||
floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
||||
int gutz = s->z - (8 << 8);
|
||||
int floorz = getflorzofslope(s->sectnum, s->x, s->y);
|
||||
|
||||
if (gutz > (floorz - (8 << 8)))
|
||||
gutz = floorz - (8 << 8);
|
||||
|
@ -730,13 +728,13 @@ void gutsdir_d(spritetype* s, short gtype, short n, short p)
|
|||
if (s->picnum == COMMANDER)
|
||||
gutz -= (24 << 8);
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
for (int j = 0; j < n; j++)
|
||||
{
|
||||
int a = krand() & 2047;
|
||||
int r1 = krand();
|
||||
int r2 = krand();
|
||||
// TRANSITIONAL: owned by a player???
|
||||
i = EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
|
||||
EGS(s->sectnum, s->x, s->y, gutz, gtype, -32, sx, sy, a, 256 + (r2 & 127), -512 - (r1 & 2047), ps[p].i, 5);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -752,12 +750,12 @@ void movefta_d(void)
|
|||
short p, psect, ssect, nexti;
|
||||
int i, j;
|
||||
|
||||
i = headspritestat[STAT_ZOMBIEACTOR];
|
||||
while (i >= 0)
|
||||
{
|
||||
nexti = nextspritestat[i];
|
||||
StatIterator iti(STAT_ZOMBIEACTOR);
|
||||
|
||||
while ((i = iti.NextIndex()) >= 0)
|
||||
{
|
||||
auto s = &sprite[i];
|
||||
auto ht = &hittype[i];
|
||||
p = findplayer(s, &x);
|
||||
|
||||
ssect = psect = s->sectnum;
|
||||
|
@ -766,8 +764,8 @@ void movefta_d(void)
|
|||
{
|
||||
if (x < 30000)
|
||||
{
|
||||
hittype[i].timetosleep++;
|
||||
if (hittype[i].timetosleep >= (x >> 8))
|
||||
ht->timetosleep++;
|
||||
if (ht->timetosleep >= (x >> 8))
|
||||
{
|
||||
if (badguy(s))
|
||||
{
|
||||
|
@ -820,17 +818,17 @@ void movefta_d(void)
|
|||
s->shade = sector[s->sectnum].ceilingshade;
|
||||
else s->shade = sector[s->sectnum].floorshade;
|
||||
|
||||
hittype[i].timetosleep = 0;
|
||||
ht->timetosleep = 0;
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
default:
|
||||
hittype[i].timetosleep = 0;
|
||||
ht->timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
changespritestat(i, STAT_ACTOR);
|
||||
break;
|
||||
}
|
||||
else hittype[i].timetosleep = 0;
|
||||
else ht->timetosleep = 0;
|
||||
}
|
||||
}
|
||||
if (badguy(s))
|
||||
|
@ -840,7 +838,6 @@ void movefta_d(void)
|
|||
else s->shade = sector[s->sectnum].floorshade;
|
||||
}
|
||||
}
|
||||
i = nexti;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -852,12 +849,13 @@ void movefta_d(void)
|
|||
|
||||
int ifhitsectors_d(int sectnum)
|
||||
{
|
||||
int i = headspritestat[STAT_MISC];
|
||||
while(i >= 0)
|
||||
StatIterator it(STAT_MISC);
|
||||
int i;
|
||||
while((i = it.NextIndex()) >= 0)
|
||||
{
|
||||
if (sprite[i].picnum == EXPLOSION2 && sectnum == sprite[i].sectnum)
|
||||
auto s = &sprite[i];
|
||||
if (s->picnum == EXPLOSION2 && sectnum == s->sectnum)
|
||||
return i;
|
||||
i = nextspritestat[i];
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -871,20 +869,20 @@ int ifhitsectors_d(int sectnum)
|
|||
int ifhitbyweapon_d(int sn)
|
||||
{
|
||||
short j, p;
|
||||
spritetype* npc;
|
||||
auto spr = &sprite[sn];
|
||||
auto ht = &hittype[sn];
|
||||
auto htowner = ht->owner < 0? nullptr : &sprite[ht->owner];
|
||||
|
||||
if (hittype[sn].extra >= 0)
|
||||
if (ht->extra >= 0)
|
||||
{
|
||||
if (sprite[sn].extra >= 0)
|
||||
if (spr->extra >= 0)
|
||||
{
|
||||
npc = &sprite[sn];
|
||||
if (spr->picnum == APLAYER)
|
||||
{
|
||||
if (ud.god && ht->picnum != SHRINKSPARK) return -1;
|
||||
|
||||
if (npc->picnum == APLAYER)
