- DoTankTreads and DoPlayerMoveVehicle unwrapped

This commit is contained in:
Christoph Oelckers 2022-10-13 00:47:49 +02:00
parent a5f0788f15
commit 8efe6f638b

View file

@ -2179,17 +2179,15 @@ void StopSOsound(sectortype* sect)
void DoTankTreads(PLAYER* pp) void DoTankTreads(PLAYER* pp)
{ {
int i; int i;
int vel;
sectortype* *sectp; sectortype* *sectp;
int j; int j;
int dot;
bool reverse = false; bool reverse = false;
if (Prediction) if (Prediction)
return; return;
vel = FindDistance2D(pp->int_vect().X>>8, pp->int_vect().Y>>8); int vel = int(pp->vect.Length() * 1024);
dot = DOT_PRODUCT_2D(pp->int_vect().X, pp->int_vect().Y, pp->angle.ang.Cos() * (1 << 14), pp->angle.ang.Sin() * (1 << 14)); double dot = pp->vect.dot(pp->angle.ang.ToVector());
if (dot < 0) if (dot < 0)
reverse = true; reverse = true;
@ -2470,27 +2468,23 @@ void DoPlayerMoveVehicle(PLAYER* pp)
if (sop->drive_speed) if (sop->drive_speed)
{ {
pp->set_int_vect_x(MulScale(pp->input.fvel, sop->drive_speed, 6)); pp->vect.X = MulScaleF(pp->input.fvel, sop->drive_speed, 24);
pp->set_int_vect_y(MulScale(pp->input.svel, sop->drive_speed, 6)); pp->vect.Y = MulScaleF(pp->input.svel, sop->drive_speed, 24);
// does sliding/momentum // does sliding/momentum
pp->set_int_vect_x((pp->int_vect().X + (pp->int_ovect().X*(sop->drive_slide-1)))/sop->drive_slide); pp->vect = (pp->vect + (pp->ovect * (sop->drive_slide-1)))/sop->drive_slide;
pp->set_int_vect_y((pp->int_vect().Y + (pp->int_ovect().Y*(sop->drive_slide-1)))/sop->drive_slide);
} }
else else
{ {
pp->add_int_vect_x(((pp->input.fvel*synctics*2)<<6)); pp->vect.X += (pp->input.fvel*synctics*2) * INPUT_SCALE;
pp->add_int_vect_y(((pp->input.svel*synctics*2)<<6)); pp->vect.Y += (pp->input.svel*synctics*2) * INPUT_SCALE;
pp->vect *= TANK_FRICTION;
pp->set_int_vect_x(MulScale(pp->int_vect().X, TANK_FRICTION, 16)); pp->vect = (pp->vect + (pp->ovect*1))/2;
pp->set_int_vect_y(MulScale(pp->int_vect().Y, TANK_FRICTION, 16));
pp->set_int_vect_x((pp->int_vect().X + (pp->int_ovect().X*1))/2);
pp->set_int_vect_y((pp->int_vect().Y + (pp->int_ovect().Y*1))/2);
} }
if (abs(pp->int_vect().X) < 12800 && abs(pp->int_vect().Y) < 12800) if (abs(pp->vect.X) < 0.5 && abs(pp->vect.Y) < 0.5)
pp->vect.Zero(); pp->vect.X = pp->vect.Y = 0;
pp->lastcursector = pp->cursector; pp->lastcursector = pp->cursector;
z = pp->int_ppos().Z + Z(10); z = pp->int_ppos().Z + Z(10);