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- floatified first part of TranslateSector calls.
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1 changed files with 8 additions and 6 deletions
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@ -1443,18 +1443,20 @@ int StepRotateBusy(sectortype* pSector, unsigned int a2, DBloodActor* initiator)
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XSECTOR* pXSector = &pSector->xs();
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if (!pXSector->marker0) return 0;
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auto marker0 = pXSector->marker0;
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int vbp;
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auto ang1 = mapangle(pXSector->data);
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DAngle ang2;
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if (pXSector->busy < a2)
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{
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vbp = pXSector->data + marker0->int_ang();
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ang2 = ang1 + marker0->spr.angle;
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int nWave = pXSector->busyWaveA;
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TranslateSector(pSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), marker0->int_pos().X, marker0->int_pos().Y, marker0->int_pos().X, marker0->int_pos().Y, pXSector->data, marker0->int_pos().X, marker0->int_pos().Y, vbp, true);
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TranslateSector(pSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), marker0->spr.pos, marker0->spr.pos, ang1, marker0->spr.pos, ang2, true);
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}
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else
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{
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vbp = pXSector->data - marker0->int_ang();
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ang2 = ang1 - marker0->spr.angle;
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int nWave = pXSector->busyWaveB;
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TranslateSector(pSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), marker0->int_pos().X, marker0->int_pos().Y, marker0->int_pos().X, marker0->int_pos().Y, vbp, marker0->int_pos().X, marker0->int_pos().Y, pXSector->data, true);
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TranslateSector(pSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), marker0->spr.pos, marker0->spr.pos, ang2, marker0->spr.pos, ang1, true);
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}
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pXSector->busy = a2;
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if (pXSector->command == kCmdLink && pXSector->txID)
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@ -1463,7 +1465,7 @@ int StepRotateBusy(sectortype* pSector, unsigned int a2, DBloodActor* initiator)
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{
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SetSectorState(pSector, FixedToInt(a2), initiator);
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SectorEndSound(pSector, FixedToInt(a2));
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pXSector->data = vbp & 2047;
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pXSector->data = ang2.Normalized360().Buildang();
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return 3;
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}
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return 0;
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