|
||||
{
|
||||
if (ud.god && hittype[sn].picnum != SHRINKSPARK) return -1;
|
||||
|
||||
p = npc->yvel;
|
||||
j = hittype[sn].owner;
|
||||
p = spr->yvel;
|
||||
j = ht->owner;
|
||||
|
||||
if (j >= 0 &&
|
||||
sprite[j].picnum == APLAYER &&
|
||||
|
@ -892,27 +890,27 @@ int ifhitbyweapon_d(int sn)
|
|||
ud.ffire == 0)
|
||||
return -1;
|
||||
|
||||
npc->extra -= hittype[sn].extra;
|
||||
spr->extra -= ht->extra;
|
||||
|
||||
if (j >= 0)
|
||||
{
|
||||
if (npc->extra <= 0 && hittype[sn].picnum != FREEZEBLAST)
|
||||
if (spr->extra <= 0 && ht->picnum != FREEZEBLAST)
|
||||
{
|
||||
npc->extra = 0;
|
||||
spr->extra = 0;
|
||||
|
||||
ps[p].wackedbyactor = j;
|
||||
|
||||
if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
|
||||
if (htowner->picnum == APLAYER && p != htowner->yvel)
|
||||
{
|
||||
// yvel contains player ID
|
||||
ps[p].frag_ps = sprite[j].yvel;
|
||||
}
|
||||
|
||||
hittype[sn].owner = ps[p].i;
|
||||
ht->owner = ps[p].i;
|
||||
}
|
||||
}
|
||||
|
||||
switch(hittype[sn].picnum)
|
||||
switch(ht->picnum)
|
||||
{
|
||||
case RADIUSEXPLOSION:
|
||||
case RPG:
|
||||
|
@ -922,70 +920,69 @@ int ifhitbyweapon_d(int sn)
|
|||
case OOZFILTER:
|
||||
case EXPLODINGBARREL:
|
||||
ps[p].posxv +=
|
||||
hittype[sn].extra*(sintable[(hittype[sn].ang+512)&2047]) << 2;
|
||||
ht->extra*(sintable[(ht->ang+512)&2047]) << 2;
|
||||
ps[p].posyv +=
|
||||
hittype[sn].extra*(sintable[hittype[sn].ang&2047]) << 2;
|
||||
ht->extra*(sintable[ht->ang&2047]) << 2;
|
||||
break;
|
||||
default:
|
||||
ps[p].posxv +=
|
||||
hittype[sn].extra*(sintable[(hittype[sn].ang+512)&2047]) << 1;
|
||||
ht->extra*(sintable[(ht->ang+512)&2047]) << 1;
|
||||
ps[p].posyv +=
|
||||
hittype[sn].extra*(sintable[hittype[sn].ang&2047]) << 1;
|
||||
ht->extra*(sintable[ht->ang&2047]) << 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hittype[sn].extra == 0)
|
||||
if (hittype[sn].picnum == SHRINKSPARK && npc->xrepeat < 24)
|
||||
if (ht->extra == 0)
|
||||
if (ht->picnum == SHRINKSPARK && spr->xrepeat < 24)
|
||||
return -1;
|
||||
|
||||
if (isWorldTour() && hittype[sn].picnum == FIREFLY && npc->xrepeat < 48)
|
||||
if (isWorldTour() && ht->picnum == FIREFLY && spr->xrepeat < 48)
|
||||
{
|
||||
if (hittype[sn].picnum != RADIUSEXPLOSION && hittype[sn].picnum != RPG)
|
||||
if (ht->picnum != RADIUSEXPLOSION && ht->picnum != RPG)
|
||||
return -1;
|
||||
}
|
||||
|
||||
npc->extra -= hittype[sn].extra;
|
||||
if (npc->picnum != RECON && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
|
||||
npc->owner = hittype[sn].owner;
|
||||
spr->extra -= ht->extra;
|
||||
if (spr->picnum != RECON && spr->owner >= 0 && sprite[spr->owner].statnum < MAXSTATUS)
|
||||
spr->owner = ht->owner;
|
||||
}
|
||||
|
||||
hittype[sn].extra = -1;
|
||||
return hittype[sn].picnum;
|
||||
ht->extra = -1;
|
||||
return ht->picnum;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (ud.multimode < 2 || !isWorldTour()
|
||||
|| hittype[sn].picnum != FLAMETHROWERFLAME
|
||||
|| hittype[sn].extra >= 0
|
||||
|| sprite[sn].extra > 0
|
||||
|| sprite[sn].picnum != APLAYER
|
||||
|| ps[sprite[sn].yvel].numloogs > 0
|
||||
|| hittype[sn].owner < 0)
|
||||
|| ht->picnum != FLAMETHROWERFLAME
|
||||
|| ht->extra >= 0
|
||||
|| spr->extra > 0
|
||||
|| spr->picnum != APLAYER
|
||||
|| ps[spr->yvel].numloogs > 0
|
||||
|| ht->owner < 0)
|
||||
{
|
||||
hittype[sn].extra = -1;
