- missed 2 vel in skull.cpp

This commit is contained in:
Christoph Oelckers 2022-09-08 00:52:11 +02:00
parent b3a3f89f50
commit 9103f4dbe8

View file

@ -456,7 +456,7 @@ int DoSkullWait(DSWActor* actor)
if (dist < 8000)
{
actor->spr.angle = VecToAngle(actor->user.targetActor->spr.pos - actor->spr.pos);
actor->set_int_xvel(128 + (RANDOM_P2(256<<8)>>8));
actor->vel.X = 8 + RandomRangeF(16);
actor->user.jump_speed = -700;
NewStateGroup(actor, sg_SkullJump);
DoBeginJump(actor);
@ -818,7 +818,7 @@ int DoBettyWait(DSWActor* actor)
if (dist < 8000)
{
actor->spr.angle = VecToAngle(actor->user.targetActor->spr.pos - actor->spr.pos);
actor->set_int_xvel(128 + (RANDOM_P2(256<<8)>>8));
actor->vel.X = 8 + RandomRangeF(16);
actor->user.jump_speed = -700;
NewStateGroup(actor, sg_BettyJump);
DoBeginJump(actor);