|
||||
ht->extra = -1;
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
p = sprite[sn].yvel;
|
||||
sprite[sn].extra = 0;
|
||||
ps[p].wackedbyactor = (short)hittype[sn].owner;
|
||||
p = spr->yvel;
|
||||
spr->extra = 0;
|
||||
ps[p].wackedbyactor = (short)ht->owner;
|
||||
|
||||
if (sprite[hittype[sn].owner].picnum == APLAYER && p != hittype[sn].owner)
|
||||
ps[p].frag_ps = (short)hittype[sn].owner;
|
||||
if (htowner->picnum == APLAYER && p != ht->owner)
|
||||
ps[p].frag_ps = (short)ht->owner;
|
||||
|
||||
hittype[sn].owner = ps[p].i;
|
||||
hittype[sn].extra = -1;
|
||||
ht->owner = ps[p].i;
|
||||
ht->extra = -1;
|
||||
|
||||
return FLAMETHROWERFLAME;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
@ -2047,8 +2044,7 @@ void moveweapons_d(void)
|
|||
|
||||
void movetransports_d(void)
|
||||
{
|
||||
char warpspriteto;
|
||||
short k, l, p, sect, sectlotag;
|
||||
int warpspriteto;
|
||||
int ll, onfloorz, q;
|
||||
int i, j;
|
||||
|
||||
|
@ -2059,8 +2055,8 @@ void movetransports_d(void)
|
|||
auto hiti = &hittype[i];
|
||||
auto spriowner = spri->owner < 0? nullptr : &sprite[spri->owner];
|
||||
|
||||
sect = spri->sectnum;
|
||||
sectlotag = sector[sect].lotag;
|
||||
int sect = spri->sectnum;
|
||||
int sectlotag = sector[sect].lotag;
|
||||
|
||||
|
||||
if (spri->owner == i)
|
||||
|
@ -2084,7 +2080,7 @@ void movetransports_d(void)
|
|||
|
||||
if (sprj->owner != -1)
|
||||
{
|
||||
p = sprj->yvel;
|
||||
int p = sprj->yvel;
|
||||
|
||||
ps[p].on_warping_sector = 1;
|
||||
|
||||
|
@ -2098,7 +2094,7 @@ void movetransports_d(void)
|
|||
S_PlayActorSound(TELEPORTER, i);
|
||||
}
|
||||
|
||||
for (k = connecthead; k >= 0; k = connectpoint2[k])
|
||||
for (int k = connecthead; k >= 0; k = connectpoint2[k])
|
||||
if (ps[k].cursectnum == spriowner->sectnum)
|
||||
{
|
||||
ps[k].frag_ps = p;
|
||||
|
@ -2123,7 +2119,7 @@ void movetransports_d(void)
|
|||
|
||||
if (spri->pal == 0)
|
||||
{
|
||||
k = fi.spawn(spri->owner, TRANSPORTERBEAM);
|
||||
int k = fi.spawn(spri->owner, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, k);
|
||||
}
|
||||
|
||||
|
@ -2154,7 +2150,7 @@ void movetransports_d(void)
|
|||
break;
|
||||
}
|
||||
|
||||
k = 0;
|
||||
int k = 0;
|
||||
|
||||
if (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].on_ground && ps[p].posz > (sector[sect].floorz - (16 << 8)) && (PlayerInput(p, SB_CROUCH) || ps[p].poszv > 2048))
|
||||
// if( onfloorz && sectlotag == 1 && ps[p].posz > (sector[sect].floorz-(6<<8)) )
|
||||
|
@ -2209,7 +2205,7 @@ void movetransports_d(void)
|
|||
fi.spawn(j, WATERSPLASH2);
|
||||
|
||||
if (sectlotag == 1)
|
||||
for (l = 0; l < 9; l++)
|
||||
for (int l = 0; l < 9; l++)
|
||||
{
|
||||
q = fi.spawn(ps[p].i, WATERBUBBLE);
|
||||
sprite[q].z += krand() & 16383;
|
||||
|
@ -2290,7 +2286,7 @@ void movetransports_d(void)
|
|||
|
||||
if (sectlotag > 0)
|
||||
{
|
||||
k = fi.spawn(j, WATERSPLASH2);
|
||||
int k = fi.spawn(j, WATERSPLASH2);
|
||||
if (sectlotag == 1 && sprj->statnum == 4)
|
||||
{
|
||||
sprite[k].xvel = sprj->xvel >> 1;
|
||||
|
@ -2317,7 +2313,7 @@ void movetransports_d(void)
|
|||
|
||||
if (spri->pal == 0)
|
||||
{
|
||||
k = fi.spawn(i, TRANSPORTERBEAM);
|
||||
int k = fi.spawn(i, TRANSPORTERBEAM);
|
||||
S_PlayActorSound(TELEPORTER, k);
|
||||
|
||||
k = fi.spawn(spri->owner, TRANSPORTERBEAM);
|
||||
|
|
Loading…
Reference in a new issue